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pulsr

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Everything posted by pulsr

  1. uhhh 4 brighton trabuco canyon ca 92679 i live in a gated community so you'll have to be like i r going to 4 brighton ( matt aclaro's house)

  2. I'm pretty sure all of her special moves break guard primer except for 623b_a. also heres some awesome news. If bang does his D teleport attack, and you follow up with the 2nd hit of any of your D attacks the 2nd hit will hit him out of his teleport.... It literally goes to him no matter what.
  3. pulsr

    CS at Mike Z's!

    Mike, are you coming to my bbq? ;0 and I'll have lots of free time after the 14th!
  4. Sorry guys, my BBQ event won't be as open as it was last year. I've already drew up the names of the people who I know personally and are going to come and I'm already at 20+ ;[ So, I'd really appreciate it if you got a hold of me if you wanted to come.
  5. I'll go over what I know 6b is 2 hits, first hit over head. Safe on nonIB, knocks down. 6a moves forward still + frames (invul starts later) 6c faster and staggers longer depending on charge (6c ch mugen works) fully charged 6c launches like crazy on full hit, also does a guard primer I'm pretty sure all of his normals can be D canceled now too. Shippu is 2 guard primers, Zantetsu is a guard primer. Mugen still lets him remove guard primers. I'm pretty sure all of his C attacks are 2~ frames faster. If you were wondering about the notations for his moves J.c is the long ass poke j2c is the old jc j2a is the sword bunt. Hakumen's projectile properties are pretty hype. Hakumen isn't put through hitstun anymore THANK GOD. the orb will stay out for 2-3 seconds? if it is hit by another projectile it will refresh the time it stays out. the orb also hits
  6. I watch videos off of niconico video, that is all the experience I need to be a good american player.
  7. Thanks for letting me use the stick, LEARN DAT ARAKUNE

  8. gtfo hitler of the dustloop boards

  9. I think I'll go to this
  10. Haha, I don't think it would be worth it you might be close to her but you just put yourself in harms way of CHs and stuff
  11. We only play sf4 online now
  12. Do people really post here?
  13. pulsr

    [CT] ν-13 vs Tager

    You can pretty much flow chart this match from up close you are probably losing if your defense sucks from far just do single Ds, if he sledges jump cancel and 2dd crescent saber. if he jumps, just get into range of 6dd or 2dd and then jump cancel to get more Ds on him to push him back and then do 214dc and air dash back to build more space and repeat. if he sledges and you see it enough you can dash up and get a free ch 2c.. its easy cheesy
  14. xbl = atomicoffspring ps3 = pulsr
  15. If you 6D her 4D you gain a bit of invul for a little advance, nothing to serious though
  16. You can actually Shippu this on reaction
  17. I just walk forward and mash 6c on him =/, When I see sledge/2d/5d, i just counter it.. =/
  18. Jump C the hell out of the doll
  19. shush you it lags, Its hard to IB
  20. I'm positive this match is Hakumen just randomly hitting her and killing her, but thanks to her low damage the opportunity happens frequently. Oh and you got 6A and 6B
  21. If you aren't able to 6A her jump in's your reactions are too slow or you aren't pressing it early enough. NO ONE has a free in on Hakumen. If she ever loses her staff just run at her and mash jump c on her over and over.. there isn't much she can do about it.
  22. I dunno, turtle zoning Hakumen seems like a bad idea, You kinda wanna kill him before he gets orbs to mash Hotaru in your face or Enma his way to victory.
  23. iirc you can IB his 2a and mash 2d counter... pretty much grabs everything that isn't the overhead and command grab
  24. She's going to pumpkin and you are going to block.
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