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The Katz

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Everything posted by The Katz

  1. Can I join you? Edit: I will literally make the trip if someone buys it and thinks it's a good idea.
  2. Le Katz on the xbox. Zappa. Live in New England. I goof around a lot. What's it worth?
  3. All I read was "Big Brother is Watching You." Jokes aside, PS4 is getting Dark Souls 2. Automatically more important. Also for indie games just go on steam or a site for that kind of stuff or some shit. PC needs loving, too.
  4. I still love you. Have fun with 2K > 2HS.
  5. This is funny to me because I was tricked into playing drunk pokemon cards when I thought it was a Guilty Gear meet!
  6. http://www.youtube.com/watch?v=n9A8VJBh_Yc /cough/
  7. FUCK! I knew I'd forget something! I brought the gear, but they were using the only TV I could hook it up to. Shoutouts to beards. Shoutouts to ordering more horrible food than I normally order. Shoutouts to surviving. Shoutouts to Recettear. Shoutouts to GUNFLAAAME. GG's to everyone in GG.
  8. The other unreliable way to catch someone with 22C as a starter is to either start a combo with a fatal or catch them opting to not recover from the stagger so you can go from 22C > 5A/2B (pre-BBCP only) > delay 22C + they try to jump out for some reason. I guess now your other option besides tech-trapping is to CH 2C > 66~22C, but... either way it's impractical as all hell.
  9. I can spot you if you need me to. :D That's awesome. We should hangout sometime! I live in Ware, but I'm probably going to be moving to Springfield after a few months.
  10. I'm pretty sure this is one of the most-truthful statements on Dustloop.
  11. Not sure what you're watching, then. I guess in random play it tends to be pretty rare, but as a self-proclaimed mid-level player I try to use it when appropriate. A number of players in my scene use slashbacks, and you can see it pretty often in competitive play... given certain players are on. FAB's a good-enough example, I guess. I don't mean to be rude, but I assumed the idea was more of in the timing of Iron Savior and not the FRC (considering the fact that the FRC is from frames 17 onward and the start-up is 17). Oh, and Jam's airborn from frame 1-onward, so I wouldn't really consider it to be at neutral. Last time I checked the buffering system allowed you to do " 6~FRC~6" even if you hit the second forward input a little early and held it. /shrug/
  12. Maybe I should have added specifics to the price range... Yeah, I guess we could try to make that work. Edit: In unimportant news: I'm practicing MB again
  13. In short, "Teach them the basics." If they have played other FG's, then they should be able to notice similarities, become more familiar, and hopefully 'relax' their view of the game's curve. A learning curve might end up pretty steep near the end, but you don't start the climb half-way up it.
  14. Buy a new one and I'll pay for it in full. Combo is basically anything silly you want vs Faust, Pot, or Justice > VV~kick > RC > j.S j.236K FRC > j.P > flail > repeat for another FRC. If you measure it to kill for a decent amount of hints, I'll actually pay a bit more for this, too. Yes.
  15. Oh my god why did I even type this If you want to play a liquor shot game, drink every time you read the word "learning." inb4footinmouth... Also not about to say GG isn't hard. This response is more on ^this topic^ and not the person posting. Saying a game is too hard is like automatically assuming that any new player lacks the ability to learn and develop. We learn better if we take something on in parts/steps, and entry-level math isn't (or shouldn't be) Trig'. While flashy combos or complex-looking mix-up can help draw players in I don't know anybody who actually went to learn such things before attempting to understand the basics of their character let alone the game. This gets as basic as "What are all of my moves? What do they do? How far do they go? How fast are they?" We always start with some sort of goal in mind even at the most casual level. It could just be something like "This is something new that looked interesting enough. Let's mess around with stuff and try to enjoy it." In most cases we either hit some sort of wall or hurdle we can't quite get over yet to do that awesome-flashy-kuucombo (forgive me), or distractions appear that might end up changing the goal we set initially. Some people find the gameplay and strategy interesting. From what I've heard from a few people in that group they worked their ways up from understanding the fundamentals of actually fighting against another player (spacing, what advantage means, etc). In other words: What their buttons do, why to do them, and when. Mincing words aside we all start somewhere. This isn't any less true when it comes to playing a new fighter, either. We learn, adapt, and ultimately improve because we have the ability to. I originally started on Guilty Gear 'casually' because of the promising of awesome rock and deliciously-absurd violence. My real start in playing FG's more actively was when BBCT hit the shelves. I've played the game actively since maybe a week after release 'til about four oR five (heh) months ago, and seriously picked Guilty Gear back up again maybe two years ago. GG was still a new game for me, even with the ridiculous amount of practice and matches I've spent on Blazblue. A few general things carried over, but I had to work from the ground up. It's somewhat apparent that I'm a combo vid hoarder/addict (putting it lightly), and considering how long it took me to develop the collection over the years I've had plenty of time to research. In my case I just saw an abundance of awesome things all the time, and after seeing it enough times some of the knowledge stuck. Regardless of how good or bad I was a new game was still a new game. It was different. Even with EXP under my belt on another game and pretty decent knowledge going in I still had to go through the basics. There was a learning curve, but it wasn't as rough as people made it sound. I made it through on -two- separate FG's mostly on my own in both instances. Countless others have done it as well, and countless others have spent that time learning with friends who enjoy the same hobby. Hell, I'm not really 'through' fighting games, I'm not the greatest, and I still learn when I play. I don't know anyone who's ever 'done' learning. Though, for GG I had the support of parts ( 3 people from #R) of the GG FGC. So there was a tiny bit of hand-holding, even if they were barely touching. In some attempt to sum up all of this mess I typed up... Telling them something is difficult is pointless in normal cases. It's like telling a child that the needle will hurt instead of just "hold still please," or "you'll feel a tiny prick/scratch." Saying it hurts isn't entirely true, and it can end up scaring them. Leaving it vague or making the difficulty seem insignificant is better than telling the worst that could happen. It's going to be their experience, and we can't (or shouldn't) tell them how it's going to be. Everyone has different goals, interests in different things, and different reactions. However, we all learn and have experiences. There's no point in ruining it for others if yours sucked, or you think they're too 'weak' (for lack of a better word) It is important to have some form of guidance while we're learning something new, but it isn't completely necessary. We shouldn't keep a mentality where new players are completely daft. I...I know some of them can be at times, but like I've noted before we all start somewhere. Some of us just play for fun and want to do something cooler, and ask around about how to do it. Just another distraction, goal, and learning process we end up going through.
  16. Kind of sort of, from what I've heard. Could always try to match-finder it up, or check out the IRC.
  17. The scumbag that I was to never post here again... If Ikagi sees this, I haven't found it yet. I swear I've been looking occasionally. In more 'important' news, Guilty Jake's channel bit the dust. He still exists on Nico (I think, haven't checked), but we won't be seeing anything entertaining in terms of glitches, how to perform them, and stuff like that. RIP.
  18. I'm more hype for AC+R, if that's an option. The reason why I choose +R over a 'real' new game for GG at the moment is 'cause I feel the game kind of needs a little kick first. I took the date on Millia's hat as a nod towards the +R date for consoles (in JP at least), unless this was actually announced. Though, assuming they kept most of the same mechanics and general feel of the gameplay, I'd pick GGZerd over CP. GG is almost on life support until PS3 and the 360 become 'old' consoles, then it'd only be a matter of time at that point. I'd love to see Guilty Gear live a bit longer. Options and depth are kind of big to me as well. Small rant aside... I actually think that a number of GG's mechanics could be improved upon without disrupting players already accustomed to the series, while being beneficial to others (and myself; I'm pretty bad at FRC's ).
  19. Vyers or Jer, can either of you do your infinite vs Pot? I'm having trouble recording them Edit: Oh, and Cheese, do you think you can record something for me if I make it worth your time? It involves kd into a silly-long otg string.
  20. To my understanding the parasite is basically the entirety of her hair. One of her intros in XX~ starts with her hair being that length, then grows the side ponytail out like it's the 80's. I wouldn't make assumptions based on how long her hair is currently considering that she has (assumingly) full control over its length and such. Oh, and I'm not entirely sure what to think about her new design now. Before I always wondered how good Millia would look in a nurse's outfit, but now she's just look like Takano Miyo with a pointier chin. =w= GUHHHHHHH... The rest meet up in Boston, but they have their own thread 'cause they're assholes we never see them 90% of the time.
  21. Sol and Ky's conversation didn't bring up Justice, and I don't think that they would add more (another character) to the holy war story. Not sure about Eddie/Zato and Millia considering they should -both- be dead by now. Millia should be taken over by the parasite, at least. Also, I don't think the assassin's guild was around until post-war. Eh, from my perspective it seems like Baiken's 'increase' in her figure is something created by a shift of angle, and the 'extra attention' to her ass. Her hips and thighs seem to be the same width. The second picture's angle is also slightly from the side, with her turning and leaning a bit. Johnny and Zappa do look different, but only because the artists decided to put more detail into the muscles instead of adding them and make Johnny taller... or let his pants fall. =w= Almost. It doesn't have a blonde nurse named Takano trying to prove her adoptive-father's theories-- oh wait, wrong anime.
  22. I'd follow if I had things like that... ...but I don't. Also, Mindgamfree, I didn't know you played Bang now-a-days. Hold that shit. You leveled up a lot to beat me so many times without allowing me to win a match. I take back all of the rude and mean trashtalk I've ever said about you being bad. Jokes aside, GGs Theo. Hold them Chocolate Babies and see me in GG <3 At least there I'll be able to get my IB's right instead of doing them too early or too late orz
  23. It could look better, I agree. Can't hate on it too quickly, though.
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