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Everything posted by atdsutm
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how about the lambda players there in general, who do you thinks is the best among the lambda players in japan?
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thats kinda sad, if they nerfed her damage they should have left her charging alone. or maybe arcsys should make a mini-patch to improve her charging.
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i cant wait to see how many people here are going to cry and switch.
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this is getting much worse than CS2.
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This its just im concerned on how much damage tsubaki could deal mid screen coming for her 5B? (3k is the best discovered so far?) and as long as her damage is justified via starters, charges and meter. im also concerned about her air game and possible combo routes that will leave her at the air to charge (since that would be important now).
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and you said that 6D was godly vs hakumen :p yes, another unusually good tactic for hakumen is to actually time out a lambda if the hakumen player has earned a big life lead (which he usuallly does when he combos you) i had encounter a hakumen player who did this to me and all he did is just wait/jumpwaiting and earn magatama and random yukikaze or shippus my 5D or wheel, which really caught me by surprise. at best i would not force myself to go too far vs hakumen, i would zone at the tip of 5D.
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nobody can block forever
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how much damage could she usually net especially with 623C > j.236A(w) > j.214D on corner? and 6A?
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any finds from northwest majors
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how much did it deal damage?
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it might only work for bigger characters
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beat me to it AXIS, i was just about post it :p
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thats why i tried placing a list to at least finish any discussion about it
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======================== punch/3c beats: AC, 6A, 5C loses to: 5A, command throw, MTW, backdash ==================== block avoids: 5A and all other attacks loses: command throws ===================== TK hotaru beats: normal and command throws,5C, AC, other slow moves loses to: MTW, block, backdash, ================= backdash beats: normal throw and command throws loses to: 5A, 360 hold, 720 hold, almost everything ================= drives or yukikaze (except 5D) beats: 5A loses to : everything else. (yukikaze beats MTW) this is dependent though ==================== correct me if im wrong.
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how about its proration?, how much damage could we do out from it?
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it will still depend on how good 2C is in terms of invincibility frames
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http://www.youtube.com/watch?v=29htvsytqHI&list=PL97FDCC6CE23F7474&index=3&feature=plpp_video heres a vid fighting a bang player, pls rate and comment and HELP ME!!!!!!!!!!!!!!! anyways what are lambda's optimum combo punishes for each of Bang's drive?
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how about his range attacks too, it feels like relius could actually zone lambda.
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The Philippines Thread #9 - Genesis Beyond the Beginning
atdsutm replied to lolokoa's topic in International
This!!! real ranking battles and deathmatches. Gelo's initial rank = Bulag. anyways any other dlc color requests on the keychains? -
mid screen damage is the same or a little bit stronger. corner damage nerf for the majority. less midscreen to corner types of combos.
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http://www.youtube.com/watch?v=x4-3voavsMA&feature=feedf i can sense possible IAD combos with the new j.B
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http://www.youtube.com/watch?v=VAEhtShiaXg&feature=feedu combo @ 10:05 4DD>235B>RC>5DD>236C>dash>2DD>4B>j.C>J.2C>jc>j.DD>j.2DD we will be spamming that 2DD>4B in midscreen combos as expected.
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The Philippines Thread #9 - Genesis Beyond the Beginning
atdsutm replied to lolokoa's topic in International
you dont need to remember his name lol, and yeah kulang sa time/space para sa mga free games. -
-situations where he could throw a D nail and forces me to block into a mixup. -situations where he could double dash and its hard to decide to 6D and 2D (6A or dashing forward/backward solution?) -situations where he is very far and what Drive move should i use to be able to block his guard point drive -should i use gravity seed for zoning and against command throw? -how to specifically counter/interrupt/punish each of Bang's drive move -what do i usually do when Bang jumps against my spike chaser
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it was j4b mixup sorry for typo, when he does jump cancels from his pressure and into it but he usually also sometimes hits me out of the air when i try to airthrow him. etc. i thought i needed to 6A the j4b thing. could i backdash it too? in most of his combos when do i optimally use burst? including when he obviously RC his command throw. and what in general should i do to outzone him, since he has some ranged tool to counter me and plays differently from the usual ragna, noe andl makoto running that im used at.