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50-50罠

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Everything posted by 50-50罠

  1. Doesn't arcade have more than 6 color palettes to choose from? At Evo the demo only had 6 selectable.
  2. The first 4 midscreen human starter combos in 2nd post. The cr.5b> 5c> 236c combo ender isn't connecting for me. The wja x 3> wjc> dj.d> jc drops at falling hj.c. Just wanted to know if i'm messing up or if it's just more strict for this combo route. 50¥ via s3 on tapatalk
  3. Dreize did you test all these combos out? Some of these i can't get the enders to at all. 50¥ via s3 on tapatalk
  4. Ok after playing matches how it works is, on ch you can iad, wjb, wjc on jin and bang. 50¥ via s3 on tapatalk
  5. yea i'm saying that i've tested the full combo on bang and jin and it works now. It dropped on the w5b after wjc in 1.0. For some reason it works in 1.1. Also there a back to corner combo that has a fluctuation in dmg output depending on what part of the screen you start from. 50¥ via s3 on tapatalk
  6. iad> jb> jc>5b works or bang and jin 50¥ via s3 on tapatalk
  7. Yea so you just say fuck it, and just know you at least have one bitch on ya dick at all times lol. 50¥ via s3 on tapatalk
  8. Yea and we always have and will always have to, again it will never be a useless normal. 50¥ via s3 on tapatalk
  9. Now that I've been saying ja will still be used. Just not as a combo tool per say. 50¥ via s3 on tapatalk
  10. That was actually really nice and useful 50¥ via s3 on tapatalk
  11. Ok and some how dreize has made it all better. Just curious are you saying w5c> 236a isnt practical because it's not hit confirmable or something. Just would like to understand why you say that. Sent from my SCH-R530M using Tapatalk
  12. Ok and yea i didnt try to use stronger combos right away. Luna makes it hard to land those normals and i messed up my brake ja/b's a lot that set. I have a problem with doing interchage mixups a lot because i get mashed on hard. So they tend to not work against luna so much. I will try these suggestions. I already know the main problem was combo dmg. As for mix up i start trying to try more interchange i just dont think its that good really. I also did use the tk combo just fucked it up since it was like my 1st actually doing loops and such in an actual match. Sent from my SCH-R530M using Tapatalk
  13. You can actually interupt the fireball on startup its not active 1f it seems. If I have to jump it though I normally use air konig B to reach a safe height to attempt jump ins but its risky cuz he will let the dp rip. You basically want a fast knockdown and use meaty w5c on his wake up. If he blocks and you 6d you need to be mindful he can dp you so its a good idea to keep 4d in mind when approaching. Sent from my SCH-R530M using Tapatalk
  14. Man I'm so confused so Valk doesn't get decent combos off w5c even? Ryu landed w5c quite a bit and he didn't do a real combo. Someone explain this to me. I thought our wja/b got nerf, but we cant do a decent air combo period? I'm lost.... Also why did he keep going for wjc, wjc? I didn't see him attempt w5c at all after wjc in the Bullet match. I would think once I make you stand its time for the low but I guess I'm obviously missing somethings. What in the world is happening guys.... Not surprised about the koko match thats just how that shit goes... P.s I didn't even notice wja> w5a> w5c in the vids at what point was that? Sent from my SCH-R530M using Tapatalk
  15. #240. LunaKage(Noel) Vs. 50 Yen(Valk) Ft5.: http://t.co/IN6UgC6qqw Shoot away... i know i gotta tighten up somethings. Not making any excuses i def pussed out and dropped combos. Forgive me キバさん! Sent from my SCH-R530M using Tapatalk
  16. Every player goes through this. Its a phase in the mentality of players normally when their fundamentals are not strong and they don't understand the levels to being a top player. Frustration is a natural part of growth you have to go through the struggle if you want to be good. Sent from my SCH-R530M using Tapatalk
  17. Im gonna play mostly everything Sent from my SCH-R530M using Tapatalk
  18. just asking, you dont think setups like wja tick into command throw wont be good still? I dont see why ja just has to be unless. Yea we know we are losing corner carry/damage off that and the 90f meter nerf makes using wja rather bleek i get that, however, why cant you just find other uses for it. I mean its still rather quick and a good poking tool virtually. Sent from my SCH-R530M using Tapatalk
  19. Ok you answered my question, and i couldn't think of any other way to word it. Sorry if i made your head hurt lol. Sent from my SCH-R530M using Tapatalk
  20. As dreize mentioned it's simply not something you can call w/o actually playing the game, but it's not going to be the "Magic fix" to beating Valk. If you couldn't block it b4 the nerf, the meter nerf sure as hell aint helping after. Valk still gonna be hated. 90f not that bad. Sent from my SCH-R530M using Tapatalk
  21. Yea im going to start using that ender more, but doing it mid-screen only puts you in meaty h5c range. This isn't a bad option when you really look at it. Now h5c is greschwind cancelable, so it makes sense to do this ender mid-screen at times. Seems safe and reliable to approach from a reactable distance to most counters. On hit and with meter you can buffer h5c into jager>rc etc (Rosen on CH), and if blocked 5d, 1/2d, or 4d. From there you can use Konig to preemp strikes. Can prolly do this in general off any mid-screen jc ender. I think this will help close the gap against characters that make it hard to corner them like Carl. Sent from my SCH-R530M using Tapatalk
  22. Yea can you reposition to max w5c range after that, or does it put you in max w5c range? I don't recall doing 8jc ender in corner rarely even if at all. Sent from my SCH-R530M using Tapatalk
  23. The only real nerf im kinda hurt about is wolf backdash. Im mostly hurt because i didnt get to use it much. I dont think it'll matter though or stop it being a tool on oppo wake up. This makes me think i may end up bringing 44>4+D back. Overall interested in seeing " significantly increased distance ". If thats good and true the dampened invul wont hurt. I dont really know about the neutral thing with out playing the game. Question about the wolf meter nerf. Does manual include cancellation into normals? Sent from my SCH-R530M using Tapatalk
  24. Well, if you want to work together we can. Sent from my SCH-R530M using Tapatalk
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