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Villainous

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Everything posted by Villainous

  1. 120 something MB I think.
  2. Finally got some videos of myself playing, gimme some tips! I kept fucking up BDC on wake up and getting hit, and I messed up dash in bite twice (hadn't been able to practice for a good while now because my PS2's broke) but other than that, decent showing. Me vs. Purify: http://www.megaupload.com/?d=0YOU7UE1 edit (the one that was here was our other slayer player, didn't realize it till I finally got around to downloading it) If you guys want me to stick them on youtube, i'll see what I can do. (ack nvm, too fucking huge to put on you tube. Anyone know some good video compression software?)
  3. Hmm well I guess spamming was a bad word but I did fight a pot that was using it a lot when I was being offensive. Since a lot of slayer's stuff is 1 hit pokes, he was using it to go through my pressure / spacing. Sometimes with the cancel into pot buster. I think 6K might be bad in pressure strings, like if you do 5K 6K, he can back dash out of that pretty easy for a pot buster. I guess DOT would be a good answer and I imagine if you do it from the far side of the screen up close, he can't even punish it cept maybe with slide head. I think I try to be too offensive against pot x_x
  4. could you link it here? I have no idea where this supposed "SRK thread" is.
  5. Using j.S on Sol helps a lot in air combos, it pulls him up to a reasonable height. Works for me.
  6. Lately I've been really lazy with the floaters and I've been using the air super if they're too high to get a knock down if I can't any other way. I've had to do it a lot vs Ino. Waste of meter but atleast you get some extra damage and occasionally a 2 hitter. I still hate bridgett the most though, fucker is so hard to combo.
  7. vs. Chipp I found 2D RC 5H JC j.H j.K JC J.K j.D j.2K j.K xx 5P "the rest" or)...............................................xx 5H PB
  8. Vids of Slayer BEATING Pot. All I see is slayer losing to him in these vids.
  9. So what do you guys do against hammerfall spamming pot? That move rapes me T_T
  10. You don't even have to fake it really. Just make it look like a convincing meaty. 6K recovers so fast you can block as soon as his foot hit's the ground almost and it's really difficult to tell a 6K intended to bait and a 6K intended for wake up apart.
  11. Where'd you get this info from? Seems like the right case, but just curious how you know.
  12. Yeah bite is definitely techable, I've seen it twice now and Slayer is very clearly in his whiff animation for bite and there's a purple flash. Maybe you have to hit like back and H or maybe do bite's input at the same time. I'm not sure. I believe when I saw it, it was in a slayer vs. slayer match, so it could just be like a bite clash? I dunno.
  13. Yeah it's an all or nothing move, for sure. I just use it when they think they're safe to jump away at range. Not many people FD that far away >_<
  14. Here's a trick I made up after watching some niga videos where he does j.K -> DOT. Get up close to them, as much as possible, and do c.S JC IAD over them cross up j.K DOT. Lands a looooooot of the time and if you're good you can FRC it into face rape.
  15. Ahh that would help a lot. I had trouble this weekend in semi finals at a tournament because I was fighting a bridgett which I had never fought before and I couldn't ever get a knock down after air combos because he was too high for the dj.D finisher. What you said might help with that >_<
  16. I wish there were more good combos vs. Bridgett. I hate not having cheesy easy relaunch combos vs. that whore. What do you guys generally do vs. him?
  17. Yes, but I was saying the gap between 2P 6K is good because it makes them want to start getting out after they see it a few times and then you can rape them in the face with the much tighter 2P 2S. (WHICH CAN LEAD INTO 2S 6K ZOMG MIX UPS WHUT)
  18. 2P to make them block into 6K works a lot. If they get smart and try to jump out or retaliate, you can do 2P 2S for CH into whatever from 2S. It's pretty nice.
  19. Making them block a move would give them enough tension to FD the one hit of DHD.....so the idea wouldn't work
  20. I think there's like 2 pins right on top of mine. Stupid people all living in the same city. And damn, east coast is too strong. I feel sorry for the middle parts though. It looks so lonely out there Y_Y
  21. Ahh ok so it's in the timing of the first 5H. That explains why I couldn't get it.
  22. I think it's just a lot of guard meter. 3 undertows get them flashing IIRC. so after 2D 5H JC, how late do you guys do the j.H? If I do it right away, the j.K lands to early to be able to get on the ground and relaunch, and if I wait to do j.K, they're too high for it to hit. Is there a trick to this?
  23. Whoa, that much difference? That's crazy. Thanks for the information though. We all appreciate it!
  24. Turtles aren't human. That's disappointing though. Not much reason to do bite over regular throw, if that's the case.
  25. I have yet to meet a human that can mash at Slip level 3, even when expecting that shit. I say do BBU unless they somehow can get out, then do 2K 2D >_< Seriously though, if you do it as fast as possible, have you ever had anyone escape the stagger to block in time?
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