-
Posts
1,066 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by bakahyl
-
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
bakahyl replied to Anne's topic in BlazBlue Gameplay
Imo while Mu is much worse in this version, i don't think she is as bad as Terumi -
found these on niconico challenge 20 corner oki/pressure
-
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
bakahyl replied to Anne's topic in BlazBlue Gameplay
https://www.youtube.com/watch?v=2u9_GvIqDks&t=3m17s Besides annoying steins , she has pseudo infinite blockstrings and combos While unlimited Celica can counter unl. Mu, i think that Mu is still cheaper -
Not really because charged Habakiri was nerfed badly in CPE (each hit prorates instead of prorating once like cp1 and cp1.1)
-
https://twitter.com/dbeard_maguro Mu's combo rate apparently dropped from 70 to 60
-
OK probably some tweets about Mu-12 (not sure if it's entirely correct or final since it's the first loctest but it cant hurt to post) 2c is jump cancelable even on block Mu's new "homing steins" edit: does seem to track the opponent on their location upon activation 6b is unchanged Ikkutachi has probably even more recovery to the point you cant seen to combo from it. On block it seems to have a large pushblock Mu's EA seem to look cool but only does 2k damage (that new DD that uses up all of your OD) counterhit Sword of decimation doesnt seem changed (probably no wallbounce on the uncharged version on CH, just like the nerfed cpex's version) https://twitter.com/asttar765
-
Well it does suck that charged habakiri is badly nerfed because each hit seem to prorate (just like CSEX) instead of 1.1 that each charged habakiri prorated once. So what option does Mu have as an overdrive combo ...
-
5a whiffs on crouchers, so it's not exactly the best move to gattle 6b on. Not to mention being a lvl 1 move , it only has 11f blockstun and the new 6b being 16f , you can mash out of it on ib 6b can indeed be gattled in any c normal and special. So overhead is safe again Barrier blocking can mess up c normals into 6b because of the pushback
-
the new j.2c is much faster (iirc 16f compared to the old 21f). so that might explain why you get hit out of it more often
-
not to mention ragna's j. c hits quite deep and it can easiliy hit mu's 2a for a nasty crouching state combo's. dont overrely on totsuka against hazama. he can still hit you without getting hit back by a well placed aerial diagional chain and by pulling it back and block. worst case he swung next to you and throws you
-
Depending on the distance, can 6b(2) RC 2b work? since the first hit of 6b is no longer an overhead, i had times when i RC'd too soon and the opponent was still crouching on 6b (1) and wasted 50 meter because i would have hit them if i didn't RC.
-
Wait... i am pretty sure that the aerial habaya has a horrible recovery in cp. edit: The air version has more startup (not including the time to jump) and slightly more recovery than the ground version. So i am not sure if that is very effective
-
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
bakahyl replied to Anne's topic in BlazBlue Gameplay
Taken from the Celica forums a few months ago -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
bakahyl replied to Anne's topic in BlazBlue Gameplay
Well that was not the point. Because it had projectile properties, moves with projectile invul or armour like sledge hammer ate those moves regardless if it also has a physical property in 1.1 Usually having multiple properties is not a good thing, unless we are talking about Hakumen's Agito -
https://www.youtube.com/watch?v=YpY-5ZAPZKM&t=4m https://www.youtube.com/watch?v=YpY-5ZAPZKM&t=4m47s https://www.youtube.com/watch?v=YpY-5ZAPZKM&t=28m4s Kinda interesting looking combos
-
not at home for the whole week, so i cant test it myself. but has 6b stil have some frames of foot invulnerability?
-
Not related to CPE but I never knew that unlimited Mu was capable of this https://www.youtube.com/watch?v=2u9_GvIqDks
-
Actually 1.1 Tao was not a good character after the heavy nerfs, so i wasn't worried about her in 1.1 I am not sure if i am willingly to take the risk of trying to challenge his 6d~c at certain ranges because on CH, you will be eating a 4-5k damage combo plus a heavy corner carry And if you think that you can reliably poke Kagura out of his 6d~c with 2b, then a potential CH 3c would net more reward. although it's slower
-
I didn't saw this combo before http://www.nicovideo.jp/watch/sm26095926 edit: youtube version https://www.youtube.com/watch?v=pO61vzS5DhE
-
- depending on the distance catching the opponent with 2b, shouldn't 2b, 6a > 6b or 6c (if the opponent rolled through you) work? - how about using a throw? since the opponent cant tech it while they are in guardbroken state
-
Has the gattling to 6b changed? I haven't seen players use the old 5b > 6b and they dont seem to use 6a>6b much either as blockstrings , instead they are more likely to use 6b after 2a, 2b (not even sure if it's even a new gattling since FunyaQ got CH mashed out of it ) or some of the c normals Also is Mu able to use c normals on blocked 6b or just specials and 6c? edit: j.b > j.2c comboing looks like a good change
-
How is mu's overall damage? I am not saying that her corner damage is worse since it looks silightly higher but based on the footage, her average damage seemed lower to me because of the worse damage on air hits (knockdown on j.2c, losing 5c>6c without CH etc.) and minor things as 6b not forcing a crouching state which causes things like CH 5b>6b>6c or 6b>6c on standing opponent not working Also what about her overall corner carry after losing ikutachi as the main source
-
It can be even dabatable if OD raid are beneficial to some characters and in some situations. Against characters like Amane with level 3 drills or Arakune with fever and sometimes even Tager, I'd rather want to get the opponent off me instead of using an OD next to them.
-
So i guess that in this case Izayoi held the dp for too long or something ? https://www.youtube.com/watch?v=drIy5YHejEo&t=3h18m19s
-
Wait a freaking moment....... this Mu (Serizawa?) did jump cancel an air stein set here, although it did not came from a jump canceled ground stein https://www.youtube.com/watch?v=42aVocva_9I&t=36m46s edit: it was Serizawa