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bakahyl

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Everything posted by bakahyl

  1. Well it's fun to read people who were tweeting about these things like Tsubaki having an almost 9k OD combo or Bang having 4k+ meterless corner combos
  2. Although this day 1 Mu was really bad, you can see some changes (recorded those on a stream) https://www.youtube.com/watch?v=y73noAEJHhs Azrael vs Mu https://www.youtube.com/watch?v=qhc7rX8fcl8 Celica vs Mu https://www.youtube.com/watch?v=KGpqY97mBOE Kagura vs Mu https://www.youtube.com/watch?v=y73noAEJHhs&t=1m46s https://www.youtube.com/watch?v=qhc7rX8fcl8&t=53s our new j.2c >_> https://www.youtube.com/watch?v=qhc7rX8fcl8&t=2m18s j.2c causes a techable knockdown https://www.youtube.com/watch?v=y73noAEJHhs&t=2m30s https://www.youtube.com/watch?v=qhc7rX8fcl8&t=26s CH 5c spins the opponent, probably giving us a new combo at closer range https://www.youtube.com/watch?v=qhc7rX8fcl8&t=51s getting hit by a CH 2c looks like the same as being hit from our new 2c while being in the air (although not as high as in the previous versions) https://www.youtube.com/watch?v=KGpqY97mBOE&t=1m48s CH lvl 1 SoD doesn't wallbounce
  3. This guy has a ton of info about Mu when i was reading his older tweets https://twitter.com/ExPomuo This is going to take a while to read........ Summary from what i can make out (so far) - you can't set steins after ikutachi -5c>6c won't work on an aerial opponent -2c no longer jump cancelable -5c is jump cancelable on hit - (?) probably that j.2c makes you move/fall down faster? and something about it's knockdown - OD totsuka is gone - SoD charges faster - 5c feels slower? (he isn't 100% sure though ) - 6c's knockback speed is different/slower although 6c>ikutachi feels the same - you can't jump cancel any aerial stein sets ( O_o) - throw is OD cancelable - SoD knockback speed has been decreased. He says that you can do midscreen SoD RC combo's easier now - j.b>j.2c won't work on a standing opponent? -6b being faster - he knows about the c normal cancels from steins but he can't find anything usefull from it yet, so he is leaving it to other players for new techs If these are true then ....ouch
  4. I have been checking twitter for other changes and i found this https://twitter.com/cafenoel_1/status/520019464742391808 Not sure how reliable this is, but i might as well post it The only new thing is that j.2c needs to be done at a higher height (probably like the current unlimited Mu's j.2c). The rest is about things that we already know or were unchanged from 1.1 like being able to cancel any c normal in steins, 3c being jump cancelable on block etc. edit: wait.... i misread that post. it says that we can cancel into any c normal from a stein. Although we already know that
  5. I editted my previous post with a Jin value https://www.youtube.com/watch?v=DrsWN7pMjDM&&t=57m39s Amane using OD while having probably 30-39% health Odd,,, when i was timing Amane's values it looked very much the same as in 1.1 edit: I nearly forgot that there was a superfreeze caused bu Jin's Yukikaze that stopped the timer for a short moment
  6. It seems cut but not sure if it's by half because at this point https://www.youtube.com/watch?v=DrsWN7pMjDM&&t=3h11m29s Celica has roughly 70-79% health and her OD lasts roughly 180f (timed it by using training mode at full health and activated OD at the same time as in the video) And at this point Jin used his OD while he had probably between 10-19% health and the gauge looked long (not as long as before though) https://www.youtube.com/watch?v=DrsWN7pMjDM&&t=3h2m57s My guess is that they cut the OD time by a fixed amount of frames (probably 60f)
  7. https://www.youtube.com/watch?v=DrsWN7pMjDM Recorded it for the people who missed it or couldn't see it
  8. Probably it's now a link similar to older versions (like i think cs1 or cs2?)
  9. No i mean that even the top players from the East and West (from that old topic that got closed) think that Bang is at best lower mid-tier and the players that i know also say that he is somewhat weak http://www.dustloop.com/forums/index.php?/topic/7244-cp-news-gameplay-discussion/page-133#entry843575
  10. One thing that has been bothering for 1.1, why is Bang considered to be low/mid-tierish eventhough he looks to me (someone who doesn't play Bang but dislikes the matchup fighting him) that he is fairly solid? I mean he seem to have the right tools for most situations high mobility decent normals nice and sometimes tricky mixups/gimmicks guardpoints for situational escape nails to get in etc.
  11. Seeing that 6b 2c works on an arial opponent i think that even x>SoD>2b>6a>6b> etc. should even work if the combo time allows it edit wait... scratch waht i said. HH already used that. And that route cut our combo short Maybe you are right about using possibly charged lasers
  12. Odd. I once had a channel with blu-ray rips from the annual idolmaster concerts reported and banned while my secundary channel (with a private backup of the concerts) is still intact
  13. Although i am skeptical about using ikutachi since either SoD charges faster or a lvl 2 charge is enough for a wallbounce https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h42m33s https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h43m02s
  14. With the invul on the OD raid startup, your next attack will likely whiff and you won't be able to jump cancel unless you have attacks that are whiff cancelable (cough cough Noel >_>) Unless you were baiting such a thing from the very start
  15. No, those were the "highlighted" changes from the famitsu articles. For some characters there are surely more changes based on the livestreams from a few weeks ago and today's stream
  16. https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h41m35s https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h50m45s
  17. This might be interesting for Hakumen players related to Enma https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h52m39s edit: quality is still horrible because it's still being processed/converted by youtube Not sure what to say about Enma here. Either HH didn't punish Hakumen for a blocked Enma or the move is safer https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h53m04s And you can still link a jump after Enma, because he was able to tk Hotaru after Enma. https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h56m13s
  18. Following me is kinda pointless because i am only uploading Blazblue streams in hidden mode, incase Arcsys want to pull off the videos and giving me a strike :p https://www.youtube.com/watch?v=DrsWN7pMjDM Uploading is done but youtube need to convert the long video , so at this moment you can only "watch" it in 240p mode. Give it a few hours till YT finishes converting the video to a more watchable quality Althought the original stream was not much better by being only 360p edit: maybe the timeshifted stream has better quality. I will get that and upload it to youtube later as well
  19. using 6b on an arial opponent causes a knockdown state similar to our current j.2c (since it replaces our old j.2c, because i dont think that you can otg from it now) , so you can otg combo from it by using 2c (for the new combo) Forgot to mention it, because i posted it in the general discussion but either Furu no Tsurugi charges faster or a lvl 2 charge is enough for a wallbounce
  20. Uploading the stream to youtube as we speak. but like i said before, uploading a 3.5hour video on youtube is going to take a while We are talking about someone who was almost losing to some other guy using a stylish mode Tager :p I have paid attention to every possible detail and the only changes that i saw were either trivial (different combo routes) or nerfs. Although i doubt that HH was playing well, but what he was doing was very headscratching At first i didn't think that the changes were that bad (very lackluster though). 6b change, worse mixups but new gattling. A nerf, but fine. People also fell for Lambda's 4b in CSE stein change, already anticipated it and it didn't bother me that much Other changes, but those were only meant to change combo's But then i was (over)thinking on the reasons why HH played that way. Even a newbie Mu normally mashes 5c to win and yet he was didn't use it in neutral much. So that makes me think that it's not usefull vs Tager or Hakumen (suspecting that it has projectile properties now) Summarizing -worse steins (understandable but that was never my issue) -worse mixups (well atleast not good as before) -probably worse neutral because likely for some reason 5c has an unknown nerf and the possible change in j.2c makes j.c very low rewarding
  21. That's the problem that i had , because i can't imagine him not using 5c (which is univerally one of the more stupid normals in blazblue) vs Tager at all. He also didnt use 5c much vs Hakumen. So at worst (i hope that you are right and i am wrong that Mu is fine) 5c has projectile properties
  22. Small comfort.. 6b seems to FC
  23. I have the stream recorded and rewatched the Mu fights and Mu needed to charge her 63214c for a wallbounce. 63214c charges faster, but you still need a 6c (he used a RC combo with 3c RC 6a 6c) or a throw for that. We have basically one of the best Mu players nearly losing to a stylish mode Tager >_> and completely getting trampled by a Hakumen player in those matches 6b is faster but it doesn't look like Lambda's old 4b with 9f startup
  24. 6b looked punishable (and H.H did get punished for it mulitple times) and the first hit isn't an overhead just like lambda's overhead in CSE's (making it much easier to block and Mu loses her only standing overhead) Besides having a worse reward (no longer can go to 6c for an ikutachi combo) and a higher risk, her mixup in itself has been killed by an easer to block 6b as well Only a fully charged 63214c can wallbounce and you can do it from a throw because her throw is now special cancelable (since it gives you enough time to fully charge it). In itself it's not a buff nor debuff since it's just a different combo route after her ikutachi has changed. Damage wise , it's pretty much the same The lack of 5c and j.2c (based on the earlier video it doesn't let you otg with any normals anymore) in those matches probably mean that those got nerfed as well, because i can't imagine why Mu wouldn't want to beat away Tager's sledgehammer with her 5c Plus the change in lasers, but that wasn't something that worried me that much to begin with
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