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bakahyl

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Everything posted by bakahyl

  1. Hakumen's j.c in cs,cs2 and extend was always slightly faster than Mu's j.c and it's hurtbox is shorter. That's why Mu can easily lose an arial battle against hakumen if you intend to IAD j.c him.
  2. Is it known yet if Azreal's dp can be blocked normally without a barrier guard in the air?
  3. Funny matches with NuAlucard who has no idea how to zone with Mu at all. Also jumping around the entire time and wasting your barrier gauge while your opponent has stupid range normals is kind of suicidal
  4. Rachel could do that as well with her tempest dahlia edit: that mu video has been removed, but the one with rachel is still on youtube http://www.youtube.com/watch?feature=player_embedded&v=w7XmQd9Ubwk
  5. Gloooooobal is annoying to fight but at the same time he is pretty predictable. Plus it's somewhat more challenging to fight him as mu, seeing that i can't get away with almost every oki that i normally use oddly enough i still win most of the time against him, despite that i do stupid things
  6. TBH I didn't bother playing you seriously after a few rounds :p Since i was more anxious fighting glooooobal
  7. http://www.youtube.com/watch?v=BE_Vn7Am3UE#t=2m22s A really weak 6c combo. Not sure why Suzune did not try one more loop
  8. Yeah thanks for that setup, as i found out earlier today in a good away that you are slightly in the air and i could not get grabbed by rachel who used a winded tech.
  9. Well somewhat gg's NuAlucard for playing a lambda who is annoying to catch as Mu.
  10. IMO the removal or primers probably will even effect Mu despite that she was even less focused on breaking them in CSEX than her nearly primer breaking machine that she was in CS1 or CS2. The thing is that you can turtle/block Nu more easily because you don't have to be afraid of spike chasers and act parser's breaking your primers. Another thing is that her tools feel more telegraphed in CP, because she even loses some of her moves in modes. Like for example while she is in Dia mode, i know that i won't have the threat of a ranged air unblockable because she doesn't have act parser knight or cavelier (forgot it's name) and her sickle storm is no longer a trapping tool but a ranged low.
  11. Proration wise Nu is almost exactly the same as Mu when it comes to normals, so i don't see how that matters seeing that Mu has a higher combo rating than Nu. But if you were talking about how low Nu scores in that "tier list" despite that she has tons of "buffs"/changes, maybe most people haven't figured it out how to use her mode change optimally. edit: IMO the removal of primers make Nu slightly less threatening in Cp than lambda was in any version of CS
  12. Thanking gloooobal (forgot how many "o"'s there in his nick) and Omni-zero for giving me a decent fight tonight edit: forgot lordhelmchen0090 gg's to him as well, since he also had an annoying taokaka.
  13. Thanking RealSovietBear for letting me see a hakumen who can mash drive so much.
  14. Unfortunately i don't get to fight that many relius players since i from Europe and the few ones that i fight who are decent , usually get annoyed fast by my keep away style with mostly setting steins in the air and j.c.
  15. Both the spinning wheel, 214a (Val lanto) and the one when ignis warps behind you trying to hit you with her pincers 214b (Val lyra) are plus on block. While Val lanto is not much of a threat when you are at full screen (unless Relius uses it twice in a row to cover more distance), val lyra always warps behind you and can get you if you are on the ground. The thing is, Relius has a hard time getting in. So recklessly setting steins will make it easier for him to get in.
  16. If you meant earlier by neutral on the ground, then you will give him a chance to get in because val lyra tracks your last position even at full screen and it's +33 on block. That's why i don't tend to set my steins on the ground against him.
  17. In neutral, i would not risk it because there is a good chance you will get hit or forced to block (if you jump cancel your steins) val lyra or lanto. Since it's plus on block, you are just giving him an opportunity to get in if you set steins on the ground. Plus you should not underestimate Relius' damage. While not as good as Mu's, it's still very high compared to the rest of the cast.
  18. In extend or CP? Seeing that none of us have played CP, i don't think we can answer that for CP but for extend i think it's definitely in Mu's favor. Relius has problems getting in because of Mu's long reach normals. He has the most problem when trying to rush in from the air, as long as you don't IAD into him you will never lose air to air because how stupid her airthrows and j.c are against him. Just don't try to IAD rush him too predictably because of Ignis 4d (which has super armour even on block except relius gets hit), lanto and his 2c can catch you trying. Val Lanto, Lyra and Tus can easily be (super)jumped over and with the right spacing j.c can even beat them all 3 moves. While habaya is almost useless because of Ignis, but totsuka give Relius a really hard time and Ignis get's deactivated when relius get's hit. I usually use Totsuka far away and at a super jump height, so i won't get clipped by lanto or lyra. As for his led Ley (that spinning move with lot's of invincibility frames), just don't rush in too much with moves with long recovery. Fast moves like 2b and 2a are good for catching that , so when even those move whiff you can recover fast enough and throw him out of it. Also when ignis is not active, habaya and maybe habakiri (if you have a stein in his face) have more than enough active frames to CH him out of it. Plus relius has pretty bad neutral "a normals", so in almost every situation your 2a and 2b will win. edit: you are probably only in real trouble when you are cornered and when he has the momentum, because his pressure can easily bait every defensive option mu has , even baiting bursts with led ley and a random ignis attack. The damage of his corner combo's are only a tad lower than Mu's, you will get pretty much killed in 2 combo's in the corner. later edit: that 6b ikutachi combo with charged steins was awesome
  19. As for wanting to see more stein oki's, i have barely seen other Mu's play. So Like IxisNaugus, i am curious to see how other Mu players use their steins in their oki.
  20. Finding other Mu users in Europe? Nearly impossible. She is more rare than a wild Mew As for playing other characters, i tend to see the same people (and i got avoided by a few of them , lol) edit: i am also sometimes on Hondo Ayano in psn for extend, but it's not my ps3 so i don't get to play it that much.
  21. I used to play cs2 on psn under bakahyl or bakaharo and extend on xboxlive under bakat2 (my brother's xbox) but not at this moment. And yes i am from Europe
  22. I would like to see more oki setups, preferable the ones from mid screen
  23. But according to IxisNaugus , her spike chaser is nullified by Bang's nails or Hazama's chains and i saw it also getting nulled normally and even overpowered (when she was heated up) by Bullet's fireball
  24. I was talking about her non mode change version (whatever it's called) http://www.youtube.com/watch?v=4r1fiTslpLs&feature=youtu.be&t=12m28s
  25. It's interesting to see that Dio (IIRC the carl player in extend) uses much more arial habakiri to zone than most other Mu players
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