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bakahyl

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Everything posted by bakahyl

  1. I was commenting on te arcade version , most of the unlimited seems to have unchanged from CS2, except getting some new moves. Also the game is out by next month, i doubt arksys has the time to do an entire revamp on his unlimited character by now.
  2. Unlimited Relius does seem a little lacking to me. He has Ignis active at all time and when Relius is not getting hit and Ignis is not doing anything, she automatically recovers her meter. Her meter usage seems the same, so you still can't completely spam her moves but she recovers more easily. Also his Duo Bios seems to track your opponent.
  3. It's probably a good keep away tool, but the unlimited version can keep almost anyone away with her more annoying steins anyway. Too bad it's not a distortion for the normal Mu, because it has some uses for her.
  4. Jump backwards with a barrier guard. I am pretty sure he can't use his command grab immediatey after wolf c (that long dash), so you should be safe from any wolf attacks. edit: i think Rachel's 5a might beat out some of the things he can do (nachtjager is -2 on block and more on ib), but i am not too sure on that.
  5. I made a video out of the new distortions from some of the unlimited characters using the video from niconico douga. http://www.youtube.com/watch?v=eEFHv-Vk-dM For the full video, wait for Jourdal to upload it.
  6. Unlimited Mu's new distortion is a bit lacking. She summons 4 static habaya, each of those orbs can do 15 hits. Also this unlimited fires 2 habaya orbs at the same, but it seems that it uses the old CS1 habaya though. Not sure if she still has the imperial ray, was not shown in the video. edit: http://www.youtube.com/watch?v=eEFHv-Vk-dM
  7. edit: i got ninja'd by luminous edit On what aspect of 2c were you wrong about earlier?
  8. Amiami is more expensive than playasia in this case though, roughly 60 euros but i haven't bought anything from playasia to know the shipping costs. edit: after checking playasia the shipping costs to my country doesn't seem to be any higher when buying from Amiami. So i don't think playasia's shippings costs are that high and it's for me not overpriced at all.
  9. After asking my brother who imports games, i found out that the asian version is overall better than the japanese version for multiple reasons: -most of the asian versions are cheaper -dlc are sometimes cheaper because you can use psn card from any asian region. The chinese cards are more than 10% cheaper than the japense psn cards -sometimes there is a small paper in english included that somewhat functions as a cheap manual. You still get the original manual as well. -more languages (usually japanese and chinese and sometimes more ): sometimes in text as well in voices. The ff13 asian version had both english and japanese voices. But the multiple voice tracks are only in the asian version that are released quite late (the ff13 asian version was released a few weeks after the US version) He said the only reason why you should import the japanese version over the asian version is if you are a japanese purist(lol)
  10. Japanese version or the asian version, the asian version probably has languages from other asian countries besides only japanese. Personally i don't think which version matters, so i would pick the cheaper one. edit: playasia doesn't seem to have any preorder bonuses than other webshops, but it does seem to have the cheaper game out of all the shops that i have skimmed through
  11. The carl vs Relius intro was very nice, slightly better (and longer) than that i had expected thanks to rinhara5aki http://www.youtube.com/watch?v=vTvIBYMDsUw
  12. If you are lucky enough, some people in the japanese auctions tend to sell just the bonus items after the release date. But I am sure that those items tend to go for high prices just like any limited edition bonus items from a game/anime. Eventhough the auctions or the webshops don't ship outside of japan, there are lot's of companies that act like "proxies" that will enable you to ship the bought or won goods to them and they will ship worldwide. But of course you have to pay them some fees in the proces and it will prove kinda costly. Shipping costs from Japan to Europe also depends on the weight, size and shipping method, but i estimate atleast 25 euros for that limited box of bbcs:ex using SAL unregistered. Probably alot more using EMS edit: some countries are kinda picky when it comes to import goods. In the worst case, you even have to pay custom fees and VAT for it. Importing from japan is very expensive,
  13. I have watched lots of videos of the japanese matches with Mu in it and none of them were that impressive and Ogarabu seems to make lots of odd mistakes at times.
  14. If Mu is now really good as Cor says, then the japanese players have done a poor job displaying what she can do in these last few tournament videos
  15. No i meant as a response to what you thought what the most usefull buff for Mu is. To be honest i haven't seen many Mu players use her air dp in the japanese videos, while they do use her 2c as a OTG alot.
  16. What about Mu's easier OTG's?
  17. If they make you drop your combos , that means that you are setting up your steins wrongly or that you are just setting up your steins randomly.
  18. Her itsuu can indeed be hit out of 2b. :0 I couldn't test that out last week because i hate using my borrowed xbox360 (that stupid dpad of the controller) to play blazblue while waiting for my ps3 to get fixed.
  19. I think this matchup is being able to predict your opponent while at the same time not being too predictable yourself. Most of her drives leaves lambda wide open when whiffed and she has some frame disadvantage when her drives are blocked. 4d is easily stopped by rushing down because it tracks your last location, while her 5d leaves her open to jumps, 6d and 2d leaves her open to rushdown with 2b and if she does something in the air, you can cancel your dash with a barrier guard. I am not sure if lambda is punishable after she does drives or crescent saber while in the air, but i was able to get a hit on some lambda's that i played when they were landing. If you have lambda in your grasp, don't make the mistake to get hit by anything (most of lambda's normals are slower than Mu's eventhough they look the same). Which will result being knocked down or away and you have to chase her again.
  20. I think they can roll backwards or slightly delay their wakeup to avoid exploding steins.
  21. I think that my 2b failed on me a few times against her itsuu. Sometimes i fight a predictable litchi who goes for a itsuu at the start of a round and i dash up and throw her, but that only works against people whom i know their bad habits edit: http://www.dustloop.com/guides/bbcs2/frameData/litchi.html it says her itsuu has full body guard point after 7f
  22. a video of relius' basic combos http://www.nicovideo.jp/watch/sm16101282
  23. I thought that her Itsuu had full body guard point? The litchi's long range pokes with staff are slower than Mu's but you can't always poke her with 5c because she can use her itsuu that blocks it and leaves you open for a counter hit. Her j.c in the air is dangerious on counterhit, but you have a slightly better chance of knocking her down because Mu's j.c has slightly more reach. But it depends on spacing. You have to make litchi get tired of you keeping away (and safely setting 1 stein at a time) that she throws her staff at you, trying to outzone you or hitting you out of unsafely setting up steins. Then it's just like Cor said, time to rush her while her staff is out. edit: litchi doesn't have too many moves that have head invul, the only move that has it is a 10f special move. You have to bait her itsuu and you have a chance of attacking her from in the air, but Mu's air to ground moves are unfortunately not that good
  24. I don't think Mu's combos are that hard to do offline, but when i play online i sometimes do what solarmisae does: simpler combos in favor of not dropping it
  25. Playing mu on a xbox360 controller feels completely different than on a ps3
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