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Everything posted by bakahyl
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you reminded me of that avgn review of superman 64 a few years ago http://www.gametrailers.com/video/angry-video-screwattack/35929 seriously though, superman 64 was horrible but not the worst / most horrifying game that i have played
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Because Hakumen can't dash, he needs to approach Mu by either airdashing or Kishuu. Mu's decent anti-airs prevent him from safely approaching by the air (sometimes you have to bait j.d though), so you can keep hakumen away most of the time. Kishuu does go under some of Mu's normals, so you have to watch out for that. You have to be a little patient, because most of Mu's stein tricks don't work on hakumen and you don't want your 5c pokes countered. But Hakumen's damage is quite low if he is not at close range.
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@yukiblue DarkRTBone is probably good, but i have played better against better Tager (and Ragna) players though . edit: i agree that Mu mirrors can be pretty annoying
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I did say that jumping as Mu while being at the edge of the screen (full screen) is pointless because lambda's 6d and 4d can snipe her (eventhough a good placed super jump can avoid both, but you will leave yourself open afterwards, so it's still pointless). 4d is only dangerious in the air for an easy combo and it's a rather slow overhead and at full screen most people can react to it. But 4d is one of the few moves that she has that can hit from full screen range. Mu is still quite safe at full screen range, because 5d, 2d, 6c, sickle storm all can't hit her at that range. So lambda has to try a rushdown or go for riskier moves that can hit Mu at that range. I doubt lambda should be the one throwing out airthrows unless you were expecting Mu to jump to avoid mixups , because Mu's normals in the air and anti air should beat Lambda air throw attempts easily. I never said Lambda is not the better zoner, but her zoning has some faults that mu can exploit. Most of them have either high recovery on whiff, being negative on block or startup. One wrong move and Mu get's in. And Mu's 6c also seems effective for fishing fatals against lambda, if you space it properly.
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
bakahyl replied to kosmos badgirl's topic in Zepp Museum
I kinda laughed that they mentioned "Inai Asami" tags of the previous bururaji, i didn't notice that when i watched it a few week ago. -
I don't seem to have problems with 4d too much. 4d does get a high damage meterless combo from an air hit, but why would you be in the air while being full screen away. There is no point for mu to do that, because she can't safely set up steins seeing that even 6d can hit her. Lambda's swords don't hit full screen in neutral , except her distortion, spikes and 4d . I am waiting for a reckless or impatient lambda to use 4d and i dash up to her while lambda is stuck recovering from the whiff.
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Darn i didn't know untill today that mu can astral into really almost everything, even from a mid screen throw.
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It only has 3 uses, she cannot get it reliably, poor vertical hitbox, can be blocked in the air without a barrier, cannot follow up with something unless you rapid cancel : i would still say that's one of the worst dp's in the game though.
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Platinum shouldn't be able to zone you unless she has the missiles or the cathammer, the bombs can be avoided easily unless you are in the air and the rest of her weapons can't be used at long range unless she discards them. Her 2b is pretty annoying, because all Mu's arial moves won't hit her unless you are doing a risky j.2c and even that can miss if you misspace it. Her AA's are otherwise quite poor though, 6a and 2c don't have that much range. Platinum's mid screen damage is pretty bad (damage is slightly better than Mu, except her oki from knockdowns are worse) and her corner damage is worse than Mu's. Platinum's very fast 5a is pretty annoying when she is close, but you shouldn't let get her that close to you. Because Mu's C and j.C beats platinums normals on the ground or in the air and you should be able to outzone her most of the time. The way how she gets her items are random and you should pressure her when she has the wrong item. Mami circular is extremely punishable when blocked, so punish her hard when she does it randomly. I would say that this match is in favor of Mu though edit: i don't think Platinum is that good at pressuring characters except her fast 5a. Her 6b overhead is hard to followup . If she has the frying pan, you can expect to see an overhead coming. Her confusing tactics with a swallow moon in the air can sometimes be avoided by a fast anti air, dp or backdash (unless you are the corner) Also when you pressure her, she doesn't have reliable reversal to get out of it unless she has 50 heat or the baseball bat. The bat is probably one of the worst dp in the game though
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What is Mu's best/most damaging combo against characters who have smaller hitboxes in the air like Mu and Carl from a counter hit 2c when you can't reach the corner? I prefer jump cancelling the 2c incase they were barrier guarding against it in the air, so normally i am not using counter hit 2c, 5c, 6c, habacan combos. The usual combo that i use is: counterhit 2c, JC, airdash j.c , j.2c, dash 2b, 2c, 6c, habacan , 6a ,6b etc. but the 6c whiffs against them. The alternative that i am using against those characters are counterhit 2c , JC, delayed airdash j.c, j.2c, dash 2b, 5c, 6c,5d , j.2c , dash 2b, 5c, 6c, 5d, SoD, but i am sure thats probably not the best combo. edit: i meant a mid screen combo when i too far away to carry the opponent to the corner with counterhit 2c and a JC
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
bakahyl replied to kosmos badgirl's topic in Zepp Museum
preview of episode 5 is out http://www.nicovideo.jp/watch/1322097109 -
XIII was too linear, but otherwise i did like some aspects of the game. Most of the FF games weren't that good after 6 or 7 (i didn't like VII too much but it was the first RPG to introduce JRPG's to the general audience in the US and Europe, so ok ) and i hated really hated X-2. Those dressspheres were nothing but fanservice moments
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Atleast FF-13 was better than the other hyped rpg that i bought my ps3 for: End of Eternity/Resonance of fate.
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It looks like Mikuru to me and not someone from Clannad.
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It's probably only invulnerable from projectiles in frames 1-8, improving it's older invulnerability to non projectiles in those frames i posted this small video in the ragna section mentioning carnage scissors against unlimited nu in cs:ex http://www.youtube.com/watch?v=QHu0N1txnEk
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It was shown on the full video and it auto tracked the last location of the opponent. Edit: the move has changed drastically but you can hear him say "duo bios" edit i made a small clip made from that video on niconico of the 2 shown distortions of unlimited Relius http://www.youtube.com/watch?v=2Mucn0HPlW8 edit: nvm the video is done now
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That video did show new or some changed distortions for the shown unlimited. I don't think that video was meant to show very distortion, because it skipped on lot of distortions. Also Vol Tedo seems exactly the same, so only Req Vinum was not shown
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In the CS:EX unlimited video i saw Ragna getting hit by unlimited Nu's spike chaser and other projectiles, so i am not sure how it worked but ragna did not seem invincible all the way till the end. edit: i meant when ragna is using carnage scissors, he still got hit late edit: http://www.youtube.com/watch?v=QHu0N1txnEk
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The pillowcase are only available at a select few shops and amazon is not one of those shops. You would have known that if you searched though amazon. Also amazon.jp only seems to ship books, cd's , dvd's and video's. I am not even sure if they ship games worldwide, because i haven't ordered anything from them aside from an artbook quite some time ago. edit: after snooping around only the anibro shop (the one in the 2nd post) has the dakimakura
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Try the video section in the blazblue general section. Jourdal has linked the video of the unlimited characters on niconico somewhere.
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Actually from most of the relius videos thsat i have seen so far, ignis does not get damaged by projectiles at all. About his 5b, the problem is some relius players complement the minus on block with 5b with an attack from ignis. Making 5b safer than it originally is.
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I did say jumping with barrier guard. His aa is good but you don't want to take his high/low guessing game when he is in his wolf form after a nachtjager
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@Lord Pwnge18 I posted a video of some of the new distortions in the previous page though
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It's hard to tell from that video. The only thing that damaged ragna in that video were a double sword iris (that damage stayed the same in CS and CS2 with 800 damage and a 85% proration) and that new distortion that summons eiter a huge or multiple lightning in 1 place. He also got hit by a 3 hit george, but it's difficult to see if that damage is from the CS1 george or CS2 george, because that Ragna was in danger mode as well.
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Most of them are ugly or unoriginal, with the exception of Taokaka. Not very practical, but still funny.