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HexaNoid

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Everything posted by HexaNoid

  1. Welcome to Dustloop, Dual. Glad to see you finally decided to join.
  2. Had to be done.
  3. Know that feel.
  4. 6C if they're spamming on wake-up in the corner. Dash-in 2A for pretty much every other situation or 3C if you're feeling ballsy (but you have to time it right).
  5. I have a couple, but there's plenty more saved on my laptop. Once I have time to finish part 3 of the tutorial video, I'll get on uploading those too.
  6. Yo, have I told you how handsome you're looking these days?
  7. Here's to another 100 pages of Charlie's bullshit.
  8. Dat alliteration~
  9. Speaking of BlazBlue, anyone up for some games on XBL?
  10. True actually. Such wasted potential... ;s; >Beat drops >"Don't blame me for what happens" So wrong, yet so right~
  11. >Carl >Swagger Surely you jest.
  12. That's all you did for a whole day? Wait for your laptop to get fixed while stuffing your face? Livin' the good life there, son.
  13. I love how the topic was literally running for a day and a half and you still missed it. #toughluck
  14. I don't play Relius so I can't comment on the difficulty of those match-ups, but I feel there should still be some "weak point" to his play; if after all their work getting in on Relius an opponent can't even maintain pressure without the fear of being poked out, it seems a little unfair to me. Sort of how like Lambda had a DP in CS1 which was promptly taken out in CS2 for obvious reasons. More like swagger pressure.
  15. I think 7 frames is a pretty fair 2A for Relius and even moreso with the buffs you're proposing. If he was to get better hitboxes and mix-up potential, more Ignis life and an improved 2A to help him get out of pressure, I think that might make him a little too strong. He'd pretty much be able to do everything above averagely.
  16. Tager 0:10 - 6A > No hitconfirm 0:48 - Airthrow > 2B > OpticC? 0:56 - You can 4D through Spark Bolt 2:49 - ABC can be followed up with RC for a combo Plat 0:29 - Avoid 5B > 5C > 3C on standing (punished at 1:52) 1:23/37 - Sub-optimal combos Not really much I can say about the Tager match-up. Your play-style was appropriate - keeping you distance and trying to catch him off guard - although I feel you could have been slightly more assertive; there's nothing wrong with trying to pseudo-zone Tager as Noel, but she is still a rushdown character so you'll have to find the right time to go in and deal some damage. I think the same can be said for the Platinum match-up to a degree. While you didn't seem to respect (or fear) the Platinum player nearly as much as the Tager and consequently made more approaches, you didn't capitalise on the mistakes the Platinum made either due to poor hit-confirming or not knowing the best combos as pointed out in the list. In general, I think what combos you do know were executed fairly well, but there were instances (specifically against Tager) where you slipped up and dropped a combo or just didn't follow up because you didn't think you'd the land the hit I'm assuming. I would suggest going through the combo thread which (although it is unfinished) has plenty for you to work with. Then once you're more confident with Noel's more advanced combos, you can move on to learning some blockstrings and mix-up which your game seemed to lacked.
  17. Apparently, "PSN Costs too much" isn't a real gamer tag. :3
  18. It wouldn't be too difficult. He's not all that really.
  19. I wish my brother hadn't developed this silly CoD fever. I wouldn't even mind but he's always on when GGs could be had. <:
  20. You either have no taste buds or no soul. You're also dead to me.
  21. This. Especially free steak, amirite? :3
  22. Also, I wouldn't recommend trying to learn Arakune. You'll just keep comparing yours to mine and realising how inadequate you are~
  23. Nah, they're still separate. The numerals use the same alphabet, but they have like a little apostrophe next to them to denote them as numbers and not letters so it's still technically a different system. Sort of like Roman numerals and the Latin alphabet. FRAUD!¡!¡
  24. If you block Lambda's 236B and you know your opponent is going to IAD backwards > j.2D, you can do a dash-in 2C or IAD j.C yourself to beat her out of it. Due to the trajectory of the sword, you should run right underneath it for a free punish. If you keep blocking after she's done IAD > j.2D, Lambda should be out of range for 3/5C which means you get to punish a whiffed attack (assuming they did those moves out of range), charge your stock or do whatever else it is you Tsubaki players do. If she's close range and does 3/5C > 214D, you can do a quick dash 2A to hit her out of her 214D start-up for a another free combo and some more stock.
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