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HexaNoid

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Everything posted by HexaNoid

  1. A lot of my preparation to learn a new game starts before I even have a copy. First, I usually pick a character I like aesthetically and find out as much about them as I can either from match videos or players who have knowledge about said character. Then I'll play a few matches without having gone to training mode or anything just to get a feel of the game (which includes the things you mentioned plus general things like the speed of the game, whether I can see myself enjoying it, etc.) After that, I'll spend a few hours learning basic combos and, if my interest in the game is still there after a day or two, I'll learn the game fully and spend several hours of my life shunning more important things to play it~ That said, no game has captured my attention enough for me to get to that last stage besides BlazBlue. So far. #P4A
  2. It's 10-18f after landing, yeah.
  3. Combos are usually the first thing I learn. Then I after I get bodied on netplay, I remember I have to learn the character's play-style too... But speaking of other characters, you were trying to pick up Tao last I remember. How's that going?
  4. Character Profile: Name: ν-No.13- (ニュー) Height: 155cm Weight: 45kg Birthday: 12/31 Japanese VA: Kanako Kondou "After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again." -BlazBlueWiki Please have any Nu-13 story-related discussion to the Chrono Phantasma Story Thread - HERE Gameplay Overview: Health: 10000 Play-style: Mid/Long range projectile zoner Movement Options: 1 Double Jump/Air Dash, Dash type Run, Situational teleports Nu primarily plays a ranged game centering around her drive and specials. She doesn't enjoy close range combat and you will typically spend most of the match zoning with her amazing drive moves and specials. She is very movement based and requires you to be constantly focusing on your spacing so you don't whiff any moves, as drives have horrible recovery on whiff. From any hit, Nu can always send her opponent to the opposite side of the screen, forcing them to restart all of their work getting in. New to CP, Nu is a mode change character now and has access to a Dia mode and a Luna mode. Dia mode is heavily zoning based and her zoning tools are better than Luna mode's. Luna mode is combo and mix-up focused as it deals more damage as loses some of the zoning options that Dia mode has. Knowing when to switch and controlling the space on the screen is key to winning with Nu. Pros/Strengths: Extremely strong zoning game gives her an amazing nuetral game very few characters can challenge Amazing back dash Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo Mode change gives her access to different movesets to mess with the opponent's expectations Cons/Weaknesses: Low health Reliant on system mechanics to escape pressure Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing Need to know when to switch modes to gain access to a different playstyle Move Descriptions: Normal Moves5A - Quick jab. Good as a quick AA and for pressure 5B - Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though 5C – Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile. FC. 2A – A crouching jab. Main use is for poking out of pressure 2B – Quick crouching kick. Great range for its start-up and recovers fast. A good poke you will be using often. 2C - Slow AA with a lot of head invulnerability and good vertical range 6A – Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks. 6B – A basic kick. Good for pressure. 6C – Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser. 4B - A weird backflip. Overhead. Now is only one hit in CP and is slower. Has SMP. 3C – Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit. j.A – Standard air jab. Bad range but it is the fastest move you have in the air j.B - An air kick. Useful for jumping in and when the opponent is locked down by 236D j.C – Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range. j.2C – Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good. Taunt – Nu checks her emails Crush Trigger – Nu slams her blade wings together in front of her. Guard breaks. Useful in combos. Forward Throw (B+C) - Nu skewers the opponent with her blade wings and launches them in front of her. Can easily followup with her drive moves to combo from it. Wallbounds in the corner Back Throw (4B+C) - The same as her forward throw except she launches them behind her Air Throw (j.B+C) - Grabs the opponents and slams them to the ground, causing them to bounce back up. Can be followed up with 6D easily Counter Assault - Essentially her 6B. It is invincible but can be low profiled. Drive Moves Drive: Sword Summoner Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. In Luna mode, it is currently believed that the follow-up attack cannot be done on block (confirmed for 5D and j.2D). Drive moves are all special cancelable and in Dia mode, all of them can be canceled into her 44 or 66 act parser. 5D – Shoots a sword directly in front of Nu. In Dia mode, Nu can jump cancel 5D (but not if you do the follow-up). 4D – Shoots a sword from behind the opponent aiming at their head. Track the opponent and is an overhead. 6D – Shoots a sword at a 30 degree angle. Can be jump canceled. 2D - Shoots a sword at a 80 degree angle. This is steeper than it was in previous games. Can be jump canceled. j.D – Shoots a sword at a 30 degree angle upwards while she is in the air. Follow-up can be jump canceled. j.2D – Shoots a sword at a 30 degree angle downwards while she is in the air. Follow-up can be jump canceled. Overdrive: Unlimited Drive List of Overdrive Effects: All drive moves summon two swords instead of one Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa. For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move) Luna mode gains access to modify certain special moves with ~C like Dia mode can Legacy Edge lasts longer and does more hits Calamity Sword summons 4 swords in a wave motion instead of just one Drive Overview Nu's drive essentially gives her access to long range projectile normals. This gives her an advantage of being able to combo someone from outside of burst range and punish most bursts done while she is using her drive to combo. These are all projectiles so be mindful about projectile invincible moves. Very important to note that all drive moves have a dead space in front of Nu where they won't hit anything. In Dia mode, her drive moves are all level 1 projectiles. In Luna mode, they are all level 2. Special Moves [*]Face Lift (22A) Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves. [*]Supra Rage (623C) Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Dia version has head invul. FC. Has SMP. [*]Gravity Seed (214A/B/C) Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%. FC. [*]Sickle Storm (236D) Summons a circular saw. Dia mode's sickle storm acts like CT's Sickle storm and travels along the ground full screen and is a low. Pushes the opponent full screen on hit. Luna mode's sickle storm seems to track the opponent. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move. [*]Spike Chaser (214D) Summons a wave of spikes that rise from the ground. In Dia mode, it goes about 3/4 of the screen. In Luna mode, it goes about 2 character width in front of her. Can be charged in Dia mode. If charged, goes full screen. Has SMP. [*]Crescent Saber (j.214D) Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP. [*]Act Parser (44/66) Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air. [*]Act Parser Zwei (236A) Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode. [*]Act Parser Zwei: Blade (236B) Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP. [*]Act Parser Zwei Cavalier (236C) Teleports towards the opponent and rams them. Wallbounces on CH. Wallstick on normal hit now. Can only do in Luna mode. Has SMP. Distortion Drives [*]Legacy Edge (236236D) Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD. [*] Calamity Sword (641236D/j.641236D) Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear. Astral Heat [*]Sword of Destruction (214214D) Command grab. Had its input changed from 222D Top Japanese Nu rankings: Here it is The top ones to watch would be: [*]Protos (Gentarou) [*]Yoshiki (Nao-san Aishiteru) [*]Tsukasa (Hagashi) [*]Aruba (Gomikuzu) [*]Naga [*]Kyon Proration Data: Character Combo Rate = 70% A proration table is here Combos: Nu Combo Thread Videos: Nu Video Thread Addition Info (in Japanese): JBBS Wiki Proration table
  5. Do you even have to ask? :3 Zoular? I know that guy. What has he done this time?
  6. Training mode is my second favourite place to be on BlazBlue~
  7. Lust Symm.
  8. Do you seriously need someone to tell you whether this is true or not? :/
  9. 160x64. Lol.
  10. lolgelbooru. I have created a monster.
  11. Most of the corner ones should be, but I don't know about midscreen. At any rate, I think it'd be worth remaking the thread for organisation's sake, so go ahead if you want to. I'll go through the old thread again to pick out any useful combos or information later. I reckon a note in the first post would be an easy way to tackle this problem. Like you said, it's all down to judgement so I think having a small write-up that talks about proration and how they affect specific parts of Lambda's combos might be more useful than omitting some combos from the thread. Sound good?
  12. You heard right. Sure, I guess. I still haven't touched the game since that one time though.
  13. Like this? :3
  14. Not a problem~
  15. Better? Or do you want it even brighter?
  16. Will this do?
  17. Just some character from a webcomic I read. If you find a picture you like, I wouldn't mind making one for you.
  18. Nah, I haven't watched any. I'm assuming the 1st and 2nd GIG business is just season 1/2 of S.A.C though, right? I'm watching that now, so I'll check out the OVAs once I'm done. And no, I'm just really fickle.
  19. Ghost in the Shell: S.A.C. I don't know why I haven't already watched it.
  20. I would've done if I'd seen this earlier. Watching anime right now though~
  21. The next time I hear you say this, I'm gonna punch you in the gut.
  22. Crescent Ender = 51 hits - 4605/(-50)56 Calamity Ender = 51 hits - 5612/(-50)54(-50) I would recommend leaving out the 2DD > 6C in that combo and going straight to 236C after 214D~C since it does more damage (5,965 and 4,983 with and without super respectively) and is a lot easier to connect. You miss out on about 4-6 heat, but that's pretty much the only downside.
  23. Back on PSN for anyone who cares~
  24. BBCS:EX λ-11 Combo Video - Act Parser Zwei
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