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HexaNoid

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Everything posted by HexaNoid

  1. Guess I should lock this now, huh?
  2. It does 5.9k and you can't add that last extra d.5C without your opponent teching out.
  3. This isn't the second coming, SWD. I'm always here. Always watching...
  4. Not at the moment, but I'm working on a small write up for the strategy section of our wiki. I'll try and have something up in a day or two.
  5. Generally speaking that's a pretty solid tactic in most match-ups, but you can't play like that all the time. Depending on who you're fighting (in terms of both character and player) you might find it more beneficial to stay in Luna form more than Dia. To reiterate what Toan said, you should never switch modes without a purpose and you should try and stick in one for as long as possible either. Since there's really no set rules on when to be in x mode, it's up to you to analyse a situation and decide which mode is best suited to what's happening.
  6. True, but I thought we were assuming the j.C hit so that doesn't really matter. Feels pretty much the same for me. Also, doing 66A is a lot easier than 665B, so if someone is having that much trouble with microdashing, I would say the extra ~70 damage you get from the 5B isn't really worth it.
  7. Definitely.
  8. You can in the corner, but not midscreen.
  9. Looks good to me. I'll give the info a more thorough look in a second and change things if necessary, but it seems fine as it is. Good job.
  10. I've never experienced that myself, but you could pick it up with j.D if that ever happens. The combo will obviously be a lot worse, but what're you gonna do?
  11. 6C > j.D always connect if you super jump cancel the 6C. Or rather, it should do unless something's changed about it. Also, Noel's air throw is really good and will typically land you a much stronger (and easier to confirm) combo. You should try abusing that too if you're having trouble AAing opponents from the ground.
  12. I only ever use it for the improved Calamity Sword at the end of combos. Nine times out of ten I'd rather just use it as a burst though. I'd have it like this preferably. Makes it easier for people to find changes on specific moves instead of going through a semi-well of text.
  13. This guy knows. I think I had the most fun with CS2 Noel followed by CT > CS1 >>>> CP > Extend.
  14. I'm assuming you needed those values for the wiki? I would just go ahead and change that to 660 points since we know now that Luna consumes more gauge on whiff than Dia. Or we could use %ages for the consumption like we have in the past. I feel like that would be slightly easier to read, to be honest. I, for one, feel that you should all follow Blood's example and be nice to me.
  15. Okay, since my Christmas break starts from tomorrow, I'm finally gonna get around to fixing this place up a little. To-Do List Add Critique Thread Fix/Create New Combo Thread Compile Information For Nu Guide Thanks for being so patient guys. I have a month of (sort of) free time, so if there's any other changes you wanna see around here now is the time to ask! Noted. On characters with larger hitboxes (Hakumen, Azreal, Bang etc.) you can actually go 23B > 662A > 3C > 214B > combo. 2B can replace 2A in this case too for better damage (and 6B works against Hakumen!) Doesn't work on Tager though, oddly enough. Hype doge pls go. Also, good work on the safe jump stuff guys. I'll make sure I add that to the guide too.
  16. Okay guys, you know the drill. Post videos of yourself playing here and have fellow Nu players tell you what you're doing great and where you can improve. And remember, constructive criticism only.
  17. I learned stick specifically so I could put some sweet stick art on there.
  18. All three might not be a bad idea to be honest. As long as we don't end up overlapping our information, I think the different mediums could work pretty well for the different parts of the guide (e.g. move descriptions and uses in the wiki, combos and oki examples in a video and general gameplan in a forum post). If anyone else has some input on what they'd like to see, speak up. I'll be taking notes now and getting to work over Christmas.
  19. Not yet. I plan to get to work on one over the Christmas holiday though. Protos, Yoshiki and Tsukasa are all good choices. I've picked out a few of their matches from the OP, but there's a lot more in there if you're interested.
  20. Wait for him to chain in then use Supra Rage.
  21. I found what you were talking about. Have a look at your old posts and decide if anything is salvageable from there if you want.
  22. I've compiled a few basic combos here that you can use/improvise with for the time being. I'm still working on getting a new combo thread all fleshed out, so I'll come back to you when that's done unless someone else wants to chip in and help you out.
  23. Right now.
  24. Not yet. What combo are you doing?
  25. Seems like a height thing to me. If your opponent isn't high enough off the ground after 6C then the 6B will whiff. 6C(2) > 2D > stuff however isn't height dependent.
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