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Juraya

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Everything posted by Juraya

  1. sorry, multple tabs fucked me up. Can be erased.
  2. I wonder, if someone can decipher all the emblems in the trailer? :´D Maybe there is even more hidden there.
  3. Hello guys. This thread is supposed to be for people who would be kind enough to share the new demo and those, who are unable to get it for reasons (like having preordered it somewhere physically). Basically it´s about sharing at least the demo until the official release of the game (when the demo becomes unavailable anyway afaik). This is primarily directed at people who only have the jp acc for getting the game and would not mind at least temporary, since people who regularly use the account might not want to give out those. Details should be worked out in private between a pair. As long as everybody behaves, I believe this could be a nice community project to get more people on a better level before the release. If this does not work with the forum guidelines (I did not find exact statements regarding this), feel free to close this out, mods. Well, I´ll try to go first: I have to admit am myself in such a situation, since I have promises tied to the ps3 version, so I´m looking for someone who would share. Greets, Juraya
  4. So I was watching this video. So, what do you guys think, is this finisher actually legit? :v
  5. Yeah, I´ve just watched a stream of his and damn I love this guy. Finally using 2D and 4D(?) for pressure and you are right, he has those strings down mostly. Also it´s a pleasure to watch an Izanami actually pressuring instead of just trying to yolo overhead after corner knockdown.
  6. That is indeed a good idea. I remember seeing that somewhere and the dmg was not bad. Can´t remember exactly how much though. What I also realized while watching footage, people seem to drop those combos with the float juggle quite often and I often find myself wondering why they did drop it. Did some japanese players mention whether those juggles have strict timing or have character specific timings which you have to get into your head?
  7. Well that poses the question, is her float actually affected by timestop? But otherwise yeah, it would at least cost her some damage, since she has to refloat.
  8. This one looks nice. But I realized there, that za warudo could really have some use actually. Since people´s reaction is usually running away, when you activate ribcage in neutral you can punish this by going za warudo an free hit them if they cant reach you in time, which is hard since you can zone them with the wheel :O
  9. Well, as far as I´m concerned I agree with almost anything Axiomatic said save a few things. One thing is, that I don´t actually think, that it´s that hard to get in with her. Especially when you use projectiles to mask the approach like for example covering for 214A/B with projectiles or like you said the spinning wheel or even shizuku can work since you kinda stop the opponent from standing still and doing stuff for the time it circles around them, though that can backfire I know. I also think that some of her P-Mode Projectiles are quite undiscovered. For example that slow moving one when alle 3 go together, I think thats 4D might have potential. As far as I remember the aerial version of it did multiple hits at least on hit, dunno if it is on block also. So I don´t think she is that much worse off. If you put it together and look at both of Axiomatic´s points neutral and gimmicks, I think her strength is that she can offer both on quite a useful level. My problem with her is more or less sticking on enemies and mixups. So far mostly the only one mixup I´ve seen is standing overhead D: I did not really see much use of float for mixups. I might have overseen it, since I´m sure I didn´t watch all the footage there is, but to me it seems that either her float sucks for mixups and people don´t use it or people just don´t know HOW to use it. When Izanami was just released there was a video on twitter which showcased the possibiliity for her to use sth like a wolfbreak but with the use of barrier, though I still haven´t seen it used altogether. Dunno if it is because it sucks or because it´s too hard. Also I´ve only seen one Izanami really make use of the command grab, both special and DD. But yeah one last thing which I think is really one of the quintessences of the characters: the friggin ribcage management. The characters is nuts as long she has that. So while I don´t think that my argument would change much about her standings, I think we can expect some more from the character when the console version will be released.
  10. Thanks for answering some of my questions. It´s a pity that they disappear though. I was hopening for sth along the lines of it being like Rachel CT lobelias, and that they continue to fly with a hitbox :P At least some of the moves, but that would be a bit retarted, I know. On another note, can we do P-Mode Arargi into Fireball RC in the corner for oki? Like using the fireball animation for some ambigious bullshit? :D And was timestop even used in any active match so far?
  11. As far as I´ve seen this, I wouldnt use RIbcage in neutral at all. Every time an Izanami did this in a match, the opponent simply ran away from her and made her waste more than half of her barrier like that D: Honestly, I think it only should be used after knockdown, specially with P-Mode (how about P for Projectile and N for normal?) Araragi oki. Thats nice to hear. 6B was that move, where she like lunges at the opponent, right? And personally I have some questions/thoughts about Izanami after watching a few matches: 1. In OD, does using the projectiles prevent you from using the followup moves, until the bits are restored again? 2. In OD, is it possible to use projectiles in blockstun? (I don´t think so, but won´t hurt to ask) 3. About her projectiles in general, do they disappear, when Iza gets hit/blocks/throw guarded? 4. Same Question about her Specials (Araragi, Fireball and when the bits circle around the enemy). When they are already active, do they disappear on Iza hit/block/throw guard? 5. Does her Timestop command grab have a superflash on startup?
  12. Well, we can´t really say much about her being hard, as there is a serious lack of represantable footage so far. My guess would be, that she might be easy to pick up, but her setups and barrier management will need some work.
  13. George has no gauge anymore Wait, does that mean, that we can spam george again like in CT?
  14. So was there anything else mentionworthy? What did they talk about for two whole hours?
  15. Yeah, that would be my question. Is it actually known, whether someone will restream it? Because usually it´s impossible to get seats, if you are not premium
  16. Sincerly hope that someone will record it :O Wanted to watch it form university, but all seats taken, orz.
  17. Alright thanks. Gonna remember that.
  18. What are the best options if opponents start jumping out of your corner pressure? Like when I get to 3c> frog the just jump out of it :O
  19. Ah, now I got that right, thanks. So it has to be right before the stun gauge in training mode shows up. Though that ages long hitstun only seems to happen when it hits the enemy crouching :O
  20. So, did someone try those OD confirms from Rin-hime´s CMV? I tried doing a few of them but somehow the stun isn´t as long as shown. I can´t read the text where he explains it though :O The Video for reference: http://www.youtube.com/watch?feature=player_detailpage&v=GNfbS7yJUjA#t=274
  21. Hey guys, just another question. I´ve been sitting in practice and tried: 5bd 6a j.c 2d 5b 6a 236a 3c 5cc to have at least something while I struggle with the microdash :S I realized it works on most of the cast but Kagura. Is it impossible due to hitbox or is the timing different? And is any other character known where this also does not work? If not, I might test it myself later, just wanted to ask on the side. Edit: Izayoi seems fine, it was a question of timing. Kagura still problematic :O
  22. Hey guys, does/did anyone have problems transitioning into CP? I´d say I did fairly decent in CS2/EX, but here I can´t seem to set up any good neutral game. Any pressure attempts just get jumped off and somehow zoning doesn´t seem to help against theirs. And if it does, I end up without wind :O Even MU like Ragna are now hard and long range ala Litchi/Kagura seem to totally shut me down. It feels like everything got faster right now whereas I am stuck with the old speed :O May there be something vital I am missing about the new pace of the game? It´s just hard feeling like being back to step one.
  23. GGs to the people putting up with my scrub Rachel plays in my EU room :O
  24. Afaik yes, but it also might be Mori trollin with us. I wouldn´t be surprised <_<
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