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Everything posted by Errol
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Have you verified that 5a is air untechable for 14 frames? ED: I say this because tsubaki and rachel's As had their untech time cut from 14F. In fact tsubaki's 5a and 2a went up to lvl 1 from lvl 0, but their untech time went down, from 14 to something else, maybe 12 or 10. In other words, this may be a universal system change which would affect the math here.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Errol replied to Anne's topic in BlazBlue Gameplay
I believe they removed a shortcut for that motion, rather than it being anything to do with a buffer change. -
it's not every normal, it's low level normals that lost untech time. specifically level 0 and level 1 moves both got cut to untech time of 10 or 12 I think. In Cp1 they both had 14 frames of untech time which was a buff from CSEX, where lvl 0 had, again, 10 or 12. Don't remember the numbers exactly.
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The reason j.A and pumpkin combos into 5b6a don't work anymore is because of a universal change to shave I think 60F off the combo timer, combined with 5b being nerfed. which is why you need to do jAB>dash 5CC>5B6A to get a good combo. note there are 4 hits before 5B here. that's the limit. 2a5B5CC is also ok. pumpkin>2a>5b>5cc is typically not ok. I'll tell you though this 5b change is really awful online. 5b>JC drops so much.
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no, j.A is S.
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same reason jajb 5b5cc 5b6a doesn't work
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well, +2 against tager is almost useless.
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the 4B change is definitely one of the best changes. With regards to 3C, the advantage changed very slightly dependent on height in CP. The typical advantage using Frog in CP1.1 was +5. At like, maximum height, the advantage was +6. (against an emergency tech). If you would be +6, then an immediate 2a will blue-beat (if they don't tech). If you're +5, the 2A will not bluebeat. 3C now is I believe +2. 3C just floats less now, so I believe the advantage is always going to be +2 or maybe 1 better than that. which means that another rachel can cat chair you, etc, and also means that you cannot punish a jumpout with 5b. Which tilts risk/reward in a crappy way against DP characters. Well.. It's just kind of lame anyway.
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I doubt that 3c ender is quite that good. Rachel's typical problem is not being unable to punish rolls, but being unable to punish rolls on reaction. frog ender in general is pretty garbage midscreen now because it's I think only +2 against emergency tech. Which means it is going to lose to all kind of fake reversals, like tager's 360. what you're seeing for that combo is mostly just that 6a has very long recovery now. 5BD6A4B has an easy followup, which is just dash 5B6A236A. But 5D6C is hands down the best use of wind midscreen now, providing a lot of corner carry and damage. 6C~JC>236A on short starters, various things for normal combos and in the corner.like JC>6A>236B or JC > dj J236B, JC>6A4B>~ etc
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pumpkin is not VS.
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2c isn't slower, jabs or maybe lvl 0/1 universally lost untech time.
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I think this is all correct from my testing. Also 5A2A are definitely higher level 214D is body invuln on frame 6.
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It looks like you changed some numbers since I posted, but yeah, it seems that there might be a margin of error for this technique? Not sure, Maybe you were just counting 1 frame off? And maybe it's pretty accurate. My usual way of testing things like this is stuff like seeing what combos and what doesn't, etc, and solving for everything.
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how are you testing?
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stop kicking me in the dick
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who wants to play now?
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Are you looking forward to CPE Platinum?
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It's closer to pressure. It's what happens when a rushdown char gets up close to you. I think it's literally to stiffen up, in other words to get them to stop abare'ing dat ass so you can attempt to land a mixup. also there's kuzushi which is directly breaking the opponent down.
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Actually it reads like he won 5 and chronovex won 10? I don't know how that would qualify as breaking even however
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Well, it is definitely true that guard bonus doesn't deactivate if there is a gap, because the IB stuff of guard bonus makes gaps in rachel's blockstrings. I think this came up before when the 'koko infinite blockstring' thing came up. It's pretty easy to test but we have reliable sources saying it is so anyway.
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Taokaka's jump is different somehow that gives her fuzzies on a large portion of the cast. I'm not sure if she falls faster or what it is, but there is something that affects this in some way.
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Yup. that's true guard bonus. Pretty sure that depends on azrael standing though as the first jump attack isn't gonna hit gapless if he is crouching I think. doesn't necessarily mean that makes it easy to get out.
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FYI the netplay is cross-console, but invitations are not. Seems rather annoying.
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■ドラさんインタビュー ――現在の使用キャラとゲーム内段位を教えて下さい ドラさん(以下、ドラ) 使用キャラはバングで17段です(取材:2015年3月)。闘会議後はあまり『BBCP』をやっていなかったのですが、最近は新宿スポーツランド本館(以下、新宿スポラン)でプレイして、“テツヲ”とか“うどん”相手に17段を維持できたので価値のある17段だと思っています。 Please tell us your main character and ranking. Dora: I use Bang and I'm 17dan. After Tokaigi I hadn't been playing BBCP very much, but recently I've been playing at Shinjuku Sportsland and have maintained 17 dan against Tetsuwo and Udon, so I think it's a meaningful 17dan. ――ホームゲーセンや主戦場はどちらですか? ドラ いまはゲーセンだと新宿スポランしか行ってないですね。他のゲームも入れるなら、ブラックアイ(※)という場所で家庭用の『ULTIMATE MARVEL VS. CAPCOM 3』をやってます。 ※東京都目黒付近にあるゲーム部屋。おもに『ULTIMATE MARVEL VS. CAPCOM 3』が遊ばれている。 Where is your home arcade/battleground? Dora: For arcades, I'm not going anywhere except for Shinjuku Sportsland right now. Including other games, I also play console UMVC3 at Black eye. ――ゲームセンターへ通う頻度はどれぐらいでしょうか? ドラ 『BBCP』をやっている頻度だと、週2、3ぐらいです。家庭用が出たら“週7、8ぐらいになると思います(笑)。大型大会の前だとゲーセンで優先してプレイするので、勤務後にプレイして、帰ってからまたプレイするという形で頻度も増えますね。 How often do you go to the arcade? Dora: For BBCP, about 2 to 3 times a week. When the console version is out, it'll probably be 7 or 8 times (laughs). Before big tournaments, I prioritize playing at the arcade, so I'll play after work, and then after getting home end up playing again. ――稼動からある程度時間が経過した本作ですが、対戦内容の感触はどうでしょうか? ドラ 以前のバージョンと違って、現在のバージョンでは防御手段が弱くなっていると思います。切り返しから大ダメージの奪えるコンボやいい状況を期待できるキャ ラが少なくなったので、防御がしっかりしているプレイヤーじゃないと勝ちにくいですね。競技性が高まっていて、いままで強いキャラを使って勝っていたプレ イヤーが“ホンモノ”なのかどうかがわかるおもしろいバージョンだと思います。自称“職人”に光が当たるゲーム性なので見応えもありますね。 It has been some time since this version came out in the arcade. How does the game feel to you? Dora: A difference from the previous version is that defensive tools have been made weaker. Fewer characters can expect high damage from a reversal, or to maintain a good situation afterward. As a result, if you don't have strong defense, it's hard to win. The competitiveness of the game has risen, and of the players that used strong characters and won, we know now which one of them were 'real' so it's an interesting version. It's a game made for hard workers so it's worth a look. ――得意キャラや苦手キャラはいますか? ドラ 苦手なのはタオカカ、ココノエ、カグラですね。全員低姿勢の技が強くて、立ち回りでしゃがんでいることが多いんですよ。バングがジャンプ攻撃を当てたとし ても“しゃがみ食らい”になるのでリターンが少ないんですよ。とくにココノエは、レバー右下+Cのリーチが長く、ヒット時のリターンも大きいんです。あれ をぶんぶん振られるとそれだけで辛いですね。あとはアラクネもきびしい感じです。バングの“立ちD”が中段攻撃をガードポイントで防げなくなったので、 ジャンプ攻撃を見てから対空するのが難しいんですよ。“しゃがみD”で迎撃しても“fマルg”を出されるとどこに“空蝉”でワープしても確定してしまった り、ジャンプ攻撃から着地でオーバードライブを出されても負けてしまいます。正直、この組み合わせはかなりどうしようもないと思っていますね……。 Do you have any characters you are strong or weak against? Dora: I don't like Taokaka, Kokonoe, and Kagura. All of them have strong low-profile moves, and are often crouching in neutral. Even if Bang lands a jump attack on them, since they're crouching the return is low. In particular, vs kokonoe, 3C's reach is long and on hit the return is large. Just using that a lot makes it difficult. Arakune is also difficult for me. Bang's 5D no longer guards against overheads, so it's difficult to anti-air on reaction. Even if I use 2D, if f of g is used, it doesn't matter where I teleport, I'm guaranteed to get hit. If the land from jump attack and use overdrive I'll lose too. Honestly, I think this matchup is rather helpless.. ――トレーニングモードなど、個人練習は何をしていますか? ドラ アーケードのトレーニングモードは相手の受け身の取り方が一定なので、“起き攻め”の練習はしていないですね。コンボ練習やセットプレイの研究など、個人 練習といった感じです。あとはレバーの持ちかたの確認ですね。冬になると手が荒れて絆創膏とかを付けるんですが、それが原因でレバー操作に影響が出るとレ バーの持ち方のフォームも悪くなってしまうんですよ。そうすると、中段が立てなくなったりするんです。じつはこれが闘会議でも出てしまって失敗してるんで すよ。まだ手荒れが治りきってはいないんですが、いまは個人練習だとこのレバーの持ち方部分をもっとも重視しています。 What kind of things do you do to practice? ( training mode etc) Dora: Arcade training mode doesn't allow you to change how the dummy techs, so I don't practice okizeme. Combo practice, Setplay research, and personal practice are what I do. Also, checking that I am holding the stick properly. In the winter, My hands get rough and I end up using band-aids, and that can influence how I handle the stick or my form. As a result, I can end up not being able to stand up for overheads. Actually, this came up at tokaigi too. My hands still aren't fully recovered right now, so this is what I prioritize the most for personal practice. ――本作で注目しているプレイヤーはいますか? ドラ いままでの強キャラは「これをやっておけば勝てる」という行動を多く持っていたんですけど、今回強いと言われているニューやジン、ヴァルケンハインでもそ ういった武器は少ないです。防御をちゃんとやらないと安定して勝てないので、強キャラ使い全般がプレイヤーの腕で安定させられるかってところに注目してい ますね。期待しているのは“どぐら”さんです。彼はブレイブルー歴が浅くても頂点を取れる男だったので、今回の難しいバージョンで結果を出せるのかという 部分が楽しみです。いまはいろんなゲームを並行してやり込んでいるようなので難しいかとは思いますが、だからこそ逆に期待してしまいます。 Are there any players you are noticing in this version? Dora: Up to now strong characters have had lots of tools/techniques where 'if you just do this, you'll win', but this time even characters considered strong this time, like Nu, Jin, Valk don't have many tools like that. If you can't defense properly, you won't consistently win, so I'm looking at whether all strong players can stabilize and win with their own skill. I am looking forward to Dogura. Even though his experience with BB is short, he was able to stand at the top, so I'm excited to see if he can produce results in this difficult version. He's playing numerous games right now, so it might be difficult, but that's exactly why I'm looking forward to it. ――ズバリ、『BBCP』がうまくなるコツは何でしょう? ドラ これは格闘ゲームすべてに通じるコツになるんですが、いかに相手とコミュニケーションをとるか、だと思います。敗因を調べるにしても調べかたがわからない とどうしようもないし、ひとりよがりなプレイをしていると限られた部分しかうまくなれません。最初は下手でも、いろいろな人と意見を交換できるといいと思 います。ひとつの脳みそよりも多数の脳みそを使ったほうが効率もいいし、ゲームも楽しくできます。コミュ力重要です! What's the trick to becoming good at BBCP? Dora: This is the trick to all fighting games, but I believe it is how to communicate with other players. If you want to figure out why you lost, but you don't know how, or simply playing your own way without any input, there's only certain parts of the game you can become good at. Even if you are weak at the beginning, exchanging opinions with various people is good. 2 brains are better than one. Communication is important! ――4月には家庭用の発売が予定されていますが、オンライン対戦へは参戦しますか? ドラ もちろん参戦しますよ! ゲーセンでは対戦できないキャラもたくさんいるので、オンライン対戦はありがたいです。ガチでというつもりはないのですが、オフ ライン対戦のための練習としては最高のツールなので利用していきたいですね。ぜひ、ふだん対戦できない人たちと対戦したいと思います。 In april, the console version will be released. Will you play online? Dora: Of course I will! There's many characters I can't play against at the arcade, so I'm glad to have online play. I'm not saying it's serious, but it's an amazing practice tool for offline matches. Certainly, I want to play again people I normally can't play against. ――今後、もし全国規模の大型大会があれば参戦しますか? ドラ もちろん参戦します。できれば、日本でシングル戦のダブルイリミネーショントーナメントをやってほしいですね。ダブルイリミネーションなら運が悪くて負け ることも少ないし、本当に強いプレイヤーがわかると思います。チーム戦だとしたら、2on2だとシングルを2回やってるようなものなので3on3が良いで すね。 Here on out, if there is a large scale national tournament, will you participate? Dora: Of course I will. If possible, I would like them to do a singles double-elimination tournament here in Japan. With double elimination, losing because of bad luck is infrequent, and it shows which players are really strong. WIth team formats, 2on2 is like doing a singles match twice, so I would prefer 3on3. ――読者に自由に一言コメントお願いします! ドラ 新宿スポランはネシカクロスライブが8セット稼動中です。ぜひ遊びに来てください! A comment for the readers, please! Dora: Shinjuku Sportslands has 8 nesica cabs running. Come play! ■ドラさんが考えるキャラクターランクはこれだ! S ハザマ ヴァルケンハイン ジン ニュー A カグラ ココノエ アズラエル レリウス マコト ライチ テイガー タオカカ ツバキ ラグナ カルル イザヨイ ハクメン バング B ノエル レイチェル アラクネ プラチナ アマネ バレット ミュー セリカ ラムダ C+ テルミ Sの4キャラが“4強”という評価。しかし、全体的なバランスとれているとのこと。SランクとBランクに差を感じるが、SランクとAランクはさほど変わらず、大部分は個別の組み合わせによるキャラ相性のほうが重要という考えのようだ。 Dora: S are the 4 strong characters this time. However, Overall, it is balanced. Between S and B, you can feel a difference, but there's not much of a difference between S and A. For most of them, the matchups between the characters depend more on the overall compatibility of the two characters.
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I don't think there's going to be one for this version....?