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Errol

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Everything posted by Errol

  1. That makes sense. I can't wait to beat you people up with low tier Rachel. Not talking to anyone in particular. just saying.
  2. I played tsubaki since CS1. but I'm not a tsubaki player. I just happen to play her sometimes.
  3. are you even a tsubaki player?
  4. http://www.dustloop.com/forums/index.php?/topic/5336-cp-rachel-alucard-gameplay-discussion/page-55#entry852747
  5. I think it's 25 frames and 6c is 20 frames. Characters without very strong anti-airs have to either ib 6c, or ib 6b. (this isn't that bad). Nu, Ragna, Koko, and some others I guess can just read the 6b and punish it. Interesting post on nu's matchups, thank you.
  6. DISCLAIMER: Jin main that thinks Jin has never been S
  7. With all drives cutting through nails I'm not sure about that anymore. But I think the standards are probably still good choices. tao, valk, carl? Oh and tager.
  8. in the beginning kokonoe may have been more dominant, but kokonoe, even then, required much more thought than Nu does now. CP2 Nu requires very little thought, and she does fantastic in lag. And you don't have to buy her either, so really, I expect it to be worse than koko was.
  9. Rachel has only been top in CT and CP. Ragna and Jin have been rated S more games than not.
  10. tsubaki is good in cp2 no matter what you read here.
  11. It's pretty funny because he's built to be almost as anti-zoner as Bang is. you'd think he'd be good against Nu in this game but probably not.
  12. you don't need to have stuff that is plus on block to reset pressure. most pressure resets are designed to be mashable anyway. pressure reset after a negative move is because of the threat of a frame trap. makoto got an additional spot she can frame trap on the end of every single block string because lvl 2 Ds are special cancelable now.
  13. Makoto is already good in CPE.
  14. I'm pretty sure Tsubaki is good in this version.
  15. I can't remember why but 3-4 am looking for games is typical for lime.
  16. Thank you. The connection really was garbage last time so I bailed after like 4 matches as I recall. Very well might have been my fault. It was silky smooth today. No complaints here.
  17. ok, invite me.
  18. you can make things difficult for Rachel just by doing a lot of dash jumps (barrier) and dash ins.
  19. What did we play, 4 games?
  20. Yeah, you like quick getup. though not as much as badlime. Anyway, I remember how I lost our matches and it was definitely primarily due to failing in neutral and then getting hit and dying. It was a lot better than the first time we played in EX though. Though at some point my connection seems to have gotten bad and we can't really play much anymore. It wasn't always this way.
  21. Sorry, Yes. Neutral against you is very difficult. I do feel like I should be able to block your mixups better than I have been. The after that somewhere (distant third), is mistakes in oki against you (perhaps not punishing quick wakeup, etc.)
  22. It's totally fine to me if you want to say you could be doing 6k combos instead of 2k combos and that it is a flaw on your part. I won't disagree with you. Although, you don't even try to do those combos, you've instead decided you would rather not do them. So, I guess that's a conscience choice on your part. BTW, I completely forgot when we played that I should be using j.B IOH against Hakumen. Anyway, like I said, I *EXPECT* players to be able to block rachel's highs or lows 70%ish of the time. I INTENTIONALLY do more overheads because of the followups. Normally going for a low means doing something like 5B>2B>(5B>)6B. At this point, you can do 5D3C (can end pressure if blocked), or 3DJA. 3DJA has a gap on crouching at further distances that can be dp'd in. Hakumen's crouching hitbox is fat so there is no gap. The reason I said that you might not understand Rachel's Oki is because you said I have to guess what you're going to do on oki. The answer to that is, I don't. the oki plan is completely reactable. The truth behind that then is maybe, At my skill level, or with our connection, I have to guess. But fuck that. When I pulled off my oki plan fine then I didn't lose. Or, I never got to pull it off because I never took you to the corner. Or, I did it fine and you bursted and won after that. Or, didn't guess yukikaze. So, yeah, I definitely did lose to things, which are totally legit. But, my biggest issues against you are still the ones I said.
  23. yeah. You fuck up in neutral and the game can be over in a moment. Mistakes vs Hakumen are very nasty. Mistakes as Rachel are particularly nasty. And pretty easy to fuck up as Rachel (HARD character). He requires you to play at a very high level or Life isn't going to be fun. The overwhelming majority of my mistakes against Mac come in Oki. Followed by during pressure. Which is why I focus on them, and say that's the biggest reason for my losses vs mac. If I had to say, my biggest issue against you, would be neutral. and defense. followed by oki I guess.
  24. I'm trying to OS hakumen's counters but failing. Rachel's got setups but they're not super easy to execute. Rachel doesn't have safe jumps (60F total jump yea? though she can do some wind safe jumps) Rachel set up is 3C>Pumpkin> Rising J.A> Delay 2D>JB or 2B the j.A hits 2d, hits out of jump startup, hits 5d and 6D before active, and the pumpkin puts him in blockstun. Bit of a mistake and game over tho. Granted, the thing I am messing up is not so much executing the above, but rather reacting to teching properly.
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