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Errol

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Everything posted by Errol

  1. you're reading it wrong.
  2. w.JB was going to same combos as before the tweaks I think. and he hasn't had proration on his wolf normals cut. tsubaki some combos were dropping from like 1900 to 1700 because of the p1 nerf on jump normals. probably still strong, I guess.
  3. it actually looks really good. will have to see..
  4. trading with plat 5a sounds like +1 to me. still, sounds like he is still pretty much the same and quite strong. Most of the top seem to have gotten minor nerfs. Litchi, Tao, whatever.
  5. wolf j.B leads to the same combo valkenhayn seems to have avoided p1 cuts on his jump attacks
  6. wjA>w5B>wC>6DJA>5B drops at 5B wjA>wC>4cannon and super? 2300 damage (4ケニアイゼンで2300くらい) gauge cooldown is about a second, by a stopwatch throw dmg 1400 backstep doesn't seem to have changed much more on @takenokox0
  7. nah, no prob. GGs. I was itching for some games, finally got my replacement stick. delayed by the blizzard, lol..
  8. ジンの6Aヒット後にプラチナの5Aとジンの5B相打ちしてた
  9. i have a great idea during OD 6D catches from frame 1
  10. well, we'll have to see. if they actually pushed it to M I would imagine you couldn't really get anything. see, the thing is, the only reason I can think of to do that to wJA is that they want the combo to be shorter to make wolf gauge more of a problem. Otherwise I would think, why don't they just nerf the P1 to 60? so the combo now would have to end up shorter, but it's already pretty short and does about 2k? I'm not too familiar with how his combos work, but I get the idea that he might not be able to do a real combo. And this is a combo game, so I think it's kinda silly to make it so a character doesn't really do.. combos. Seems like it would've been better to combine proration/damage tweaks with wolf gauge tweaks instead of tweaking combos even shorter than a jab combo.
  11. well, what are they actually doing? I get the idea there is a single balancer over at arc.
  12. p1 increased is pretty unambiguous. it was just a slight mistranslation. p1 actually decreased.
  13. with the nerfs to 6c blockstun you're going to be mashed out of fireball now. not to mention you could do fireball before with jcc, you just had to ready to charge it when you input 6c. but yeah - unlisted changes - hope there's more to it. But if there is it makes you wonder why they would publicize these changes, too. but whatever.
  14. I guess when you just play super random that can happen. but nonetheless, Kiba and Owner are several levels above that, so there's no point. Sorry.
  15. i mean that, the shorter the combo is, the less time you have to continue the combo in human form to build back meter. in theory anyway. particularly with the cooldown on wolf gauge recovery in place. Basically, net wolf gauge gain/loss from point of combo.... if the net is about even I would guess you'd run out eventually cause you have to use some meter just to get the first hit.
  16. well, I guess we'll see how it goes. I would've figured enough change on the wolf gauge could be enough by itself. I'm guessing that wjA and wjB starters will overall consume wolf meter so you can't loop them with these adjustments. not sure about wjC. there is still always the command grab too.
  17. nerf and a buff. and no, proration is worse, combos will do less damage, but it doesn't matter.
  18. proration is definitely nerfed. shorter combos seems to have been false reports.
  19. when i did that I won with my month-old rachel, and was like, yeah, this was the right decision
  20. here's another dogura tweet Looks like they'll be strong after the changes Rachel Azrael Carl Terumi Feels like they'll be strong Taokaka Litchi Izayoi What changed? Noel Nu "The person who did this, come out" likely to be said about Makoto
  21. honestly too many bad people can end up getting bopped by tsubaki, or makoto, for people to ever want to see them buffed. even tho they are super basic chars. That's just how it is. Better to switch if you care. Lots already have. Now, about this jump change. That's probably the significant rachel nerf. But that'll also hurt Izayoi quite a bit.
  22. Seems like the bit I heard about all jump attacks having shorter combo timers is true. Seeing some reports in from twitter. Very confusing change.
  23. Sometimes don't know why I post or even read here. I guess when I question it the most is when I read people telling me that a character I have played a lot wasn't really nerfed, and that one thing that is a nerf, actually isn't because you wouldn't do it if you learned a real combo anyway. I would get it if I didn't just explain how things were nerfed in detail. But you know. Whatever.
  24. Didn't think I said you said she got mostly buffs. I'm just saying I think she got two very minor buffs, and 2-3 significant nerfs. They outweigh it. I think it will be worse overall. I don't think it will make a difference in her standing. And mostly I'm just saying, Yeah, people, you should know by now how arc wants the characters to play. And if you don't like the strength of tsubaki, don't play her. B/C arc obviously doesn't want her any stronger.
  25. I don't expect only buffs. I would've liked something that was significant. They don't make big differences, but I'll explain why what you think are buffs, I think aren't buffs, but mostly nerfs. 6A – Can no longer be Emergency Teched on hit. - Minor buff, on the occasion you get a 6a hit on a backdash or air hit, you aren't fucked. This shouldn't do much for combos - D moves are needed to use any move this slow - and 6C and 6B are priority. 6C – Removed the additional hitstop from a blocking opponent, can now be canceled on block. - Nerf - 6C> JD> JC will be beat easily by all anti-airs, 6C>JD>JA will be beat by strong anti airs and 5a mashing - this as a pressure tool is dead. Cancels are mostly useless - you could cancel if you wanted to with jump cancel cancel before. - You can't autoinput any specials to autoconfirm someone not blocking the move. 6C> Mugen is the big one. Safe way of getting huge damage if they didn't block it automatically, pretty much dead. no safe way to go into a combo on hit anymore. - Biggest possibility is that delay command grab will work ok due to decreased hitstop, and crush trigger. Both will whiff if 6c was barriered I believe. Barrier tsubaki out. Got nothing to stop it. Judgement Technique – Darkness Piercing Light – Command is now 421A or 421D. The projectile speed of the A version is now faster. - The command change is nice due to all the random projectiles we got trying to punish before. But the projectile speed is questionable. It will probably make it harder to run after it, but most important to me, is that it will probably destroy tsubaki's projectile Oki with it. Unless we see jins using 236a on oki. Haven't seen that before. All Macto Maledictis D Attacks – Strengthened the Same Move Proration for all attacks. - I guess this doesn't need explaining. Significant damage nerf. Overdrive D Version Confutatis Maledictis – Now has a different animation after it hits and hits the opponent forward. - This is because it let them out of the corner if you didn't kill them. Very minor.
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