Guardian
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Everything posted by Guardian
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GGs to everyone I played on...Sunday i think?
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
I question the infinite's practicality. I've seen countless players attempt it, but only one or two actually time out with it. I find Linne players have the most success when they hit a good starter, do about 4k+, then attempt it. Even better when they just veil off and combo for 7-9k. I WANT THIS GAME ITS TAKING TOO LONG OMGWTFRELEASEALREADY -
GGs to everyone I played the past couple days
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GGs to everyone in Shinsyn's room today. Someone please tell me what do I do vs coup droit. That move is single handedly costing me every match vs mitsuru
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GGs to everyone I played today!
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I could come to S. FL for an event. Waygamble and a bunch of tekken players are there as well, so I'd have multiple games to play if u guys did something. Just don't have it a weekend before one of my exams/projects lol
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
Carmine's regular grab and super command grab give him health back iirc. I do like the fact that people have figured out Merkava. Now if they'd just figure out Sion and Hilda, we'll be set. I'm also shocked at the recent lack of Hyde and Seth; both of them seem too good to pass up. Maybe they're aren't many strong seth/hyde players around? I'd think Seth is one of the only characters that stands a chance vs Yuzu anyway. #brokebustedbitch -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
LMAO!!!!! At least there's some hilda and a merkava wrecking shop -
BBCSEX revival? I'm down
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
I love Carmine as well, but there are a TON of vids with him. I would really love to see Kubo's seth recently, or a very competent Hilda -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
Did all the hilda players just say fuck this game? I can find good Orie's and Merkava's all day now. I've only seen ONE good hilda :-( -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
Man is there anyone that can fight yuzu outside of Seth and Gordeau? It seems like everyone else just gets ran through :-( -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
Do you know any stats on Carmine, Seth or Hilda? Why aren't there more Hilda players in general? Is she not a popular character over there? -
INTERNETZ!!! VIDEOGAMES!!! FGCSCRUBS!!!!!!! COMBOEZ!!!!!!!!!!!!!!!! AAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!! Oh hey guys
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
Why did that last carmine combo do so much dmg? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Guardian replied to Hecatom's topic in Under Night In Birth
And I watched almost the entire 3+ hours. That Gordeau is really good, and Vatista is just cheap -
PSN:GuardianSTL Using Slayer, Eddie, Johnny, and Axl. Feel free to invite me, I'll play everyone in this beautiful game.
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In GGXX or #R? 0:-D
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All this MU talk and NO mention of how amazing Lab's j.A is? Me sad. That's ok, b/c in the end...... LOW TIER NO FEAR
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We be on dat faceingbook son
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You can safe jump mitsuru, you just need to have the right setup for it. One of the 489390719874354 combo vids for Labrys demonstrates this. That being said, this 6-4 MU is really fucking dumb.
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Anyone got a room up? I need some practice vs top tiers
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GGs to gigaitachi, silfer21, and dbcloop. Aigis does wayyyy too much damage to have that good of a mix up lol
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S. Lab has great mix up and zone potential. Much better than Labrys. Her DP isn't the best but it's far from being bad, as it's faster than ours (all her normals are) and she still gets combos on CH. Her command grab can be abused in this MU because Lab's DP isn't a suitable answer for it. It's possible for her to trap you after a KD with command grab/j.A setups that guarantee her another KD into the same situation. Quick escape/mashing/DP will not save Labrys from this. The only answer is late tech or no ground tech. You can tell the difference between the command grab and 8C (bull uppercut) by watching the bull; command grab animation will just have him slightly go underground like a shark. 8C disappears completely. However, 8C tracks your location when the move is performed, so if he goes for 8C, move out of the immediate area, and you can possibly get a free punish on the persona. Our persona normals and 236a/b aren't particularly useful because the bull block stops ALL projectiles. 2b is really good for attempting to break the bull and keep you relatively safe. If blocked, iad back and reestablish space. S. Lab has no true block strings, so if you're feeling ballsy, you can dp in between her strings. The MU is difficult, but once you know how S Lab works, then it's manageable. 5-5 imo.
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Haha ain't nobody salty about y'all being on top. Being the best in Florida is like being the fastest fat person :-D