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Everything posted by Cirno
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
cool game http://www.youtube.com/watch?v=yewl-NfxUoM -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Checked through about half of that, the first couple combo's are pretty interesting but then it goes into some simple pan stuff. I'll check the latter half when I get back. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Untechable time is increased long enough for you to followup easily, but the animation is the same as the regular bat's CH. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Ah yes, Excaliborg corner CH is very fun. Was just checking the heat on the gold bursts combo myself a bit ago as well, it does indeed make it a bit more plausible, at least. Also, instead of the 2C[6], I've found it's a bit simpler to dash in after 4 reps. 6C > j.236C > gold burstx2 > 66 > 2Cx4 > 66 > 2Cx4 > 236B > 5C > 2C > 214C > 6C > 22C > 5C > hammer loop > 632146C So yeah, starting at 17% heat, if you've got your opponent in the corner, and they try to hit you with something of foot only property... you can get a nice 10k out of it. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
very unhappy -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
not sure what i'm doing here -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Yeah, that was posted on the last page. Like dummyacct said, pretty basic stuff. Fills in 10 minutes through incredibly slight differentiations of the same combos, we've already found better gold burst stuff, and we already know anything > bubble > astral works. One thing I will give him, though, is that I didn't think to burst out of swallow moon, saving 50% heat early on. ps: gotta love that staff hitbox -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
They don't. Sorry, forgot to mention that. -
Showing off unlimited Platinum http://www.youtube.com/watch?v=6_Hx02U_tNI
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
double post, but video's done. here's a link, since most of the information is in the description. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
If they would choose to stand/crouch block instead of jumping, they would get hit by the unblockable quake. I wasn't necessarily saying it was anything strange, I was just displaying it's use. uploading an unlimited plat video now. i didn't put a ton of effort into this so the song isn't matched to a T to the video, it's a 'gets the job done' kind of thing. also, if you're wondering why i use a song/don't record the game's sound in every video, it's because i don't have the proper cable to record the game's audio with my setup. apologies if it's annoying. It seems to be around 10 frames for a level 3. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Alright, now bear with me here. It's a bit difficult to demonstrate. http://www.youtube.com/watch?v=Bn752GhFqnQ If done close enough to the ground, unless the opponent instant blocks, they'll still be in either blockstun or jump startup depending on the character, and get caught by the quake. It's also very easy to mix up, due to the hammer hit itself being air unblockable without barrier. I'd like to test it with another person, though, since this isn't entirely definite. Will go over this more later. j.d hammer? the untechable time is set depending on the level, which is dependent on your height when using it. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Some characters (like lambda) have a weird hitbox, so the 6C or resulting 22C will whiff if you're too close. For other characters you could consider it insurance, like dummyacct said. There's much more use for the 16t hammer than in combos. Taking 3 primers on block is absolutely beautiful, and the quake can be positioned right for pretty nifty things. Gonna show more on this pretty soon. I'd think it's pretty easy to keep Arakune in the corner between all of Plat's oki shenanigans, and due to his teleport having longer startup. Also, I think I was asked to get some Unlimited Platinum footage? I've been a little busy but I'll get on that as well. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
6C > RC > gold burstx2 > 2C > 2C >2C > 2C > 2C > 236B > 5C > 2C > 214C > 6C > 22C > 5C > hammer loop > 632146C > RC > 3C > 22C: 9625 damage. Haven't found a better use for the extra 50% just yet. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
I was making this to respond to you, SoWL, but I guess I was a bit too late. ┐(´ー` )┌ http://www.youtube.com/watch?v=XCrEBtva0lE Just tried on Litchi and Lambda, and it's not whiffing. You should superjump, and there isn't any specific timing to my knowledge. And yes, you should only be going through the loop twice. Also, I'm pretty positive her other two 5A animations have the tiniest bit of extra reach than her "rock" animation. Since the extra range is so small, I doubt this would ever be practically useful, but I thought it interesting. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
It's appreciated, but slightly inaccurate. To be fair, I posted this early morning yesterday, but Circ was a bit slow with the button pressing. It's all good, though. I did mention something about having a lot to say, after all. -
Platinum combo movie. Preformed by myself. http://www.youtube.com/watch?v=-Nn1Urcvmak
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Alright, I'll give it one more day. If Circ hasn't hurried up by then, I'll just show you all myself. Jus' sayin'. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
I guess it's okay to post in here now. 8 hours of Platinum is satisfying enough for now, I suppose. Ran arcade mode on hell, ran the first stage of legion mode, ran 220 depth of abyss mode. Ran the rest in practice mode. I've got a lot to say, but so little hours of sleep. I'm gonna take ~some sort of nap~ and I'll be back. 'till then. You can order from Play Asia here. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
More Kaqn as Platinum. He needs to get more accustomed to her items, clearly, as he would have had that last round. ( ´_ゝ`) -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
You'll forgive me if that's a little hard to believe. I think for now, I'll just wait a bit longer for the official release. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Wait, am I missing something? How do you have it already? The story is more broadened..? New 'feature' 'mode'? (  ̄3 ̄)┌ you lost me. -
Gonna third that nomination. Kayeff has been doing a fantastic job translating so much from the mook scans for BBCS2.
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Fine explanation there, dummyacct. I'll go ahead and link to your post from here. urk, I'm not so sure what to think about this. I guess it'll hold us off till a console release, but... yeaahhh. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Cirno replied to Circuitous's topic in Archive
Ah. Still pretty vague, though. "Not arcade perfect" could mean a lot of things (some more obvious than others), and subtle gameplay differences doesn't actually say much. Is that all Mori said at the Q&A, or is that just all he could recall? The info is appreciated, of course.