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Chaoschao222

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Everything posted by Chaoschao222

  1. vbang'd here and stopped reading.
  2. I like to see plausible disc CSX like this, we will likely not receive it until the same time as we always do, early summer/late spring, at that point, CS as a whole will be 2 years old for us, and CS2 1 year old, and given balance changes, a new character, extra mode(s), and added story, I believe would justify selling it as a separate disc, but not at retail price, further, I think doing both a la AE is a possibility, as well.
  3. So yeah, Tager's Science Factory, make it so, asap Also, psh, Osuna's PNW, it's only appropriate that he gets C0R to slave over an avatar for him
  4. I'mma punch you in the neck.
  5. Now that Osuna is a mod, where's my fucking Science Factory, Axis?
  6. loktest 2 changes "Platinum +j.C now has no landing recovery +Air Persia now has projectile invincibility during the pogo movement +Cure Dot Typhoon has better proration " Sugoiplatability at its finest.
  7. And then God said "ahahaha, lol goodbye, Haida"
  8. Everything Aco does is beautiful
  9. The fights will only bring them closer, look at NVG, Hex, we fucking all hate each other, BUT IT IS JUST THAT HATE THAT MAKES US INSEPARABLY CLOSE!
  10. Since loketest 2 is coming up soon, maybe we'll hear something on it.
  11. You're not sure if you're depressed or not? Lemme help then, nope you're not, because it's just a game
  12. 1) PTG is already that, and PTG is pretty much just a bad NVG to begin with (not that PTG isn't great, though~) 2) Isn't that already happening? 3) nope.avi
  13. used in so many avatars xD
  14. GT: Chaoschao222 Location: PNW, US Open to FRs: yes (though WC is preferred due to infamous connection...)
  15. Obviously Solar likes me best.
  16. Few more things added from this morning's stuff
  17. Maybe he doesn't wanna protect himself from being free...
  18. CS2+: SUGOI Missiles? CARNAGE SCISSORS!
  19. Evidently, no brew for you, I guess...
  20. First Loketest (Joketest): Loketest II (Return Of The Joketest) Final Build Buffs: Assault Through; Causes corner blowback on normal hit, wallbound on counter hit, wallbounce on CH for followup midscreen Assault Through; Causes slide down state on hit when not near edge of screen, increased untech time Chain Revolver; Drive starters can be cancelled into specials (ie: 5D > OB is possible, 5D > d.6D > OB is not) Haida; Now holdable (22 rather than mash) Revolver Blast; Damage increased to 400 each hit Revolver Blast; You can jump after an RC (meaning IAD > RB > RC > jump is legit ) j.B; Better horizontal hitbox j.D; Repeat proration buffed from 40% to 60% d.6C; Untech time increased to 32f j.D; Projectile invul added Throw; Cancelable into specials again Spring raid; Can now combo after it even from midscreen with j.b. If SR launches low, you can combo into (a high) 6C. Untechable time decreased. j.C; Proration (P2) buffed to 89 (once) 5A/2A/j.A; Damage increased to 300 j.B; Damage increases to 460 j.D; Proration changed from 92 to 92 (once) Assault Through; Untechable time increased to 32f Assault Through; Frame advantage increased to -8 4D; Neutral Changes/Confusing Shit: 5D; Invul at 5-15f Optic Barrel; No change in start-up as previously thought Nerfs: [*]6C; Second hit cancel window reduced. 6C > BC (whiff) > 6C no longer works [*]Chain Revolver; Slower overall, more like CS1 [*]"Various" Drive moves can no longer be cancelled into specials. Drive Specials (AT, BT, SR), Distortions, and Valkyrie Veil can still be cancelled into. [*]d.6D; No longer moves Noel forward (blows up our oki) [*]6A > 2B chain removed [*]5C; Startup time increased [*]5C; P2 decreased to 89 [*]j.4d; Untechable time decreased [*]Fenrir; Minimum damage down to ~700 [*]Fenrir~Nemesis Stabilizer; Opponent falls faster, double Fenrir no longer possible, no oki midscreen [*]Silencer; Repeat proration added to starting hit (B and C) [*]j.B; Vertical hitbox decreased [*]Haida; Less heat given [*]5C/2C; Level decreased to 3 [*]2C; Nerfed to +1 [*]4D; Horizontal hitbox decreased [*]2A; Supposed longer startup and recovery [*]Bloom Trigger; Vertical hitbox decreased. Causes first hit to occasionally whiff [*]Assault Through; 30% repeat proration [*]3C; Frame advantage reduced to -18 [*]2D P1 reduced to 80 [*]j.D; damage reduced to 350 (each hit) [*]B Haida; 80% repeat proration, but only on the first hit [*]Bloom Trigger; Untechable time on 2nd hit reduced to 35f [*]Nemesis Stabilizer; Raw damage reduced to 3.6k
  21. Plat apparently has a buff in different bubble trajectory...
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