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skd

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Everything posted by skd

  1. i couldnt find the philly thread oh, its on the second page jimmy read this please
  2. yo jimmy tell me if you cant buy songs and shit on the machine, ill give you the account information thats linked to the card
  3. if thats the case, you wont ever not smell like snails and dog shit no matter how hard you try
  4. yeah, some stuff in there is wrong. 214B is also fatal counter etc etc.
  5. in the way of optimal super enders for aoa, the most i could get was ~D 2A 5B 5C j214B 2B 5C j214A 5AA jBD Ziodyne for 4119? ~D 5B 2B 5C j214B 5B 2C 214B j214A CS for like...4556? airdash route for range confirm/oki/meter gain, for meterless damage you do 5B 2B 5C j214B unless you are too far for both hits of 2b to connect. airdash route confirms into super are (again) ~D 5B 5C IAD jBB j214A 5B 2C 44 2AB 236C CS ~D 5B 5C IAD jBB j214A 2B 5C jBB jBD Ziodyne i really dont think these can be optimized any further? like, generally you are going to go for okizeme unless you want to try to kill off of AoA, but as far as oki goes the airdash route seems to be optimal. these are it as far as optimal goes, right? considering ranges/confirm potential. I'll try to update some parts of the wiki too i guess
  6. DESTROY ASS #1 (no seriously)
  7. you actually lose like 300~ on average, its not using 2AB instead of 5B its using 2AB BEFORE 5B. it also makes the followup much easier as lion always hits really low (you could do this manually, i guess)
  8. yoooo hahahah he called you ass dc are you gonna take that??
  9. i think narukami is top 3 with aigis and mitsuru!!!!!!!!!
  10. http://www.youtube.com/watch?v=Ei-oaKceMqU&feature=youtu.be yea fullwidth nigga lets go
  11. it works, but you have to have 5D connect at a really high point/far distance you can produce this distance by /sliiightly/ delaying the OMB off 214D which is a pain in the ass. If you notice, off other starters (for example, anti air 2B 5C OMB) this doesnt happen edit: http://www.youtube.com/watch?v=n4e9HP6W4oM dont wanna double post i guess
  12. i think chie is much easier as for narukami some things might be slightly awkward to get used to but hes doable on pad (he has an attack that is independent of himself, so you need to press it quickly during other moves)
  13. yeah, for corner stuff you can actually do 5D Dash 214A 2A 5C j214AB Into lion loop(s) 2A is to avoid SMP for the later rep! it works off of like, 2A 5B 5C which is what you are aiming for in terms of mediocre proration as its a really practical hitconfirm. The combo in mashthat5a's video is actually optimized for 5AAA ender, though yeah you may be able to break that if you do your entire combo around cross slash ender. Due to just pushing proration past the point where you would be able to do 5AAA ender but still connect with cross slash you should be able to squeeze out a teeeeeeeeeeny bit more. Ill look into optimizing it or something. and CH 5C adds 90 damage, iirc.
  14. yoooooooooooooooooooooo daaaamnnnnn
  15. http://www.youtube.com/watch?v=UipcabnZun8 trying to find one for high proration but no luck ((
  16. i was saving this for a cmv but i dont care anymore CA OMB 5D 2AB 5B 5D 214B 2AB 5D 2B 5B 5DD 214B j214A CS 2AB 214B 214A 5DD 2AB 236C CS 2AB 214B 214A 5DD 2B 5B 5C jBB BD Ziodyne etc etc etc these wont kill, so oki is your best bet.
  17. off omb at mediocre prorate you can do 5D 2B 5B 5DD 214B j214B 2B jC j214A 5AAA for like, the god damage. for really stable combos you can also do 2AB during the 5D (it pulls them into the second/third hit which would whiff sometimes giving you pretty good damage) so you would do like 5D 2AB 5B 5DD 214B you can do 2AB 2AB 5DD but you have to input the 214B before the 5DD, and its really awkward and difficult. im gonna upload a video on omb confirms soon! nothing super spectacular, more of a beginner's tool, but the BnB's in the video revolve around that combo route. its great, works off of 2A 2B/5B 5C 214D as well, and does almost as much damage as the TK dive route for much less hassle. Hella stable! do eet. edit: said video http://www.youtube.com/watch?v=_zKjGZc_J28 time to pass out
  18. Well, heres a really general p2 breakdown ranging from best to worst 5AA, 5B, 2B, 2A, 5C, 214A, 214D, 214CD, 236C, j214A, j214B, j214AB, 214AB, BD, 2AB, j2A, jA, jB, jBB 5A, jC, 5D, 5DD, jD 236D,214B 214C 2C,5AAA AoA i feel like im forgetting something... these should be mostly accurate? i dont fully understand the hit count aspect of the proration system but for the most part these are reasonably constant. as for SMP i know for sure 5B and 2B have it, air dives (not sure about ex) but thats about it.
  19. Its actually the same as AoA. Also repeat proration in this game doesnt seem to affect damage, just hitstun, correct? edit: welp, its subsequent damage. i dunno why i posted that, i felt like i knew that a long time ago
  20. Well, heres a really general p1 breakdown ranging from best to worst 5C, 236C, 236CD, 2B, 2AB, jA, jB, jBB, j2A, 236D 5A, 5B, 214A, 214AB, j214A, j214B, j214AB 5D, 5DD, jC, jD 2A, 2C, 214D, 214CD 214C 214B BD AoA, CD i feel like im forgetting something...
  21. http://www.dustloop.com/forums/forumdisplay.php?4-Event-Announcements
  22. I was born with a brain deformation that gives me horrible dizziness and then it transforms into a migraine. Hence maybe you're just ass. -_- Where's your sympathy? its been a bit, but gg's to matt coma!!
  23. do j214B? Air dives have repeat proration
  24. Yeah, same results. Im never able to break the damage on the route i posted with that route. In fact, when testing damage i specifically tested it against that route no matter how you maximize damage, the IAD route always wins. theres one case where that TK j214B route is optimal, but thats for max meterless damage. Anything into oki, IAD slightttttly wins. For reference the max meterless damage is 5B 2B 5C j214B 2B 5C j214A 5AAA which is 15 more damage than the iad one, lol. IAD one dooooooes have more meter gain (1.5~ sp, lol) if you really want sweep oki, do 5B 5C IAD jBB j214A 5B 2C 44 2AB, 2995 but getting ground oki is a bitchhhhhhhhhhhhhhh. Ending with 5B jC j214B also does 2995.
  25. AoA~D combos! 5B 5C IAD jBB j214A 5B jC j214B 5AAA (Damage, meter, burst) 5B 5C IAD jBB j214A 5B 2C 44 2AB 236C 214124C (Max damage into cross slash) 5B 5C IAD jBB j214A 2B jC j214B 5D (Oki, ground tech!!!!!!! You can also use 5B, but 2B makes meaty oki a ton easier due to j214B hitting higher) 5B 5C IAD jBB j214A 2B 5C SJ jBB BD 236236C (4030 off aoa, super ender no awakening) you are welcome
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