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skd

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Everything posted by skd

  1. you actually lose like 300~ on average, its not using 2AB instead of 5B its using 2AB BEFORE 5B. it also makes the followup much easier as lion always hits really low (you could do this manually, i guess)
  2. yoooo hahahah he called you ass dc are you gonna take that??
  3. i think narukami is top 3 with aigis and mitsuru!!!!!!!!!
  4. http://www.youtube.com/watch?v=Ei-oaKceMqU&feature=youtu.be yea fullwidth nigga lets go
  5. it works, but you have to have 5D connect at a really high point/far distance you can produce this distance by /sliiightly/ delaying the OMB off 214D which is a pain in the ass. If you notice, off other starters (for example, anti air 2B 5C OMB) this doesnt happen edit: http://www.youtube.com/watch?v=n4e9HP6W4oM dont wanna double post i guess
  6. i think chie is much easier as for narukami some things might be slightly awkward to get used to but hes doable on pad (he has an attack that is independent of himself, so you need to press it quickly during other moves)
  7. yeah, for corner stuff you can actually do 5D Dash 214A 2A 5C j214AB Into lion loop(s) 2A is to avoid SMP for the later rep! it works off of like, 2A 5B 5C which is what you are aiming for in terms of mediocre proration as its a really practical hitconfirm. The combo in mashthat5a's video is actually optimized for 5AAA ender, though yeah you may be able to break that if you do your entire combo around cross slash ender. Due to just pushing proration past the point where you would be able to do 5AAA ender but still connect with cross slash you should be able to squeeze out a teeeeeeeeeeny bit more. Ill look into optimizing it or something. and CH 5C adds 90 damage, iirc.
  8. yoooooooooooooooooooooo daaaamnnnnn
  9. http://www.youtube.com/watch?v=UipcabnZun8 trying to find one for high proration but no luck ((
  10. i was saving this for a cmv but i dont care anymore CA OMB 5D 2AB 5B 5D 214B 2AB 5D 2B 5B 5DD 214B j214A CS 2AB 214B 214A 5DD 2AB 236C CS 2AB 214B 214A 5DD 2B 5B 5C jBB BD Ziodyne etc etc etc these wont kill, so oki is your best bet.
  11. off omb at mediocre prorate you can do 5D 2B 5B 5DD 214B j214B 2B jC j214A 5AAA for like, the god damage. for really stable combos you can also do 2AB during the 5D (it pulls them into the second/third hit which would whiff sometimes giving you pretty good damage) so you would do like 5D 2AB 5B 5DD 214B you can do 2AB 2AB 5DD but you have to input the 214B before the 5DD, and its really awkward and difficult. im gonna upload a video on omb confirms soon! nothing super spectacular, more of a beginner's tool, but the BnB's in the video revolve around that combo route. its great, works off of 2A 2B/5B 5C 214D as well, and does almost as much damage as the TK dive route for much less hassle. Hella stable! do eet. edit: said video http://www.youtube.com/watch?v=_zKjGZc_J28 time to pass out
  12. Well, heres a really general p2 breakdown ranging from best to worst 5AA, 5B, 2B, 2A, 5C, 214A, 214D, 214CD, 236C, j214A, j214B, j214AB, 214AB, BD, 2AB, j2A, jA, jB, jBB 5A, jC, 5D, 5DD, jD 236D,214B 214C 2C,5AAA AoA i feel like im forgetting something... these should be mostly accurate? i dont fully understand the hit count aspect of the proration system but for the most part these are reasonably constant. as for SMP i know for sure 5B and 2B have it, air dives (not sure about ex) but thats about it.
  13. Its actually the same as AoA. Also repeat proration in this game doesnt seem to affect damage, just hitstun, correct? edit: welp, its subsequent damage. i dunno why i posted that, i felt like i knew that a long time ago
  14. Well, heres a really general p1 breakdown ranging from best to worst 5C, 236C, 236CD, 2B, 2AB, jA, jB, jBB, j2A, 236D 5A, 5B, 214A, 214AB, j214A, j214B, j214AB 5D, 5DD, jC, jD 2A, 2C, 214D, 214CD 214C 214B BD AoA, CD i feel like im forgetting something...
  15. http://www.dustloop.com/forums/forumdisplay.php?4-Event-Announcements
  16. I was born with a brain deformation that gives me horrible dizziness and then it transforms into a migraine. Hence maybe you're just ass. -_- Where's your sympathy? its been a bit, but gg's to matt coma!!
  17. do j214B? Air dives have repeat proration
  18. Yeah, same results. Im never able to break the damage on the route i posted with that route. In fact, when testing damage i specifically tested it against that route no matter how you maximize damage, the IAD route always wins. theres one case where that TK j214B route is optimal, but thats for max meterless damage. Anything into oki, IAD slightttttly wins. For reference the max meterless damage is 5B 2B 5C j214B 2B 5C j214A 5AAA which is 15 more damage than the iad one, lol. IAD one dooooooes have more meter gain (1.5~ sp, lol) if you really want sweep oki, do 5B 5C IAD jBB j214A 5B 2C 44 2AB, 2995 but getting ground oki is a bitchhhhhhhhhhhhhhh. Ending with 5B jC j214B also does 2995.
  19. AoA~D combos! 5B 5C IAD jBB j214A 5B jC j214B 5AAA (Damage, meter, burst) 5B 5C IAD jBB j214A 5B 2C 44 2AB 236C 214124C (Max damage into cross slash) 5B 5C IAD jBB j214A 2B jC j214B 5D (Oki, ground tech!!!!!!! You can also use 5B, but 2B makes meaty oki a ton easier due to j214B hitting higher) 5B 5C IAD jBB j214A 2B 5C SJ jBB BD 236236C (4030 off aoa, super ender no awakening) you are welcome
  20. no i have a ps3 but i dont really netplay at all ;_;
  21. in corner/traveling to corner Meterless:5B 5C 214D OMB 5D Dash 2B 5B 5DD 214B j214B 2B jC j214A 5AAA (Jump DP at the end if you need to squeeze out a liiiittle more) 25 Meter:5B 5C 214D OMB 5D 214B 214A 5DD 5B 5C j214AB 5B jC j214A 5AAA 50 Meter:5B 5C 214D OMB 5D 2AB 214B 214A 5DD 2B 5B 5C jBB jB(1)B BD Ziodyne(Non awakening, cross slash enders always do more damage by a really slight amount) 50 Meter:5B 5C 214D OMB 5D Dash 2AB 5DD 214B 2B jC j214B 2B jC j214A Cross Slash 75 meter: 5B 5C 214D OMB 5D 214B 214A 5DD 5B 5C j214AB 2B 5C jBB jBB BD Ziodyne 75 meter: 5B 5C 214D OMB 5D 214B 214A 5DD 5B 5C j214AB 5B jC j214A Cross Slash 100 meter:5B 5C 214CD OMB 5D...(Same as 75 meter, you use 214CD to push into corner)
  22. http://www.youtube.com/watch?v=bCbtjeG1_bc tuturu
  23. oh yeah http://pastebin.com/uexWU6u3
  24. yes, but 5b does more damage than 2b. 2b is useful because its faster and produces a better height for additional reps. SMP for 5b and 2b isnt exactly negligible but its possible to use 5b multiple times for the raw damage and end the combo in a similar place despite the SMP. Its not that harsh, and in some cases give you more damage. But! As an example, in OMB 5D combos, any combo that uses sweep 214B as opposed to 5b 214b will outdamage it due to avoidance of smp and higher raw damage.
  25. smp is when moves used multiple time in a combo will add additional proration. If you watch the video i posted about 5d combo examples at high proration it should clear things up for you the combo using sweep as opposed to 5b twice after the 5d connects(the 1st combo), but if 5b is used twice it drops(third combo, but works at the second combo because 5b wasnt previously used despite the proration being similar at the point the 5d connects). thats because every time you use 5b in a combo it prorates differently. So, say the p2 for 5b is 95. Upon using it a second time, it will apply a "different" p2 depending on the moves smp property (10% additional prorate,60% something like that). 5B, 2B, 2C(?), j214A, j214B, 214A, 214B, 214C and some other things have same move proration. it "affects" p2 but it isnt the same as p2 it might not be /totally/ right but the concept definitely is. some moves have incredibly high repeat proration, some are very slight. im guessing you didnt play bb :v
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