so like, using more than 10 repeat prorate moves really messes with hitstun
for example, teh combo i do in the video, notice how i do dead spike right after BK? try that combo yourself, and omit the Dead spike and see how many 5D's you can land in a row. Theoretically if anything you should be able to land more right? But... you cant? Even though i clearly hit the 10 mark, adding more seems to make /something/ more lenient. What i mean is, instead of getting 5/6 you get cut out at like 3, which really boggles my mind. I also tested it with 6C hitstun, i can get both hits to connect yet if i try to go into it before using a SMP move it clearly wont allow both hits to connect.
p2 is definitely an issue though. Just thinking "oh just tack on 5D xN at the end" doesnt really work. you can do berial loops, you can do axe kick loop, you can even do DP wallpunch loop but you can only get a few reps of each at best, and nothing that really pushes prorate.