shoutouts to anti lows
@D_E
EX Ragna's ability to pick up a strong combo is ridiculous. im talking like, 4k off random CH 5/jA on air opponent. His corner carry is much better in this version, and his overall damage goes up because of it(along with already buffed combos). New combo routes really up his midscreen damage (4k off 5b on standing from p2 position <_>) And overall benefit his heat gain. All around, he was buffed quite nicely (jC BUFF IS GODLIKE). When you can RC a DP and gain back the heat in a followup combo <____< As a character who is somewhat based around strong neutral/spacing and can get huge damage off of said gameplan (while also having a pretty good DP/staggerable pressure), the ability to place himself into a neutral situation is generally still in ragna's favor.
Also! (IB) barrier pushback change affects how well characters can rush down. Some characters, like noel are very sad. Ragna however, with large normal and lows/overheads/DEADUSPAIKU that reach quite a dsitance doesnt get hit quite as hard. And with that change, between good defense and just /having/ a DP, he can get out of pressure and shift momentum into his favor, whether it be neutral or Oki from a DP combo.
tl;dr consistent high damage, solid gameplay, strong ragna is strong.