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Shockna

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Everything posted by Shockna

  1. Do the brackets around 2B mean it's optional? The combo itself looks great, but the notation has me a little confused right now.
  2. Do you mean ending with SoD after a 6C, rather than doing a setup or anything? That's a habit I got into really early, and so far that's killing me. ._.;;
  3. Hurray for IB nerfs!
  4. Huh. Guess I just suck at using a PSP for fighters (Then again, I also couldn't do a 236 on BB Mobile, so there's that >_>). And last time I looked, most of the melee characters didn't have them listed. But it has been a very, very long time since I've looked at the Dissidia Forums.
  5. 236D for Mu air unblockable! Won't happen, but if it did, the results would be hilariously imbalanced. But coudn't you put a 5C somewhere in there to prevent jumpouts? The loketests seemed to imply that they wanted jumpouts to be much more risky.
  6. Wasn't the post claiming j.2C was techable already confirmed as a misunderstanding of Mu mechanics on Ushi's part? >_> If not, then I'm certainly glad that we're not losing it.
  7. If they're taking away charged primer breaking, I'd wager they should be making it up somewhere else. Didn't Mori say the objective with her was to make a guard crush based character?
  8. Just as a note, the 6C whiffs at the beginning of those rounds were me trying to do the air throw I managed the final video. >_> For some reason the B+C came out a bit too fast for the jump startup.
  9. I'm not sure when me and Syn are getting together. Might be this weekend, but it also might be next.

  10. The retards are always going to say Squall is broken, same as they say Tager is broken in BB. >_>
  11. Strictly speaking, Golbez and a few other characters could do inescapable BP - BP - HP combos, but those involved dodge canceling, which is probably the hardest kind of move cancel I've ever seen (They're basically all 1-frame inputs IIRC). ⌐_⌐
  12. I'm game, but it'd be this weekend at the earliest. Gonna be a long pre-finals week on my end. =/ Isn't Carl's Brio an AA that whiffs on standing opponents unless they're right in Nirvana's face? I'm trying to picture what happened with her...
  13. Not much you can really do about that. I can't remember much difference between GG and BB, but I only played two rounds of GG, so I can hardly judge.

  14. Which moves are those? I'm not terribly familiar with Carl since nobody plays him. ><
  15. There needs to be some event that gets all of Arizonas best in Tucson again. If AIAB had been honest in September we'd have a better idea of where you stand.

  16. I think so, yeah. Why?

  17. Yeah, screw that... Still waiting on the power to jump back and forth between here and NorCal. >_>

  18. Eh, Valk didn't mesh with me as well as I'd hoped he would. But Chandler and Mesa are basically Phoenix. Why does almost everyone have to live in Phoenix? -.-

  19. Where do they live? Phoenix, I'm guessing?

  20. I wouldn't. It's wrong to assume anything before you actually play against some of them. Who are these other two, anyway?

  21. Yeah, snakes are pretty sexy. Dunno why you're playing Hazama though, you totally squirmed when an actual boa was slithering on your shoulders. ;D

  22. Dodge cancel shenanigans were a little too character specific... >_> It's not really a combo system if only some of the characters can do them, is it?
  23. That does look sexy. What's the timing on the RC? I didn't think Mu's air throw could be followed up (The timing is at least different from Lambda, anyhow). Also, if you're near the corner can you follow up with a 2B - 6A - j.C - j.2C x N loop?
  24. I'm honestly not quite sure how the original version can be a clone in any sense of the term. >_> Not that it matters since Vaan was confirmed to be the XII rep. That, and I saw a video on the Assist system the other day. Not sure how to link it here since it was uploaded by a friend (It's all in Japanese), but for those interested, he's what I managed to get out of it: Assist bar raises when you attack or are attacked. Idle completely or don't take aggressive action often and it drops rapidly. The way that it traps your opponent could mean that Dissidia will finally have real combos like most fighters do. 1 Bar for Assist brave attack, 2 bars for Assist HP attack.
  25. Mu is a pretty tough to learn character. Given that she's only been out for about four months, I'd like to say that we're all really still learning her. Some, like Zeromus and pulsr, are simply much further along than others. As for the Valk thing, it's because Valk is almost as easy to learn as Ragna, at least where combos are concerned. >_>
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