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Shockna

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Everything posted by Shockna

  1. For any combo involving a landing dash (xx>j.2C>662B>xx, xx>j.2C>663C>xx, etc.), is it possible to enter the dash immediately before landing, or does it need to be done after landing?
  2. I don't see anything in the first post saying questions are unwelcome in this thread, so it seems like the right place: I'm having some trouble with combos that have xx>2C>6C>41236B>xx As I always seem to drop the combo after Gad Leis. How tight is this link, exactly?
  3. It's not very difficult. The best way is to use a capture card of some kind (there are quite a few great guides online about how to use these, but IIRC a good card is still pretty pricy), but if you've got a new-ish (post-2011) smartphone that can do either 720 or 1080 recording with TV that isn't a CRT, you can get some pretty good videos if you have a good system to mount the phone so it doesn't wobble.
  4. Are there any decent videos displaying these setups? I can't seem to get the timing right.
  5. Fair chance that this is the saddest question ever asked in this thread, but here goes: I got a Hori V3SA stick a few years ago, three-ish months after CS2 came out. I played for a couple of months extremely casually (so I never really got a hang of it), and then life happened, and I didn't play for ~2.5 years. I got CP a couple weeks ago and I'd like to finally get into the swing of it (now that I have the free time to do so). My reaction time is a lot better now, so combo basics aren't a huge issue, but I have a lot of trouble with 236236/214214 inputs. It feels like I'm making the right motion with my hand, but when I look a the input log it has lots of ridiculous fuck ups, like 21241236 (when attempting 236236). This happens mostly in combos, if it makes a difference. I'm pretty sure this is an issue with my execution, but just to eliminate the remote possibility, might there be something wrong with the stick?
  6. I'm not certain this is the right thread for this question, but here goes: I skipped CSE, and am looking at picking up Relius for CP. Is the beginner guide (which looks to be dated for CSE) still mostly right for CP?
  7. What exactly is a "left handed" stick, and how does it differ from a regular one? >_>
  8. So I just returned from a year long hiatus from fighters, no longer completely broke. I just purchased this stick: http://www.amazon.com/Real-Arcade-Pro-V3-Playstation-3/dp/B0041SGD44/ref=sr_1_1?ie=UTF8&qid=1315989767&sr=8-1 Partly based on friend recommendations for Hori products with Sanwa parts in them, and partly because it wasn't $300 like the really good one. >_> Is this stick as good as the reviews suggest, for anyone familiar with it?
  9. Random corner combo question. In Mu's 5-2 combo in challenge mode, there's a micro-dash between the SoD and the 5B that leads into the air portion. Is that microdash needed for all of her corner combos that use j.D? I ask because it's a serious bitch to pull off ⌐_⌐
  10. So uhh... Coming back to BB after a 9 month hiatus. Is everything as improved as it seems to be for Mu? >_>
  11. Unless it's a one frame link or something else absurdly tight to time, I'm wondering... If it does indeed work, how will it be (somewhat) impractical, rather than just the new standard corner loop, assuming something superior doesn't show its face before we see CS2 (Presumably this spring)?
  12. And I guess being able to do both would be kinda OP for CS2... >_> Oh well, a man can dream.
  13. I noticed something in the new corner loop videos.... Is it just me, or does putting a Stein down in the combo sacrifice the ability to do an Omohikane ender?
  14. I know it's already done, but; Isn't that a little counter-intuitive considering AkSys' goals for Mu?
  15. So it has been confirmed that SoD loops don't work, I take it? >_>
  16. Are there any videos for the new loop ender? I'm wondering if the added damage makes up for the nerf on Omohikane minimum damage.
  17. Are there any actual videos of CS2 Mu up? I haven't been able to find any so far.
  18. Since this subforum doesn't have a combo thread, where is there a decent compilation of Valkenhayn's BnBs?
  19. Wait, does this mean that MadCatz TE's are good sticks, meaning that not everything MadCatz sells is a complete POS? Interesting... I've been shopping around for a decent stick for awhile now, and I've found plenty of deals on MadCatz TE's, but avoided them because I've never bought a MC product that wasn't terrible and defective. >_>
  20. Do we know what corner bounding looks like yet, anyway? I heard some people say it looks like CS Nu's 236C, and other people say it was more like wallstick in GG. Not sure which one to believe. >_>
  21. Another thing I meant to ask... o Her loop apparently remains the same. o 2B can't be used for relaunch, but Furu no Tsurugi is fast so it can be used as follow-up. Isn't her loop entirely dependent on using 2B for relaunch? >_>
  22. To try to clear this one up, do you mean Ame no Habakiri (214D) or Ama no Habaya (236A)? I remember the loketest changes said that Habaya was getting raised from 3 to 5 hits, and since both Habakiri and Habaya hit 3 times in CS1, I'm not sure whether I should see this as a confirmation of a loketest change or just a separate, serious buff to one of her already pretty good specials.
  23. Does that imply a direct nerf to throw damage or worsened proration on any of the normals/the throw itself, I wonder... Edit: ・j.2C - Looks like there's some recovery after she reaches ground. + 2B > 2C has been added. + Ame no Habakiri deals 5 hits, can be followed-up. 2B - 2C we already knew about. Not sure what the point of j.2C having added recovery is if the loop is, as they imply, still intact. And I'm not sure if he means Habakiri or Habaya on this one, but if he actually does mean Habakiri, isn't that a pretty big damage buff for Mu?
  24. This to infinity!
  25. Since it's already in the corner, would it be better to change 5C - 2C (After the first one) to just 6A? I'm thinking that may allow another loop, but I'm not sure about it.
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