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低姿勢

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Everything posted by 低姿勢

  1. you can combo into and out of the lighting sphere. So sweep, lighting sphere, air combo yadda yadda
  2. Ah whats the point of talking shit about some axl players you think sucked just beacuse they were going for bomber loop? Ah last I checked bomber loop has been around since X. Im sure after playing as axl that many years its almost second nature to go for it in the corner, its the first gawd damn day dude seriously.
  3. I seriously laughed out loud when Ive watched half these videos, the amount of lazyness is shocking. Could these new moves look anyworse. What a fool I was thinking slash had horrible new moves. I guess GG is trying to compete with KOF, who can make more money with the least amount of effort.
  4. Well games only been out for little over a day.. maybe people are just thinking that they are seeing things or something... when maybe its not the same.. maybe they were just timing teh combo after ride the lighting or something... Probably more concrete stuff as the days go on or something...
  5. Just a few things that seems to have changed from the last beta test.... Duck dust was weekend... ethier slower or has less range.... .... Air fireballs come out faster... Seems you might not be able to combo after air ride the lighting anymore.... Super fireball might be slower.... ah ok... And right now there only listing a FRC on the hs fireball not the slash and hs .... Hrm... So basicly... They toned him down from teh last beta test? lol ah.. ok... Good job sammy.
  6. Or maybe not... just saw a video where it didnt get a clean hit in the air... Guess its not always clean hit in the air in this one shrug...
  7. Kys big fireball doesnt seem as slow as it was in the beta tests, still slower but whatever. Also all the hits dont hit at the same time(thank god). New super is still his stand slash, but it does a ridiculous amount of damage... thats good.. I guess..
  8. judging from the videos fafnir has stayed always a clean hit if it hits in the air. Also new ky vs sol opening is horrid. If they woulda gave it some new animation it would have been cool, its like a ghetto story mode opening. sigh.... Oh well at least its new??? But honestly I was content with the old one... I dont want to wait 10 seconds for them to go through there moves everytime before a fight.. sigh...
  9. Clean hit on the hit on the riot stomp is nigh impossible to hit, as a matter of fact durning the last beta test some people supposedly were wondering if it had been takeing out all togther. And yes sol did have a air bandit revolver loop in the last beta version. Also clean hit on the fafnir was just if it hit in the air, however this doesnt include the ground slide air. But everything else basicly gave you the clean hit. Also I belive it was said sweep grand viper gives you a clean hit on jam and bridget only... But I read it all awhile ago so id have to double check on that one shrug.
  10. Ah... there is a FRC on the release of the air fireballs now, they took away the ground FRC on them and added them on the release of them.... Unless that is what your saying... Or unless this was changed in the last test... Maybe I read over it or something... But I thought it was the same.
  11. Umm I wouldnt expect to much to be changed since supposedly the game is coming out in like a week and a half but then again you never know... To lazy to translate all that, but you other random stuff ive read on boards and stuff, ky, sol, chipp, anji, slayer were all pretty weak this last beta test supposedly. Some people said ky reminded them of reload ky. Although ky is acctualy supposedly pretty fun now, its just that a lot of his fun stuff isnt good. Stun dipper didnt get all bad, stun dipper FRC combos seem to now work on everyone, you can do the shoryuken loop again with out FRC(iirc in one beta test they took it out, so you could only do it if you FRCed the javilon or whatever). 6p is one of the worst 6ps in the game now. Loses a lot. Stand hs is duckable. Duck hs also loses to a lot of stuff, as a matter of fact, its hard to beat anything with it period, its pretty one sided appernetly in the win loss ratio. Since jump p hit box is ass now, air dash s, p, s stuff doesnt really work anymore ethier. Since punch just misses. Also big dust has to be FD in the air or something. Blah ill stop there since im vauge lazy and a bastard.
  12. http://d.hatena.ne.jp/jazzaria/ Theres acctualy a lot of info right there if anyone cares... Also probably dont expect to much to change considering the game comes out in like 2 weeks or something.... If anything is changed it would probably be pretty minor...Then again the final beta test of slash ky was ..... horrendous, so maybe teh same thing could happen again.
  13. oh sorry, I didnt mean to sound positive. My main really for posting was just to say stop being idoits(most of the posts I mean), how many times does it have to be said that it isnt in the game... People just ignore posts I guess.... Also stun dipper being shorter, I dont see how that effects combos as in not missing it. Ummm id hope if you played ky you would be able to judge if its going to hit twice as a true combo or not. I mean its pretty obvious the distance. And if your close you did sweep its not rocket science. So the fact that its shorter now should really have no effect since well you shouldnt have been missing it in the first place. Only thing GOOD about it being shorter, is if it makes FRC combos easier since the FRC(at least ill assume for now)might be earlier. Thus tighter strings to get out of. More pressure... Or .... something.... Also ummm guess ill just be anal one last time before I lurk again does anyone really laugh at that stupid since of humor in the above posts? I mean its not funny, and even if it wasnt trying to be funny, doesnt anyone realize half the reason you did light saber after a FRC was for a mix up to you running in and throwing or starting a string again. So you go over there attack and hit them. It wasnt beacuse it was a overhead really..... Oh well guess my sence of humor is just that horrible....
  14. Ky might not be to bad, he just is totaly different, he has a FRC on every move he has now besides light saber, and RTL now. Its just a matter of getting use to them all, the japanese have already talked about combos like combo yadda yadda, sweep, fireball, FRC, to air combo that kinda stuff. Its unfortate but it just sounds like no ky is basicly a jobber, but with meter he at least has a ton of possiblities. Just a matter of having all that meter. Also the new FB move is supposedly good to, or well your only choice now that big fireball sucks so much ass. Anyway yea he sounds shitty, but like I said he has a frc on everything now more or less so hopefully there will be something good there....
  15. how many times do I have to say theres no more vapor thrust loop. It was gone in the first beta test they said. Everyone just reads over my posts I guess.....
  16. Hrmm yea jump dust thing might be stun raise... in some sentences though they didnt switch sentence when talking about it... so its.. confuseing. And in some they switched sentences and then went on to talk about jump dust.... Anyway ytea....
  17. Stun dipper is horrible. Harder to combo after counter hit shoryukens. Shoryuken loop is still GONE. It was never in any of the beta tests that I read so dunno why it was talked about in this thread.... jump dust stays out for about 3-4 seconds now and is supposedly pretty strong..... new move stun raise.... no explination really given for it.... Big fireball is still really slow, and the FRC is now later as well.... Air regular fireball no longer has a FRC on landing, only when it shoots out now... Big air fireball in the air ethier doesnt have a FRC anymore or its changed. Still has FRC on fast fireball, but its still slow. You can combo after air ride teh lighting now. Stand slash does the old stun again possibly. To tired to write out the bigger more in depth crapola....
  18. OMG DELTA RAY A BIG HUGE LASER BLAST ELECTRICTY THING OF DEATH..... Am I jokeing or arent I? Hrmm I shall wait till I see pics to make sure.
  19. wait eddie what......
  20. I wonder if there will be any bugs with throw breaks, say like planting a dust, then throwing a guy, theres a throw break, he breaks the throw only to then get hit by the dust and then the game explodes! that kinda stuff....
  21. Hrmm I wonder if they keep that bug in with FBs, if you will be able to do his 2 part FB with only 25% meter... Seems like you could since it goes really fast. And the meter doesnt get wasted till after its done....
  22. Hrmm I didnt even realize there was a anji vs ky match. Hrmm dang ky so shitty. Light saber looks pretty awfull, to bad he doesnt have s, f+k loop anymore, maybe you could get some random combos useing that stick to the ground bug with light sabers new properties so hed have a random set up for it. But now with no powerfull ground combos looks like that wont matter anyway shrug.
  23. slide is slower, it was slower in the other video to, it supposedly doesnt go as far anymore ethier. Also supposedly ky can acctauly chain combo to his new f+hs but only from f+p. Also suppsoedly they added a frc to his air fireball now? It already had one though, so ethier its a mistake and its stil there, or maybe now its right when it shoots out.(or even both) shrug
  24. haha omg... could sammy be anymore lazy with that lighting javelion animation? Just pause it, its his fucking knock down animation mix with his flip from shoryuken... cept its only those 2 frames oh man thats painfull....... My gawd man thats hideous. Sorry i had to repeat myself its that ugly looking.. Also his force break new move thing is just his stand slash.... looks like lazyness wins again.
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