低姿勢
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Everything posted by 低姿勢
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Why dont you try messing around with his ground ninja dash FRC. Thats first thing ill probably do when I get the game. Im sure he has some pretty fun ghetto mix ups.. Say poke string yadda yadda, then ninja dash, then FRC the hs to... -Buffer it maybe with something like41236 P+K+S so you get a immedite leaf grab when there getting ready for the come back hs. -Or do down down p+k+S to teleport on the other side of them and throw them. -after the FRC do a dust teleport to go to the other side as over head, then mix up with hs teleport as well. -Just f+k after it for overhead type mix up. -or maybe if you have meter to spare after the FRC dust teleport then FRC that to its mixs ups. Or say how much advantage do you get from it exactly? Like on block after ninja dash to hs FRC are you at the advantage? So right after stand hs/f+hs whatever to air dash string, fire punch, teleport who knows. Im sure there will be a lot of fun stuff to do with it shrug.
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Hrmm maybe it far slash only worked after air version beacuse of dust... maybe its one of those things like chipps command over head and moves like that, the higher in the air they are when there hit, the higher they bounce or something shrug.
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well ive seen a video of potemkin doing a dust combo then air potemkin buster and hitting a stand slash mid screen. So if its only one frame diff perhaps?.... Also if you have time to the machine for yourself you should try that sticking to the ground bug then trying to combo into the air potemkin buster? Like say jump s, counter hit, stand hs(to stick them back to the ground... or maybe punch, whatever would hit them in time as there sticking to it), then combo to I dunno stand p, stand s, tiger knee air potemkin buster... Maybe it would combo them since there still kinda counted as in the air, even though there being ground comboed.... or... something.. if that makes sence.
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http://jbbs.livedoor.jp/bbs/read.cgi/game/34742/1170228974/
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Oh yea is it possible to get something like air potemkin buster mid screen, then just plain ol' heat grab? Maybe on random characters like faust or something who fall wierd shrug.... Or if its been posted then neeeeeeeeeeeeeever miiiiiiiiiiiiiiiind.
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hrmm didnt i already say that air potemkin buster counted as a unblockable attack? thats why you can FD it and stuff. So stuff like f+p, then if they air block it, its hard to be cheap and then jump up air potemkin buster... Hrmm maybe i forgot to write that shrug...
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Ah are you sure it scales a lot cuz in all the videos ive seen just looping a 2-3 grand vipers EASILY does half life, and then more with the combo after it.
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Random thought... Since sidewinder clean hit is higher now. Is it possible to get block strings with it for more of a advantage off attacks now? So say can you jump in with side winder, and can you now get the clean hit on standing gaurd, where as before I belive you could only clean hit a blocking air opponent.. But is it at all possible perhaps for maybe clean hit on block for standing? that might make for something wierd... perhaps...
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and why cant you? You can jump install fireballs etc etc... Why would there be one random move in the game that just doenst allow you to jump install it.
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Random thought... since you can cancle run gaurd with her alpha counters now, what happens if you jump install the run gaurd and then alpha counter? Do the alpha counters get air properties.. Say you run gaurd to run alpha coutner then your hit out of it, can you then tech the hit? Since the game counts you as in the air? Or do that new super jump alpha counter, if it hits will the game allow you to go for random RC mix ups or combos? Or does it not carry over....
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sorry I dun save links or videos really for that matter. Just go to that one ggxxbbs site and be on the look out or whatever. A lot of random videos only get posted there.
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Ah wasnt there videos when the game first came out of abas stuff? Im pretty sure there was aba specific video of her comboing it at least on light characters one after another.
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Ah... You power dunk, you land then you air dash to combo. No RC. And yes grand viper loop just keep doing it over and over again. No idea if it takes timeing or not as of course I havnt played the game. But it does a lot of damage for what it is in the videos ive seen of it.
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Just to say I belive I read awhile ago that air dash combos after power dunk are at least confirmed against johnny.. havnt read anything about potemkin and others that youd think would be obvious... But IIRC I did see it posted vs johnny. Also maybe old by now but you can loop grand vipers as well. EDIT: oh yea just to say thankfully, unlike power dunk loops, grand viper loop acctualy does damage thank god lol.
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ah... you can not IB out of the potemkin loop. Havnt i said that before? But no one listens to me I guess... Also this is old stuff... Were people just skipping over all teh potemkin videos when thje game first came out or something?
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sorry I dont save links shrug. And it wasnt at a site, a lot of videos only get posted on bbs etc. There not really on sites it self in a sence shrug...
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Ah I havnt watched the video but if its what I think it is, why would it be too situtional? Its basicly a much more powerfull version of old stuff like jump kick/p dust then throw when you land. Since you can cancle into ex jump dust with say a HS which of course does more stuff which would make it harder to escape, and add to the fact that EX jump dust doesnt go away when kys hit, so mashing on jab or even throwing ky himself doesnt make it go away, unlike the regular jump dust. So its much more powerfull and of course the fact you'll be able to combo after it when you throw. So yea seems like a pretty viable strat to me... Again I didnt watch the video though... So if this isnt what your talking about then neeeeeeeeeeeeeeeeevermind.
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I dunno, I didnt play slash enough, so I cant comment on that... However I will say there are certain instances were you can ground throw a character out of something and air throw them even though there in the same position shrug. However when you ground throw the character randomly they fly away off the screen whatever shruuuuuuuuug. Never could figure out why sometimes the ground throw carries out normaly, and sometmes they fly away when there grabbed on the ground. Just seems random. Anyway so umm yea anyway no idea about abas throw stuff shrug.
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Ah yea thats what I was trying to say..... So jump slash counter hit, then something to stick them back to the ground... even though you can ground combo them then game still counts them as in the air, so then maybe you could chain combo them for awhile then do a JCable move, to tiger knee air potemkin buster, then something like p, s, heat grab thing or whatever for a wacky combo. Or something to that exstent.
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Random thoughts for glitchy buggy combos.... I wonder if possible vs a taller character like justice if you could do something like stand slash, tiger knee air potemkin buster, to combo. Something to that exstent, that would be pretty wacky. Or if you have to be in the air im sure you could probably do something with that bounce stick to ground bug, say a set up ala slayer like jump slash counter hit hs, land combo yadda yadda stand slash tiger knee potemkin buster, to combo. Maybe something like that?
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O yea since seems theres a trend of air move FRCs reseting jump stuff like ky andjohnny maybe sols does as well now? So if you do BR FRC loop maybe assuming that resets his jump like ky and johnny you could probably get some pretty crazy combos... Of course.. thats if it does.
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Random thought, maybe after power dunk on larger characters when there on the ground like faust, potemkin, baiken etc you can get a air dash slash, dust/hs then combo or something to that exstent? So hitting mid screen power dunks would acctualy be easier to combo after maybe. Id be pretty suprised if it didnt work at least on potemkin, considering theres been videos of sol getting power dunk loops on him. So I would think it would be pretty plausiable.
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yea got that much however unfortantly i could never find it to dl... though isnt it from ryukoku though.. hrmm maybe thats why i cant find it cuz im spelling it wrong...
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FRC air fireballs apperently reset your jump now, so you can do air dash s, hs air fireball FRC air dash slash hs etc etc. For example...