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Everything posted by Sakaku
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Some guys of the german FGC. Gonna send you a link via PM
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Nah not really, we meet up every ~2 months.
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There'll be a ASW gathering this weekend in Düsseldorf, should be about 2 hours away from you. Maybe you can make it there~
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Saarbrücken, capital of the smallest federal state in Germany or so I've heard.
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We have an EU thread? Damn, I didn't know that! PSN: Sakaku- Germany
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@kotokot and Polka: What colors do you use? @Minutes: I didn't add the first combo because it's mostly practical until the ender, which is basically only super into pinkgrab. @gamester: Also only added one combo, the other 2 aren't too impractical if you leave out the TD ender. If both of you think these combos should definitely be in or that I've missed something that makes them look crazy, feel free to tell me.
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Character loyalty at its best.
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Yeah that screen was a bit unfortunate, haha. This should also make j.C cross-up in the corner very easy to do, and maybe IOHs too - not that they are hard or anything ...
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From the OP: TBH I didn't think so many people would contribute, might as well make it a little longer.
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@TD: The wind directions as seen in these videos have a strange angle. Basically the wind direction always alligns to where Rachel and her opponent are on the screen, making it seem like a universal homing direction. http://www.abload.de/img/2mrux6.png http://www.abload.de/img/3fiu7w.png
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As long as it looks swag or impractical everything is fine, it doesn't have to deal much damage or anything.
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BBL w/ Overdrive is extremely good in terms of damage. He went from 2,6k to 4,7k using 2 BBLs in overdrive with 1 pole. http://www.youtube.com/watch?feature=player_detailpage&v=RGfNuMKzwIE#t=11548s CH 6A > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B Yay for good midscreen combos, finally. But 2758 for all that seems a bit poor. Corner carry is very good nonetheless. A bit further in the video.. CH 6A > 5B > jc > j.B > j.C > 2D > jc > j.2C [lvl2] > 236B > j.C > j.C > j.214C > BBL > 214B > 4B ~214A 2,1k before the BBL, 2,8k afterwards. I don't even know how he managed to land aoniku combo.
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[12/02/2012] Hakumen vs Rachel [12/02/2012] Jin vs Rachel http://www.youtube.com/watch?feature=player_detailpage&v=RGfNuMKzwIE#t=11795s FC 5C seems to make the opponent twirl like in CT/CS1..?
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We should be able to do BBL > 4B > frog as long as BBL fully hits. But uh, when exactly can they tech after 4B ground bounce? And have they adjusted BBLs hitbox so it hits 6 times on all characters? And Nu obviously was too weak compared to Rachel's zoning, that DP totally makes up for it.
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[11/28/2012] Rachel (Hamu) vs Taokaka (ESP) -> lvl3 j.2C isn' dead v: [11/28/2012] Platinum (Hasshi) vs Rachel (Hamu) [11/28/2012] Rachel (Momoiro) vs Arakune (Hiyoko) [11/28/2012] Rachel (Momoiro) vs Tager (Shungiku) [11/28/2012] Rachel (Momoiro) vs Platinum (Ramu) [11/28/2012] Rachel (Momoiro) vs Makoto (Matsu) [11/28/2012] Rachel (Momoiro) vs Hazama (Kyarochasan) [11/28/2012] Rachel (Momoiro) vs Azrael (ESP) [11/28/2012] Rachel (Momoiro) vs Nu (Rio) Very good matches, Momoiro. And then, Nu happened. [11/28/2012] Rachel vs Ragna [11/28/2012] Rachel vs Tager [11/28/2012] Rachel vs Noel
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Mix-ups and setups are fine too as long as they are not too basic. See TD's CSEX combo video for example, he came up with some crazy stuff like corner cross-up j. C Oh and btw it's not restricted by one combo per person, you can post as many as you want (well, maybe not more than 6 or 7 lol).
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I was gonna record my last CSEX combo video in some weeks but then I realised how awesome it would be if we, the Rachel fellows, made a community combo video full of swag and impractical stuff to say farewell to CS. If you want to participate, simply write your combo in this thread, including your color and, if needed, additional information explaining how to land a certain part in that combo. A sample video of the combo would also be nice, but isn't a necessity. You can also write down the character the combo should be performed on if you want to. As far as recording and editing goes, I'm going to do all that. Once there are enough combos to fill out ~4-5 minutes, I'm going to put everything together and upload it to yt. With that being said, let's go and find some awesome combos! Rachel colors Rachel DLC colors Quick example: Combo: 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > j.1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B Info: Delay the j.1D in order to hit with 5CC as low as possible in order to make george connect. Color: Rachel DLC row 1 color 1 Opponent: Jin Video: desu Player list Sakaku Color: Rachel DLC row 1 color 1 (hatsune miku) Combo: FC 5C > 236A > (dash) > 5B > 5CD > 236C > 5B > j.C > 2D > jc > j.2C [lvl2] > j.214A > j.1D > (land) > 5CC > 236C > (frog hits) > (dash) > 4B > 5B > j.C > 2D > jc > j.2C [lvl2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > 3C > 214C > (frog) > 236A > 3C > 214C > 3C Info: Fullscreen away Opponent: Valk Combo: FC 5C > 236A > (dash) > [5B > j.2CD > 236A > (dash)] x2 > 3C > 236B > ? Sindelian Color: Row 2, column 1 (Yellow/Black dress, orange) Combo: 5b > 5c+d> 3c > BADEN > sj.8d > j.Clobelia > j.4d > j.2c(lvl3) > (land) frog > 3c > sword iris> Alobelia > 3c > sword iris > 5b > j.C > 2d > dj.2c(lvl2) > j.frog > j.1d > (land) 5cc > (dash) > sword iris > 3c > pumpkin oki Video: http://www.youtube.com/watch?v=RvWHNAPqlyk&list=UU2i81YrGEQQRKU7AMBTZxbg&index=2&feature=plcp Opponent: Anyone on whom 3c>Baden works on Combo: j.C (counter) > 5b > j.C > 2d > dj.2c(lvl2) > j.frog > j.1d > (land) 5cc > (dash) 39(super jump) > (double jump) > j.2c > 5b > j.C > 2d > dj.2c(lvl2) > j.frog > j.1d > (land) 5cc > Clobelia > (dash) > sword iris > 3c > pumpkin oki samthegreat Color: DLC 3rd (Mazo hime) Combo: 5C FC > 236B > dash 5B > j.[C] > 5D > j.C > 2D > 9jc > j.2C (lvl2) > BBL > backstep > 236A > dash 5B > sj.[C] > j.C > dj.2C > 214C > j.2C (lvl2) > BBL > 214A > 5C(w)C > 236A > (frog) > dash 3C > 214C > 3C > 214B Opponent: Jin 5CD > 3C > BBL > sj.8D > j.2C (lvl 3) > 214A > dash 5CC > 236A > (frog) > 236A > dash 3C(3) > 236B > 5B > {j.C > 2D > 9jc > j.C} x2 > BBL > 214A > 5CC > 236A > (frog) > 236A > dash 3CD(3) > BBL > 2C or 3C+pumpkin Color: Rin hime (that's his combo) Opponent: Done on Jin but I'll try to be more original ---------------------------------------------------------------------------- Color: Slayer DLC Combo: 3C>pumpkin / 6C > j.214A > 3D > 5B > 6BD > astral > 4D > 7D Opponent: Litchi Tari Color: Default Combo: 5B > 6BD > 6C > j.C > 5BB + 5D > 5CC > 214A > dash 5B > j.B > jc 8D > j.2CD (lvl 3) > 236A > 5CC > dash 3C (1 hit) > 214C > j.2C > 2A (whiff) into throw Video: http://www.youtube.com/watch?v=oBDbTJuNDfk Combo: corner crossup j.C1D > 3C > BBL > jump towards opponent, 8D > j.3DC (lvl 3) > 214A > 5CC > 236A > 236A > 5CC > dash 3C (1 hit) > 214C > dash 3C (2 hits) > 214A oki Video: http://www.youtube.com/watch?v=zqZW27-Pq4U Combo: 5B > 5CDC > 214A > 5B > forward jump j.B > jc (double-jump upwards) 8D > j.2DC (lvl3) > 236A > 5CC > 214A > dash 3C (3 hits) > 236A > dash 3C (2 hits) > BBL > hj 8D > j.2C (lvl 3) > 5CC > 214A oki Video: http://www.youtube.com/watch?v=WtqJWOENL-E kotokot Color: DLC color 4 (white-pink) Combo: 5C FC > 236A > 665B > 214C > 665C > 236B > 665A/B > windless j.2C lv2/bounce->frog/etc Combo: 5C FC > 3C > 9D > 5B > j.C > 3D > j.2C lv2 > frog stuff or 2A > 5C(w)C > 236B(corner) or 5C>236B>665B Combo: 663C > 236B > 665A > 5B > windless j.2C lv2 > 236B > j.C > j.C > 214C > BBL Opponent: Jin Combo: 663C > 236B/C > 665A > j.C > j.2C lv2 > 236B > j.C > j.C > j.214C > BBL > etc Polka Color: ? Combo: 5B 5CD 3[C] 8D 5B j.C 2D j.2C (level 2) 214A 1D land 5CC C cannon (george activates) dash 3C sword iris dash 6A BBL sj.8D j.2C (level 3) land 214A 5CC 236A (george activates) dash 6A BBL 5CC pumpkin Minutes/Streetwalking Color: row 1 color 6 (all blue) Combo: 214A > dash > 214B > sj8D > 3Dj.2C[lv2] > 222B > (frog) > (wait) > 2D > 7D > (astral hits) Opponent: Ragna gamester Color: Default Combo: 4B CH > 5CC > 236B > Dash > 4B > 5B > (6A) > BBL > 214A > 236A > Frog activates > Dash > 5CC > 214B Opponent: Ragna KoopaDoopa Color: Slayer Combo: 214A > Dash FC 5C > (frog hits) > 236A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214B > 5B > sj.C > 2D > jc > j.2C [lvl 2] > j.214A > 3D > Dash 3C > TD > (pumpkin & frog hits) > 3C > 214B Opponent: Tager shishiwawa Color: ? 5b > 5c > 3cd(3hits) > BBL > SJ8d > j.236c > 4d > j.2c(lv.3) > 214a > 5cc(2hits) > 236a > 6c > 8d > j.c > JC > j.2c(lv.1) > j.214c > j.2c(lv.2) > BBL > SJ8d > j.236a(whiff) > j.2c(lv.3) > j.236c(whiff) > 3c(3hits) > BBL > 214a > j.2c(lv.1) > j.214b (Damage is around 7.3k) Requires: -5 winds (gains 1 mid combo) -150 heat (builds 50 mid combo) Position: -your back at the corner Dummy: -Bang I tried to reach the max damage i can get off a 5b starter without using gold bursts and make the combo CSEX Rachel exclusive. I dont know how to record or upload a vid, luckily i got help from my good friend lolokoa Here's a sample vid. :D https://dl.dropbox.com/u/71101249/Shishiwawa_RC_CSX_Combo.mp4 TD Color: Red one Combo: midscreen 6a(CH) dash 5b j.c2d dj,2c(lv2) j.214a1d 5cc 236c (frog hits) 2366c daaaash 6a bbl (both poles should hit) sj.8d j.2c2d(lv3) 214a walk back 3c(2) 236a x 2 (frog hits) dash 3c bbl sj.8d j.2c(lv.3) 214a walk back 5cc delay 236a x 2 (frog hits) dash 3c(1) 214c 3c pumpkin Opponent: Bang Hakase/calendula Hakase_RC_Combo_001 Midscreen 100 Heat 5B>5CC>TD (LV3)> sj 5D > [Cross-up] air Lobe B > LV3 J.2C [Fatal] > air Lobe A >8D > [Land] Dash > 5C [Whiff] + C [Connects] > BBL Notes#1: The super jump here is pretty tricky since 23698+D works on my part, this gives you a nice arc that will enable you to cross-up on your opponent. Hakase_RC_Combo_002 Midscreen 100 Heat 5C [CH Fatal] > Lobe B > 5B > 5D > J.B > J.C > 2D > jc > LV2 J.2C [bound] > [Land] BBL > sj > 8D > air Lobe A [whiff] >LV3 J.2C [Fatal] > frog > 5C [Whiff] + C [Connects] > [Frog Connects] > Lobe A > Dash > 6C > J.C > air Iris > sj > 8D > air Lobe A [whiff] >LV3 J.2C [Fatal] > frog > 5C [Whiff] + C [Connects] > [Frog Connects] > Lobe A > Dash > 3C > Iris > Pumpkin Hakase_RC_Combo_003 Midscreen 100 Heat 6B [CH Wall bounce] > Lobe A > 4D > 5B > jc > J.C > 2D > LV2 J.2C [bound] > [Land] 7D > BBL > Walk Back > Frog > Walk Forward > 2C > [Frog hits] > Dash > 5CC > TD (LV3) > sj 5D > [Cross-up] air Lobe A > LV3 J.2C [Fatal] > [Land] > 5C [Whiff] + C [Connects] > Iris Notes#2: Lobe A will prevent you from being blown backward as you try to pull your opponent by 4+D. Hakase_RC_Combo_004 Midscreen 100 Heat 5B > 5C > 3C [1 hit] > BBL > Frog > Dash > [Frog hits] sj > air Lobe B > LV3 J.2C [Fatal] > [Land] > Dash > 5C [Whiff] + C [Connects] > 3C+D [Whiff] > 5B > jc > J.B > J.C > 2D > jc > LV2 J.2C [bound] > [Land] > BBL > Frog > 5C [Whiff] + C [Connects] > [Frog Hits ] > Lobe A > Dash > 3C > Iris > Pumpkin Notes#3: There needs to be a slight delay when doing the 5CC when the frog connects. The idea is to let you gain 3 wind stock so that you'll be able to do a LV3 TD after the umbrella blowback. http://www.mediafire.com/?9rj8qtk1d3bj14u
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If a bat makes contact with the opponent the wind effects become stronger. 22A for vertical wind and 22B for horizontal wind. Rachel DLC palettes Apparently, 2nd row 2nd palette is Homura color. I don't know what to think of this, doesn't look like Homura to me. Miku palette being gone makes me sad though. Woa, that's insane. This will make her throw combos stronger I think. Maybe 214A 3C works if they really float that high. Seems like Lotus is used to make Rachel spend less wind for combos, her corner carry ability is so scary too. They start to become more useful from day to day. I can't wait to see more Lotus usage now.
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Dat lotus effect, #2 Now when using 6CD, I wonder if we even need more than one wind for a fullscreen corner carry with lotus.
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Yeah multiple lotuses are still in the final version. http://www.youtube.com/watch?v=snExQuqJvQk&feature=player_detailpage#t=1227s Though they are only visible for about one second, the Litchi kills one Lotus somehow and the other 2 disappear as well. NVM only one will fly around the opponent. Effects should stack.. Unless there is still a hidden tech the jps haven't discovered. But I can't really imagine how that would look. One bat launched the opponent already pretty high in the air after 3C 8D, with 3 bats it should send them offscreen, lol. Speaking of which, it would be interesting if you were able to combine A and B lotus. Bullying Tager/Ragna with 3D all day~
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So OD boosts her damage? Setting up a 3 pole BBL shouldn't be too hard either. We can place 2 rods with one combo + frog oki (one with 6A > 236A > 6A stuff; 3C 214A [opponent techs] 5B 236A) and get the 3rd with the next combo we are going to land. Also, midscreen combo route might be [...] lvl2 j.2C > (5B) > 6A > 236A > (dash) > 5B > air combo. Reference. That was also a sick way to land a random lvl2 j.2C. I'm starting to lose interested in Lotus. It's time people figure out what it does, and it better be good because as things are right now, she doesn't even seem to need it.
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Well, considering you have to barrier to block a CT in the first place, they should be.
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Saw some 3,7k corner combo using crush trigger. Starter was either 2B or 5B, I assume it was 5B. Also, 6B is still jump cancelable on block and hit~~ But now it wallsticks on CH, so a fullscreen dash shouldn't be possible anymore. Seems like we have to use wind and IAD to follow up afterwards. Also, her new AH is ridiculous now. I mean.. what in the world? @Tari In a nutshell: *6A no longer floats on grounded hit *6B is jc-able again *4B ground bounces; new main combo tool *Lobelias bounce of the wall *j.236A sends them fullscreen, allowing for more traps to setup *j.236B and j.236C knock down *236B and 236C don't launch anymore *lvl2 j.2C 236B j.C j.C 214C isn't possible anymore. But some Rachel was doing lvl2 j.2C 236B j.C 214C against Arakune, so it might be charspecific now. *Frog meter recovery is terrible *It's still unknown what Lotus exactly does, same with OD (?) *Crush trigger knocks them down. Enough untechable time to relaunch with 5B. *Instant overhead works on Rachel Hazama and Litchi (I bet it works on Noel too but we haven't seen any footage of it)!! *New corner combo path right now is 5B > 5CDC > 6A > (236A > 6A) > 4B > 5CC > 214B > 3C 214A. Can be extened with the use of crush trigger. *After lvl2 j.2C (dash) 6A CT/4B is possible midscreen. *wind regen seems to be changed (not too sure about this) *bunch of combos ,more combos *Throw into astral works. Comboing into astral in general seems to be very easy now (see video above) Might've forgotten something.
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[11/24/2012] Rachel vs Noel [11/25/2012] Tager (The_Pooh) vs Rachel (Zero) (Round 3) [11/25/2012] Carl (Nagakura) vs Rachel (Zero) [11/25/2012] Jin (Toshi Haru) vs Rachel (Zero) [11/25/2012] Hazama (Jin-san) vs Rachel (Zero) [11/25/2012] Rachel (Zero) vs Taokaka (Tsujikawa) [11/25/2012] Azreal vs Rachel (Kure Hane) [11/25/2012] Rachel (Kure Hane) vs Ragna
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Corner combos 0 Wind Normal Starters 5B > 5CC > (dash) > 5B > 6A > 236A > 6A > 4B > 3C (3076 damage, 22 heat, 1 wind) 4B > 5A(1) > 6A > 236A > 6A > 4B > 3C (1964 damage, 14 heat, 1½ wind) Special Starters (frog) > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > (dash) > 3C (2543 damage, 18 heat, 2 wind) 214C > 6A > 236A > 6A > 4B > 5CC > 214B > (dash) > 3C (2174 damage, 19 heat, 2 wind) Throw Starters (throw) > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2654 damage, 19 heat, 2 wind) 1 Wind Normal Starters 5B > 5CDC > 5B > 6A > 236A > 6A > 4B > 3C (3076 damage, 22 heat, 1 wind) j.A > j.B > 5B > 5CDC > 5B > 6A > 236A > 6A > 4B > 3C (2016 damage, 15 heat, 1 wind) CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C (??? damage, ? heat) Special Starters (frog) > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2864 damage, 20 heat, 2 wind) 214C > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2448 damage, 17 heat, 2 wind) Throw Starters (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 2A(w) > 5C(w)C ~frog oki (??? damage, ? heat) 2 Wind Normal Starters (2B >) 5B > 5CDC > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 3C (3462 damage, 26 heat, 1 wind) Special Starters (frog) > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (3013 damage, 21 heat, 2 wind) 214C > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2638 damage, 18 heat, 2 wind) Throw Starters [*]- 3 wind Normal Starters [*](2B >) 5B > 5CDC > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 3C (3740 damage, 26 heat, 1 wind) Special Starters [*]- Throw Starters 4 wind Normal Starters [*]- Special Starters [*]- Throw Starters [*]- [*]-