Jump to content
Dustloop Forums

Sakaku

Moderators
  • Posts

    515
  • Joined

  • Last visited

Everything posted by Sakaku

  1. Corner carry combos 0 Wind Normal Starters - Special Starters - Throw Starters - 1 Wind Normal Starters - Special Starters - Throw Starters - 2 Wind Normal Starters - Special Starters - Throw Starters [*]- 3 wind Normal Starters [*]- Special Starters [*]- Throw Starters 4 wind Normal Starters [*]- Special Starters [*]- Throw Starters [*]- [*]-
  2. Midscreen combos 0 Wind Normal Starters 5B > 3C (907 damage, 6 heat) CH 6A > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2355 damage, 16 heat, 2 wind) 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.C > j.236A (1712 damage, 12 heat) 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.2C (1811 damage, 13 heat) CH 6B > (dash) 5B > j.B > j.C > jc j.B > j.C > j.236A (1946 damage, 13 heat) CH 2C > AH (death) 4B > 5A > 5B > sj.B > j.C > jc > jB > j.C > j.236A (1811 damage, 13 heat) CH j.C > (land) > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2502 damage, 17 heat, 2 wind) CH j.C > (land) > (dash) > 6A > 4B > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2602 damage, 18 heat, 2 wind) Special Starters (frog) > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2484 damage, 17 heat, 2 wind) (frog) > 5B > sj.B >j.A > j.B > j.C > jc > j.2C (1728 damage, 12 heat) 214C > (dash) > 6A > 4B > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2281 damage, 16 heat, 2 wind) Throw Starters - 1 Wind Normal Starters 5B > 5CD > 3C (1501 damage, 10 heat) 5B > 5CD > 3C > AH (death) CH 2C > 2D > sj.B > j.C > jc > j.B > j.C > j.236A (1753 damage, 12 heat) 4B > 7D > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2312 damage, 16 heat, 1 wind) Special Starters - Throw Starters (throw) > 7D > (dash) > 5B > 6A > 236A > (dash)> 3C(1) > 214C > (dash) > 5CC (2453 damage, 17 heat, 1½ wind) (throw) > 7D > (dash) > 5B > 6A > 4B > (dash) > 5CC (2354 damage, 16 heat, 1 wind) (throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A (2176 damage, 15 heat) (throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C (2048 damage, 14 heat) (airthrow) > 3D > 5B > 5A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2853 damage, 20 heat, 1 wind) 2 Wind Normal Starters 5B > 5C > 3C > 8D > (dash) > 6A > 4B > (dash) > 5CC (2805 damage, 20 heat, ½ wind) 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C jc > j.B > j.C > j.236A (2726 damage, 19 heat) 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki (2564 damage, 18 heat) 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B (2622 damage, 18 heat, 1 wind) CH 6A > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B (2814 damage, 20 heat, 2 wind) Special Starters - Throw Starters [*]- 3 wind Normal Starters [*]- Special Starters [*]- Throw Starters 4 wind Normal Starters [*]- Special Starters [*]- Throw Starters [*]- [*]-
  3. Table of contents 1. Overview 2. Midscreen combos 3. Corner combos Notes (additional requirements) Combo notation (damage, heat gain, wind gain) [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DM Damage HG Heat Gain % Text Challenge Mode Combo Text Input Replaceable BBL Baden Baden Lily (631246C) air BBL air Baden Baden Lily (j.631246C) (frog) George activates (w) Whiff [/table] [/table] 1. Information Feel free to contribute. You may want to add as much additional information as possible (damage, heat, wind regain). Two or more combos listed without paragraphs imply variations. It's recommended to use the combo listed first unless stated otherwise. Don't summon air pumpkin after a j.2C ender if you are low on wind. If you decide not to do pumpkin oki after j.2C, cancel it into 2A(w) to make the landing safe. A combo starting with (frog) means the combo begins either with the activation of George or any hits from Rachel that lead into George activation. Any combo leading into j.C > 2D > jc > j.2C [lvl 2] > BBL can also be done with j.C > 2D > jc > j.C > (land) > BBL If you are close to your opponent you can always add 6B between 5B > 5CD. Any combo started on an airborne opponent with 6A can also be started with CH 6A > (additional dash). A combo started with 6A always assumes you hit your opponent midair unless stated otherwise. You can always extend your combo by adding a second BBL, though it is not recommended unless you are going for the kill. Shoutouts to Kurushii for the header and TD for some combos! 1.1 Combo videos 1.2 Combo route guide *WIP*
  4. Throw is special cancelable, and we can even combo a midscreen throw into astral, derp. @TD: She doesn't really consume much wind, especially in the corner. She also stays on the ground too in corner combos so it's really good for wind regen and we get pumpkin + frog oki. I don't see where this is bad. Concering midscreen combos, right now we don't have much for wind regeneration with 3C SMP but there are still some things we don't know (lotus, use of OD?), I'm confident enough the jps will find something. Also, Rachel's crushtrigger doesn't bounce. It knocks them down, allowing for a 5B relaunch. On a stream Rachel did [...] 3C > 8D > (dash) > 6A > crush trigger for a knockdown and relaunched the opponent with 5B into BBL. Damage wasn't good though, and we lose 75 meter too. edit: http://youtu.be/F7hzAELGSM0 Sorry for all the coughing, I'm ill at the moment. x:
  5. It was streamed via Ustream, but I recorded it with shaky handycam. I can upload it to yt if you want.
  6. Lots of Jager Rachel on today's Kouhatsu stream, haven't seen anything new except of combos though. [midscreen] 5B > 5CD > 8D > 3C > 5B > 6A > [crush trigger] (knocks the opponent down) > 5B > j.C > 2D > jc > j.C > BBL wasn't doing that much damage, but the starter was 2AA so it's not surprising. [corner] 3[C] > 8D > 5B > j.C > 2D > j.2C > [lvl2] > 4B > 5CC> 6A > double BBL (4381) [corner] winded pumpkin > 2B > 5B > 3C > 8D > (dash) > 6A > 4C > 5CC > 214B > 3C(1) > 214A (1836) pumpkin and frog oki, yay. [corner] backthrow into corner > 5B > 6A > 236A > (dash) > 6A > 4C > 5CC (whiffs the 5CC, combodrop) (2222) [corner w/ pole] 2B > 5B > 5C > 214C > (dash) > 5B > 6A > 236A > 6A > 4C > 5CC > 214B > 3C(1) > 214A (2635) > Same combo does 3k starting from 5B [near corner] 5B > 5CD > 3[C] > (dash) > 5B > j.C > 2D > j.2C [lvl2] > j.214B > (dash) > 6A > 4B > (dash) > 5CC (whiffs the 5CC, combodrop) (3???) [corner] 5B > 5CDC > 214A > 5B > 6A > 236A > 2B > 5B > (frog) > 4B > 3C > 214B (3???) > combo did 2,9k starting from 2B
  7. @samthegreat: You should rather check how much damage the combo does up to BBL. Repeat proration of 3C fucks the 3C > frog > 236A part up anyways. This is only theory but I imagine stuff like 5B > 5CD > 3C > 8D > j.C > j.2D > j.C > BBL > 214A > 4B > 5B > (frog) > 236A > 236A > (dash) > 3C > 214B could work. Gonna make a combo thread later so we don't have to combo theory here.
  8. http://www.youtube.com/watch?v=snExQuqJvQk&feature=player_detailpage#t=1227s This looks like Litchi hits one bat and the other two disappear as well. So.. they can simply attack the bats to make them go away? Or does Litchi hit Rachel? Can't really see it clearly. But even then that wouldn't make sense because in one video against Hakumen they still are floating around him when he combos Rachel. IOH also seems to work on Rachel and I see now reason why it shouldn't work on Noel when it works on Litchi who has arguably a smaller crouchbox than Noel. Random day 1 combos nobody cares about: (midscreen) 5B > 5C > 3C > 8D > 5B > j.C > j.2D > j.C > BBL > frog > 3C[sMP] > 236A (Ragna / 3374) (midscreen) 3C > 8D > 5B > j.2C [lvl2] > 236B > j.C > j.214C > BBL (Arakune / 27?1) (midscreen) 4B > OD > 5B > 6A > (bluebeat) 236A > (dash) > 5B > j.C > j.2D > j.C > (Litchi / 2106) (midscreen) 5A(2) > 5B > 5CD > 3C > 8D > 6A > 4B > 236A (Rachel / 2184) (corner) pumpkin > 5B > 2B > 5B > 5CDC > 5B > 6A > 236A > ?? (Arakune / 26??) (corner) j.A > j.B > (dash) > 5B > 236A > RC > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > pumpkin (Arakune / ????) (corner) Grab > 5B > 6A > 236A > 3C > 214B (Rachel / 2111) (corner) Grab > 5B > 6A > 236A > 6A > 4B > 214A (Rachel / 2322?) (corner) Grab > 5B > 6A > 236A > 6A > 4B > (dash) > 3C(1) > 214C > 6A > BBL (Rachel / 3079) (corner) j.B > (dash) > 2A > 5B > 5CDC > 5B > 6A > 236A > 6A > 4B (Rachel / 2179)
  9. Sweet, this makes the Litchi MU much more enjoyable. It's probably safe to assume j.a's hitbox was buffed then. Still no word on how lotus works? I'm really desperate to see this move in action.
  10. Watching some Rachel play right now. Seems like Rachel still can move after all TD projectiles came out. Lotus stays even after Rachel gets combo'd. j.236B knocks down (can tech immediately after touching the ground) Kerokero combo still works. j.C j.236A floats the opponent at the other side of the screen 2C hitbox seems to be worse instant overhead on Hazama seems to work combos: A corner combo I've seen was something like 5B > 5CDC > 6A > 236A > 4B > 3C iirc. 3C > 214C > 6A > 4B works lvl2 j.2C 236B j.C j.214C seems to work against Arakune (char specific ?) DAT COLOR
  11. Thanks for taking this part over, gamester. You're definitely a great help. Let's finish this thread with some great Dora trolling vs N-O FT10. Playlist: Dora (Bang) vs N-O (Rachel) FT10 [11/20/2012] Dora (Bang) vs N-O (Rachel) [11/20/2012] Dora (Bang) vs N-O (Rachel) [11/20/2012] Dora (Bang) vs N-O (Rachel) [11/20/2012] Dora (Bang) vs N-O (Rachel) [11/20/2012] Dora (Bang) vs N-O (Rachel) I'm going to update the thread in the next few months, I'm sorry that I haven't done it earlier.
  12. Remember when someone on JBBS said that Rachel gets 8k off of her overhead in extend? I suppose it's 3[C]. In one of these Loketest vids Rachel did this 3[C] 8D loop in the corner with 2 or 3 reps, that looked like 3[C]. Also, someone said 3C repeat prorates? 3[C] 3C is possible in extend, but it's not that practical or useful. Other than that, I really like these changes, especially the Lobelia wallbounce. Having more poles for BBL sounds pretty neat.
  13. Clannad cast (Tomoya, Nagisa, Sunohara, Kyou, Fuuko, Kotomi and Tomoyo) Haruhi Yukiko Yuri (Angel Beats!) Yukiko
  14. Did one 2 weeks ago, but haven't really put much effort into it.
  15. Thanks Chii for translating! And here we go, first loketest vid: http://www.youtube.com/watch?v=5UwzUcbep8E&feature=plcp Watching this confirms: - B lobelia sending them further away and making the j.C follow-up impossible - j.236A lobelia has a different angle (travels further) and also sends them further away. May be universal? That means whenever we have to finish with j.C > j.236A, we get more breathing room to summon things, I like that. No use of the new moves. >:
  16. Wall of text incoming.. 空中カエルコン 投げから余裕でした。問題なくできそう OD 常時風回復速度が最高速度に 空中では回復しません。聞いた話だと発生時の暗転中に無敵があるようでそこで大技を空振らせて 5A>~>3Cカボチャで相手にビシバシカボチャ当てつつ優雅にカエル置いて~なんてことができるかも キャンセルクラッシュトリガー ガトからCTやってみたけど一応キャンセル?になってるのかもしれない。スムーズには出た でもCTの発生自体クッソ遅い 基本ガト 5B>2B>5B   OK   >3C、jc、6C OK 5C>3C、6C   OK ぐあああガト4B忘れました 今までとあんま変わらないです    高速中段 JA中段健在。F式余裕でした 3C関連(対ノエルやロベリア) 運よく対ノエルができたけど3Cは2hitのまま。攻撃判定は変わってないと思います 3C>BorCロベ>5Aは正直キッツい。前述の通り3方向に飛ぶ(落ちる)ので拾いがかなりシビア ちなみに中央はまずできないと思うます 4Bの挙動(hit時) バウンドします。他ゲーでごめんだけどスレイヤーの5HSを空中で当てたようなバウンド 地上で4Bを当ててもこのバウンドになる で、面白いのが4Bを当てた高さによって相手のバウンドも変わる なのでAロタのとこで書いた 3C>8D で浮かせたら高めで4B当てるとバウンドした後5Bで拾えるくらい弾む。 受身不能もなかなかある感じで夢が広がります J2C関連(中段かは調べられry) jc不可、空中必殺技キャンセル可、地上通常技キャンセル可 発生が体感かなーり遅い、というか重い。ほんの少し下に降り始めた頃にやっと判定が出る感じ? 全体的な挙動(ゲームスピード、ヒットストップ、コマンド) ゲームズピード速い速いと聞いていたけどどうだろう。全体的に歩きがめちゃくちゃ遅い(他キャラも)と感じた 歩いて位置調整しようとしてもなんかまだるっこしい感覚 ヒットストップはシャープになった。で空中でhitしたりすると相手がすぐ落ちちゃう感じ。重力しゅごい ひとつコマンドで気になったのがアストラル試してないんだけどカレンデュラのコマンドって変わってなければ222Bでしょ はいはいBロータスとかやってアストラルと発動とかなりそうで怖いですね SE関連は攻撃がhitする度猫がトイレで砂かけるような音がする。砂っぽい ガードは鈍い金属音 あーあと端でロベリア撃った時の跳ね返りの挙動は飛び道具と相殺して跳ね返ってくる感じ 画面端が飛び道具だとしてそれとぶつかって跳ね返ってくる。跳ね返る距離もそんな感じ CT最大溜めでバリガ半分以上ふっとんでワラタ 以上です。あとなんか思い出したら書きます ------------------------------------------------------------------------------- 6Bchの挙動、jc 6Bchは今までと同じ壁バン。jcできる 青肉 めちゃくちゃ難しかった なにが難しくなってるかってBロベが空中でヒットすると相手が3方向に吹っ飛ぶ JC>JCじゃなくてJB>JCのがワンチャンあるかも? ロリコン 無理wwJ2Cが発生遅くなってる?みたいで入力してワンテンポしてからドッコイショする いろんな高さ試したけど一回もできませんでした 電気椅子chの挙動 最後に対戦したカルルがイケメンすぎて捗った。2C2回見せたらchしまくってくれた 浮きは今までと変わらない印象。受身不能伸びてるかも? ヒットストップの影響で風のタイミング変わっちゃってるだけかもしんないけど2Dして相手が地面について5Bしても赤だった 画面端5CCビターン けっこう長いこと張り付く。約1秒くらい張り付いてんじゃないかなあ Aロータスの使用感(Bは調べられなかったちなみにAが縦影響 避雷針がギィっぽいのに変化して相手をホーミング、2本以上あっても避雷針全部消えて近いとこが変化するだったと思う 空中で発動するとあの開幕演出みたいに手広げながらゆっくり降りてくる Aロタついてる状態で3C2Dでレイチェルhjくらいの高さまで相手が浮く 3D2Dカエル>3Cは僕はできませんでした
  17. 新技のことで頭一杯で全然調べらんなかったです。面目ない 各種ロータス…姫様が傘をクルクル回すモーションを取った後、設置してある全部の避雷針の上先端らへんからお腹に扇風機付けたコウモリが出現、相手に向かってゆっくり追尾。多分発生保証あり。どんぐらいの距離を追尾するかはわからない ヒット、ガード問わず相手にまとわりつく。Aロータスなら縦に、Bロータスなら横に風の影響が強くなる Aロータスが付いてる状態で3C→8Dとやったらすげえ浮く。多分8Dの後カエル設置→3C拾いができるかも。Bロータスはよくわからんかった。すみません 空中で発動した場合、JCホールドのようにゆっくり姫様が降りてくる。着地まで無防備で、空ダやジャンプや攻撃でキャンセルできない 発生がちょっと遅く、全体動作が多分長い。しかもコウモリが発生してから追尾する間もあるからアイリス感覚では使いづらい。ていうか個人的にこの技が使いづらい 長々と失礼しました あと既出だったら申し訳ないんだけど、姫様のクラッシュトリガーはナゴがマッチョになってチョップをかまします。食らった相手はCSの時の追加Cみたいな喰らいモーションをとります こんくらいかな。では More info of her new moves.
  18. Probably. Seems to be more for zoning/approaching than for comboing. Some guy also posted that hitstun (and I suppose blockstun too) is pretty much non existent, so it could really be like Vergil's blistering swords. And I guess they disappear when Rachel blocks/gets hit, but that's not confirmed so far. Would be stupid if it didn't, first George and now this. Thanks Isuna for the videos, gonna watch them now.
  19. Apparently, all lightning rods on the screen become bats that fly around the opponent. They explode after some time/after some specific requirement is triggered. No specific info on how to actually trigger the explosion.
  20. So far we got Check out the Rachel CP Discussion Thread to keep track of her loketest changes.
  21. Noel in her new outfit. Completely fucked up her hair, can't get it any better. :/ I'm happy with the rest even though there are small errors spread throughout the whole sprite.
  22. That's another wind used and depending on how fast the opponent falls down after 2D, the 236B won't even connect properly. Let's just wait and see what kind of midscreen combos we'll get this time. 最後に追加技だけど、ほんとに詳細不明。 まず22Aと22Bで出る蝙蝠の色が違う。 出たら相手に向かって飛んで行き、相手の周りをぐるぐるぐる まとわりつく際、攻撃判定が1回出るけど仰け反りはほぼ無し。 他の人が言ってた爆発するっていうのは条件がわからなくて見れなかった 2、3匹まとわりつくから、もし爆発するなら相手は相当プレッシャーかかると思う。 22A and 22B bats have both different colors. Explode after a period of time?
  23. 今レイチェル見てる バウンド後の相手、今までよりかなり高く飛ぶ?JBJC後の高さからだとBロベ届かなかった 南瓜と蛙に変化は感じない 22技は避雷針がコウモリになって相手にくっつく? BCロベも地上ヒットで相手浮かない OD中空中は回復しないっぽい 4Bfc対応 Things I can make out: Pumpkin and frog feel unchanged 4B fatal counters
  24. Oh right, I mixed up things here. If you get your health back you won't get bonus points on netplay for a "perfect win". My fault.
×
×
  • Create New...