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Zidane

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Everything posted by Zidane

  1. Any questions related to Hazama's gameplay and any little facts not known about Hazama (GAMEPLAY WISE) should be posted here. If you don't feel comfortable you could of course PM me.
  2. This is the general discussion thread. Anything that doesn't pertain to gameplay goes here. Speculation on CS2 Hazama doesn't count as gameplay SO THAT GOES HERE TOO. Let me re-iterate that. ANYTHING NON-GAMEPLAY RELATED GOES HERE. AVATAR DISCUSSION? CHECK. PROP 19 FAILING? CHECK. WHY WC IS FREE? CHECK. So yeah.
  3. CS2 vids and shit. If you're posting vids, please use BIG BOLD LETTERS SO PEOPLE CAN KNOW YOU ARE HIP AND COOL If you are posting about said videos, please type normally like this. Stupidity is also shunned here.
  4. I had an itch! Not like I need both hands to hit CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
  5. Well I was thinking of making a new CS1 one and deleting that one.
  6. I wouldn't mind if you / other uploaders don't care.
  7. HE ASKED ME ABOUT A 5-5 MATCHUP. DO YOU WANT TO KNOW HOW I FEEL ABOUT THAT? *breath* JIYUNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  8. I.. you... MY HEART IT ACHES Edit: DAMN YOU JIYUNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  9. This is the combo section. I am quoting Eclipse because he put a lot of time and effort into the combo thread and i'm not going to steal any of the glory; I will however update or post new combos in IN EVIL MOD RED. Also note that I am posting this now INCOMPLETE BECAUSE I HAVE OTHER SHIT TO DO AND AGAIN SO HELP ME GOD IF ANYONE POSTS IN THIS THREAD I WILL DEVOUR YOUR SOUL
  10. DO NOT POST IN THIS THREAD, I WILL DELETE IT AND TELL SPIRIT JUICE TO FIND YOU AND VIOLATE YOUR MOST SECRET OF PLACES Hazama Height: 183 cm Weight: 61 kg Blood Type: AB Birthplace: Unknown Birthday: April 29 Hobby: Collecting Silver Accessories Likes: Boiled Eggs Dislikes: Cats An officer attached to the NOL's intelligence department. His rank is captain, and the name "Hazama" is an alias. When Jin Kisaragi set out for "Kagatsuchi" alone, he was put in charge of the case and worked with Noel, but on the eve of Ragna the Bloodedge's terrorist bombing, began acting towards a different goal. Because of his constantly smiling expression and carefree demeanor, it's impossible to get a read on him. He's very talkative, though he has humble manners. He dislikes hassles and combat, and the completion of the mission is always his top priority. Special Attacks Jabaki (+) (236D) Jasetsu (+) (214D) Ressenga () (214D~A) Gashoukyaku () (214D~B) Zaneiga () (214D~C) Stance Cancel () (214D~D) Hirentotsu (in air +) (j214B) Gasaishou (+) (236C) Jakou (+) (623D) Distortion Drives Jayoku Houtenjin (+) (236236B) Mizuchi Rekkazan (+) (632146C) Astral Heat Thousand Souls (+ or +) (1632143D OR 6321463214D) GENERAL NOTATION 7 8 9 4 5 6 1 2 3 Normal Move Overview 5A: A fast punch. Very useful as AA. Used pre-emptively, beats most air moves with exceptions to some such as Hakumen's jB, Litchi's jB, moves like that. Starting proration 80%, continuing combo is 82% 2A: A very fast punch. Useful for pressuring the opponent; Tick command throws, stance mixup, normal mixup. Same proration effects as 5A. 6A: A relatively average-speed overhead elbow. Cancel into 236236B on hit. Removes one guard primer. -5 on block, -10 on IB. j.A: An aerial punch that has long horizontal reach. JCable, can be hit confirmed into jC(5) j214B or jC(1) JC jC(5) j214B. 5B: Knee attack, slightly more range than 5A. Very useful as a combo starter, poke, pressure tool, and occasional anti-air. 2B: A low hitting kick with relatively long reach. -11 on block, useful for tick command grab setups, pickups off 3C and can chain into all his mixup options. 6B: A slow, low hitting kick. Useful for mixup when pre-conditioned between 6A and stance followups. -2 on block, -7 on IB. Somewhat hard to punish even on IB. j.B: An aerial with good diagonal reach. One of Hazama's best pokes ( if not his best ). Can crossup, hit confirm off regular and counter hit, exceptional range, great air-to-air poke. Only beaten out by superior pokes like Hakumen's jC and Mu's jC. Proration somewhat good (90%) 5C: A quick, X-shaped slice with the knife. Hits twice and can be cancelled on either hit. Useful as a combo starter, anti-air, and occasional poking. Somewhat bad recovery on whiff. 2C: A diagonal slice with the knife. One of the best anti-airs in the game, has a very good ground-to-ground hitbox as well. Can hitconfirm off regular and counter hit from both ground and air into combo. 3C: A decent-ranged, low-hitting slash with the knife that knocks down. One of Hazama's most important combo tools. 6C: Hazama hops back and throws three knives diagonally. Causes stagger on CH and removes one guard primer. 20 frame startup, airborne from frames 17-35. leads to huge combos on CH, useful as throw and A bait. j.C: A short-ranged aerial. Can be be mashed for up to 5 hits, the last of which prorates 110%. Useful even as a random air poke, generally safe. j.2C: A downward aerial slash with short reach. Very good cross-up hitbox, jump cancellable, and can hit-confirm into Hotenjin, 5B, 3C, 2A, 5A, etc. Somewhat bad proration (80%). Drive Overview Hazama's drive, Ouroboros, is a two part technique. With the first press of D, he will launch out Ouroboros. After either extending to its max range, clashing with a projectile, hitting the opponent, or being followed up, it will stop. Follow-ups are available at any time during the Ouroboros' travel. Every followup (except for D~A) consumes one Ouroboros stock. Stocks are regenerated by either remaining on the ground for 120 frames or by hitting the opponent with the chain. When the Ouroboros stock is depleted, followups cannot be performed (except for D~A). When the chain hits the opponent at close range (block or hit), it will inflict very litte stun. However, when it connects from a distance, it will inflict inflict large stun to the opponent, allowing you ample to to pull yourself to the opponent and combo or continue pressure. D: Ouroboros is launched straight ahead. 2D: Ouroboros is launched straight up. 4D: Ouroboros is launched at a 70 degree angle. 6D: Ouroboros is launched at a 30 degree angle. j.D: Ouroboros is launched straight ahead. j.2D: Ouroboros is launched straight down. j.4D: Ouroboros is launched at a -70 degree angle. j.6D: Ouroboros is launched at a -30 degree angle. j.9D: Ouroboros is launched at a 30 degree angle. D ~A: Hazama retracts the Ouroboros. D~B: Hazama pulls himself to the grapple point, following a parabolic path. Very slow and not recommended. D~C: Hazama pulls himself to a point slightly beyond the Ouroboros and stops. Useful for crossups when mixed with D~D. Might have invincibility frames. D~D: Hazama pulls himself straight towards the grapple point and is affected by significant momentum, which can be cancelled by using any attack. Most often used followup. Might have invincibility frames. Special Move Overview Jabaki (236D): Hazama emits a very long-ranged energy wave directly in front of himself. Slides the opponent on CH, which allows for combos in the corner. Jasetsu (214D): Hazama enters a stance that can be followed up with an additional input. Delaying the follow-ups for 25 frames result in level 2 version of the followup, with more damage, hitstun and blockstun. Ressenga (214D~A): Hazama performs a 19-frame overhead that allows followup combos on the ground (2A, Hotenjin) and on air hit (5A). Gashoukyaku (214D~B): Hazama performs a Flash Kick-esque maneuver. Invincibility starts on frame 7. Combos possible on CH level 1, regular hit level 2 and Fatal CH level 2. Good anti-air, good psuedo-DP. Lvl 1 prorates 60%, Lvl 2 prorates 75%. Unpunishable against some characters, very hard to punish for others. Zaneiga (214D~C): Hazama performs 19-frame low that removes one guard primer. Level 1 and 2 combos from 3C. Stance Cancel (214D~D): Hazama returns to his normal position. Recovery time is huge. Hirentotsu (214B in air): Hazama performs an aerial heel drop that causes knockdown. Removes one guard primer, NOT OVERHEAD, only useful for jC combo ender. Gasaishou (236C): Hazama performs a command throw (INVINCIBLE FROM FRAMES 6-12 TO THROWS AND ATTACKS) that staggers the opponent, allowing for a combo followup. Useful for meter gain. Jakou (623D): Hazama tosses Ouroboros diagonally upwards. On hit, it slams the opponent down. Air unblockable. Distortion Drive Overview Jayoku Houtenjin (236236B): Hazama disappears briefly and reappears with an upward kick. Invincible on startup, fast, very useful for escaping pressure. Damage potential off this move is huge. Mizuchi Rekkazan (632146C): Hazama summons a portal below the opponent that starts an auto-combo on hit. They must be a minimum distance away/ I feel this is the worst DD in the game and should only be used against Mu and maybe Lambda.
  11. So i'm going through the process of updating the forums now. Didn't plan on it but might as well start so it won't have a lot of updated info but it'll be more organized. I plan on moving all threads that are gonna be deleted to the archives for a day or 2 so people that want to copy certain things, do it in that time. I REPEAT, I'M MOVING THREADS TO THE ARCHIVES FOR A DAY OR TWO. IF YOU WANT TO SAVE ANYTHING FROM THERE, DO IT QUICKLY CAUSE I PLAN ON DELETING IT.
  12. Can we use these past couple of pages as a template of what users to ban? Better yet, can I get banning powers?
  13. LK is the best troll on the site. Taught DacidBro and Blade. They merely represent different styles of trolling LK has passed on.
  14. You can be at any range for it to work, you just have to do it immediately after the 3C. Also it only works on some characters. Off the top of my head I wanna say Ragna, Rachel, Tager and maybe Tao. Maybe a few more.
  15. Logically talking about matchups the person plays, giving insight to the masses = feeling yourself Claiming to be the best in America, losing at SBO quals, losing to 13 frame throws = being humble Never change Dacid. Never fucking change.
  16. Arakune vs. Bang: Full screen zoning that goes into full curse for 10K damage vs. nails that do nothing super reversal + throw dead angle vs. reversal 5A Throw that leads into 2 supers + curse vs. shitty 2K command grab Good mixup that leads to 10K damage vs. ok mixup that leads to 3K You've heard it here first folks: Arakune - Bang is 10 - Stay Free WC.
  17. GJ Dacid. You've succeeded in convincing me that hazama owns and Rachel sucks. Too bad everything you said has no relevance to the matchup. Stay fucking free WC logic and debate skills.
  18. I stomp on American rachels (sorry alz ). So? Lemme break it down to you. There are several things that break a matchup down. Let's break down hazama vs Rachel. Rachel's wind severely fucks up hazamas zoning game. Rachel has oki with george that hazama has to take. Cat chair is actually a problem for hazama cause most of his moves/mixup are 1 hit and thu get eaten. Lobelias are annoying as fuck. Pumpkins are annoying as fuck. So this matchup is looking pretty good for rachel huh. Ten you factor in why she sucks. So it becomes 5-5. So shut up dacidbo. Don't make me come to Cali. Nigga I still have funds.
  19. Dacid is on a trolling spree. Is that your new schtick? Realized you couldnt be the best in America gimmick so now your gimmick is to act smarter and tell everyone how to play their char? I'm on to you.
  20. So bang hazama is 5-5. If I beat a scrub bang 100 - 0, does that make the matchup not 5-5? Rachel is able to hold her own against hazama. Even if any Rachel I play never beats me it's still a 5-5 matchup. Hazama has no glaring strengths against Rachel. He doesn't destroy her like say hazama rapes mu. Stop confusing shitty chars with auto-bad matchups, THANKS
  21. Dacidbro: I can't even begin to fathom why you, a hazama player, who has fought Rachel before, would think the matchup YOU play is even. I guess I'll respect your opinion. BRB, gotta lose to arakune as bang
  22. That was just trolling. You got dacid'd Sev.
  23. So I can't tell you to stop posting about other characters but can you stop posting about mine? Thanks. Hazama - Rachel is 5-5. Don't care what you/anyone says.
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