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Zidane

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Everything posted by Zidane

  1. Like... who are you guys? I'm not asking for your track record or whatever the hell you've done in any fighting game, but what the fuck? When did it become fine to just post completely wrong information? Smooshman, you're not as bad as that other guy but please don't talk about Hazama. When you don't even know if a move of his is overhead or not, please don't talk about that character. Just a friendly heads-up. "Contrary to his playstyle" and "Rachel is A+ tier" is rofl though. Sarcasm only works when you're right you know; when half the thread ( the competent posters that is ) and recent japanese tier lists tell you you're wrong, you're wrong.
  2. , When I go to my local friend's house and play with my local friends, they know the system mechanics enough to know what the fuck they're talking about "I already explained why Hazama's "DP" isn't very good against a grounded opponent." "It's not safe on block at all. It's -18. Also, I haven't tested lvl 2-3 on regular hit, so anyone is free to correct me on this, but I'm pretty sure regular hit doesn't have enough hitstun to combo into Jayoku." "Also, 2A and 5B don't anti-air "extremely well," though they can be used as anti-airs." "However, it (214DA) can still be hit out of on reaction." "And how are you not going to IB an overhead?" ( Planned on commenting at the end but just wanna throw out this is the same guy who said to IB Hotenjin you have to have the skill of Zakiyama ) "The vast majority of Hazama's moves are mids and lows, so I don't see" "Don't need luck. It has the same problem as 214D~A: if it's reacted to or predicted, Hazama's screwed against various characters." "There are so many characters above Hazama, yet you say he's top three?" No, you have a lot of things wrong from not checking specific aspects. I'm glad the local Bang you play does the same shit over and over again so you "react" ( read: predict ) and punish his mixup. I'm glad you say things like stance level 3 when he doesn't have one. I'm glad you tell me of combos I can do and have done before and tell me you don't think they're real. I'm glad you think -18 means it's not punishable, not taking into account how it's usually blocked ( hint: In the air, barriered ) or how it works ( pushing the opponent back, moving you away from the opponent ). I'm glad you say you can see a 19 frame overhead ( 26 technically ) and poke out of it on reaction when the people I play ( who know what they're doing ) can't. Not to mention the japanese aren't mashing on 5A to beat it. I'm glad you mention various chars can punish X as an argument and then don't list the chars. Also how just the fact that not everyone can punish X means X is stupid and good. I'm glad YOU can't see why Hazama's mixup is good. I'm glad you say so many characters are above Hazama and the huge list you presen---oh wait. It's not a matter of either of us being good or bad. It's a matter of you THINKING things are X when they're not. Just cause you can beat scrubs that play any character doesn't mean that character sucks. Just cause you can't see why someone is good doesn't mean he's not good; it means you fail to see why he's good. But keep thinking i'm mad and you're right, and keep being wrong and basing things off that local Bang. Stay strong Local Bang #359.
  3. 1) The fact that you say going into stance is a risk after 3C means it does Gatling from that move. Cool fact check. Spamming stance after 3c is stupid. Doin it from time to time is not. Also 3c into stance immediately is not easy to punish at all. Half the cast can't punish 214db. 2) 2A is an antiair. That's all I have to say about that. 3) Oki off command throw is nice; not the reason you do it. You do it for free 2k+ damage and 30-50% meter gain.
  4. Ok I actually had to make an account just because this post was... wow. 3C is pretty unsafe if it whiffs, yeah. But you only throw it out in combos or if you know they'll block it. And seeing as how 3C can chain into stance besides 236D, I don't see how it's unsafe. If they block it and think they'll get a free punish, DP. If they see you stance and expect the DP, you wait and either go out of it or do overhead/low cause guess what... they're safe! And overhead catches jumping opponents so they either have to block, get hit or mash blindly. Hotenjin isn't the best reversal in the game but it is top 5. 214DB isn't a great reversal but a great move in general. It's a DP that's safe on block against most of the cast and can lead into a 2-4K combo on CH with decent meter gain. Even on regular hit, Lvl 2 214DB can lead into Hotenjin for 3-5K damage. He never said 623D was a great anti-air. Just that it was another usable anti-air, which it is. Not to mention that both of you forgot that 2A, 5B and 5C all anti-air extremely well too. What the hell? Unless you're completely predictable about using stance moves, throwing out 214DA is stupidly good anytime. It's a safe overhead. It's a SAFE overhead. Lvl 2 even allows him pressure since it's +8. And this is where I decided I had to post. Hazama's mixup game is terrible. Cool. Time to go to the frame data! 6A is 22 frames ( about average overhead speed ) and -5 on block, meaning you either need a 5 frame poke or to IB it. Except if spaced right, your 5 frame poke will whiff if regular blocked, so you need to IB it every time to get a punish. And I don't see the problem with it only being able to combo into Hotenjin at all. 6B is a standing low, 25 frames, kinda slow. Except you see Hazama standing so you expect an overhead. Not to mention it's -2 on block, meaning you need to IB to get any sort of punish which won't happen if spaced correctly. Again, only leads to Hotenjin, don't see a problem with that. 214DA is 19 frames, +2 LVL 1, +8 LVL 2. Moves you forward. Don't even need to say anything else. 214DC is 19 frames, -3 LVL 1, -1 LVL 2. Need to IB LVL 1 and have a long range 5-6 frame poke; good luck punishing that! Hazama's command throw has the same limitations as Bangs... like.. being untechable? A good mixup option? Hazama's is faster by 1 frame, has invinciblity during command throw, deals about 2K damage on half the cast and nets Hazama 30-35% meter while the other half takes 2.7K ( which is A Tager Buster damage ) and gets 49-51% meter. This is the only right part of the post pretty much. The person you did quote was completely right about why Hazama is top 3 though.
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