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Everything posted by Kiba
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I'm only looking at the 22B, 6BB and 5CC starters with 50% (though I still probably won't use it), everything else is a waste of meter as Chzchan specified. With regards to the combos I specified...I suppose they're an option. If you're sitting on 100 heat that raises an opportunity. Note that the only other method where you can get decent damage from 5CC/6BB is if you go for the 623C > j.214A/j.236A(w) > 5A > 2C > 214B > 22B(w) > IAD combo.
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6/6 Tachikawa Momiji (NO) vs Kuresu (TS) Shu (AZ) vs Kuresu (TS)
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6C is special cancellable but they have made 6C more unsafe on block and I believe they've reduced the blockstun. You can now be AA'd out of 6C > j.D > j.A. It's unreliable. It has hit consoles yes.
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Unfortunately there isn't.
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Here, 6C > CT makes Mu's DP whiff.
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Boku Zen demonstrates an easier combo route against Amane if you go for the corner wolf stuff > 5C > 6D > j.A > 5B > 2C > 6C route. Here. You have to input the 6B very quickly otherwise you'll end up with your back to the corner.
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Fixed thanks.
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Those combos are nice. I'd go for the ground ender though: [2 Charge + 50%] 3CC > RC > j.236D > j.214D > 6C > j.D > j.C > 5C > 2CC(delay) > 236C > 214B > 22B [4866 DM] [21% HG] That point blank mugen combo is good but again I'd go for ground ender: [1 Charge + 50%] 6BB > 214214D > 421D > 236D > 214D > 22D(max) > 6CC > 236C > 214B > 22B [4972 DM] [28% HG] The problem with these combos is the hitconfirm. If you manage to land a FC you'll be wasting meter.
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Casuals Lensta (LI) vs Kiba (TS) | (Cont) EXonestar (BU) vs Kiba (TS) Kiba (TS) vs Ixis (MU) | (Cont) Kid (RG) vs Kiba (TS) | (Cont) LordSpectreX (AZ) vs Kiba (TS) | (Cont) Misinputs cost me a lot of the time but I'll work on it. Anyway, enjoy. Placed myself on notable player list. :3
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Casuals Lensta (LI) vs Kiba (VK) EXonestar (BU) vs Kiba (VK) | (Cont)- This was very silly of me. You're supposed to lame her out when she's in heat up mode. Lame isn't really my thing but I need to adjust. LordSpectreX (AZ) vs Kiba (VK)
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To be more specific, yeah, it's better to go for the mugen combo over the 236D combos you posted. Personally I wouldn' use 1 charge mugen combos from 5CC. 4.6k is nice, but I prefer to use it in situations where I can get the 421D > 236D > 214D > 22D such as CH 5C > 6C. I'm gonna add this combo too: [2 charge + 50%] 63214C > RC > 2C > Delay 421D > 236D > 6C > j.D > j.C > 5C > 5C > 2CC > IAD j.CC > 5C > 2C > 236B > 214B > 22B [3339 DM] [13% HG]
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Unfortunately none of those combos are worth the meter. I'm gonna go ahead and add this: [2 Charge] FC 3CC > 5C > 2C > 421D > 236D > 6CC > IAD j.CC > 5C > 2C > 236B > 214B > 22B [4627 DM] [33% HG] - You can use > 5C > 421D > 236D instead but getting the 6CC to connect is unstable because the opponent could end up behind you.
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Thanks for helping. 5/24 Game Chariot Sono (VK) vs HTY (HZ)
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5/6 MAXIM HERO Boku Zen (VK) vs Momi (BA) Boku Zen (VK) vs Andain (VK) Boku Zen (VK) vs Meru (KO) Boku Zen (VK) vs Taddo (TR) Boku Zen (VK) vs Novu (AZ) Boku Zen (VK) vs Zekusu (RG) Boku Zen (VK) vs Nokado (AM)
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Late but, Back to Corner Combos [50%] 5B > 5C > 236B > RC > 5C > j.D > w[j.AAA > j.C > j.236B > 6D > j.B > j.A > 5D > 2C > 236A > 2C > tk.214B > 6C > 3C [3700 DMG, 17 HG] [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > Dash > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > Forward Dash > 5B > 2C > j.B > dj.B > j.C [3772, 16 HG] [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > IAD j.A > Delay j.A > 5D] > 2C > 6C > Forward Dash 5B > 2C > j.B > dj.B > j.C [3468 DMG, 16 HG]
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Yeah he meant 100.
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5/8 Urban Square Nu-13 vs Tsubaki Hakumen vs Tsubaki Kokonoe vs Tsubaki Tsubaki vs Tager Gray (RE) vs Tsubaki | (Cont) 5/30 Tachikawa Kuresu (TS) vs Meri (BU) Kuresu (TS) vs Shu (AZ) Kuresu (TS) vs Keba (MU) Kuresu (TS) vs Yozora (RC) Kuresu (TS) vs Shirushi (TR) Kuresu (TS) vs Yuuto (TK) Kuresu (TS) vs Ryusei (CA) Kuresu (TS) vs ESP (TK) Kuresu (TS) vs Fumo (AR) Kuresu (TS) vs Dio (CA)
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Alternatively, if you had the charge you can do this instead: FC 3CC > 5C > 236D > 6C > j.D > j.C > 5C > 2CC > IAD j.CC > 5C > 2C > 236B > 214B > 22B for 4.2k...
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Badlime didn't look like he had a lot of trouble controlling the match with Izayoi. You should aim to use j.236A when you're lower to the ground because you'll make it more difficult for the opponennt to get to you. As you are in landing recovery he caught you a few times. I also feel you should have saved the meter sometimes in neutral rather than going for blade super because Izayoi doesn't have anything threatening enough to induce you to use it. There also seems to be quite a few questionable 236X/3C use (236X being the main culprit since you got hit out of that a lot). There isn't a reason for you to use that in this matchup really. You can afford to take your time and gain some charge in this matchup. j.D > air dash works well against her sonic sabres in neutral and further slows down her game. You could throw out some 421A to further slow her down (either by challenging it with sonic sabre, going aerial, or blocking it) I'm not sure what I can say about the match against Hazama. I don't play this matchup enough.
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Kouhatsu Valkenhayn vs Mu Valkenhayn vs Bang 5/7 Game Chariot Sono (VK) vs Tyson (RG)
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Difficult for me to say, I'm not sure. 5/22 a-cho Tera Luna (TS) vs Matoi (KO)
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Firstly: https://twitter.com/xKeebsx/status/471319446557319169 When you get used to the matchup, you'll realise it's not in his favour. j.B is a problem for grounded wolf, you can go in the air to that. Amane's pressure is full of gimmicks it's not scary. Amane's neutral against Valk is not even reliable. He can whiff something, and then he's dead. If Amane does lock you down, it's not game over. I can't tell you his mashable strings because players can change it but stuff like 3C > Fabhop forward can lose to 5A / 6A / 5D > w5B, but the problem is that he can fabhop backwards, make you whiff the AA and then punish. Alternatively the easiest thing to do may be to block. If you're not awake then they can catch you with resets and stuff like 6D drill during pressure. Like I said, Amane's tactic is unreliable and gimmicky. This isn't in Amane's favour, and Eshi if you corrupt my dawgs I will have to fight you at EVO.
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They go for the hammer to catch you off guard. If you block sledge and they go for hammer, I normally DP. If they're using sledge in neutral I go for CH 5C / 22B.
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5/24 (Ignore that 2012 date in the video description it's a mistake) Ragna vs Kin Tager (VK) | Set 2 Carl vs Kin Tager (VK)
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You can do wj.C on her wakeup and if she teleports you can CH her with w5B/w5C. It's pretty easy, and this is why it may be important to learn to brjB after wj.C, in case it's blocked.