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Kiba

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Everything posted by Kiba

  1. Incoming 9/11 a-cho Hazama vs Tsubaki 9/14 Yamashita (BA) vs Kami (TS) Hara pan shinikita (HK) vs Kami (TS) Mingosu kyo shinja (TS) vs Tomio (KO) Gero Shabu (LI) vs Pikuri (TS) Pikuri (TS) vs Hiro (JI) Pikuri (TS) vs moke moke (RE) Pikuri (TS) vs Zekusu (RG) Mingosu (TS) vs Film (HK) Kami (TS) vs Gero Shabu (LI) Pikuri (TS) vs Film (HK) Pikuri (TS) vs Kyon (NU) Pikuri (TS) vs Gero Shabu (LI)
  2. 8/28 a-cho Suya (VK) vs Nu-13 Suya (VK) vs Noel Suya (VK) vs Tera Luna (TS) Suya (VK) vs Esuke (CA) Suya (VK) vs Galileo (LI)
  3. 8/28 a-cho Tera Luna (TS) vs Galileo (LI) Izayoi vs Tera Luna (TS) Relius vs Tera Luna (TS) Suya (VK) vs Tera Luna (TS)
  4. 8/31 Taito Station BIGBOX Casuals Suya (VK) vs Film (HK) Suya (VK) vs Kouya (NO) - Cuts off at 25:12 8/31 West JPN vs East JPN N-O (RC) vs Uma no Hone (VK) Kikuchiyo (LI) vs Uma no Hone (VK) Kikuchiyo (LI) vs Uma no Hone (VK) Kikuchiyo (LI) vs Uma no Hone (VK) Suya (VK) vs Kouya (NO)
  5. 8/14 Playspot Big One Red vs White Yuitaba (VK) vs Bobi (TG) 8/17 a-cho Kagura VS Valkenhayn 8/28 Shinjuku Sportsland Pre Tournament Casuals Uma no Hone (VK) vs Matsu (MK) - To 1:08:25 | Set 2 Pre Arc Revo Shyn (VK) vs Kogatan (RG) - Yes it's OUR Shyn. Udon (HZ) vs Suya (VK) Chin (HK) vs Suya (VK)
  6. 8/28 Shinjuku Sportsland Mitsurugi (HZ) vs Konan (TS) Minami (KO) vs Konan (TS) Chin (HK) vs Konan (TS) Tetsuwo (KO) vs Konan (TS)
  7. That setup. Loses to rolls, and characters can even AA you because of the gap between the opponent's neutal tech and when the orb hits. You can even be air thrown out if it... You can however use j.236D instead (uses charge for setups can suck). With your example combo, but then use j.7 > j.236D. The orb will catch no tech, quick getup and forward rolls. You should follow up with dash > j.C so you can follow the confirm. If they neutral tech, you get a safe jump. Loses to back roll. This isn't something id encourage y'know, but it's something I found...
  8. Shinjuku Sportsland I think?
  9. I believe the Nu is Yoshiki
  10. 7/26 Game Chariot Washi (MU) vs Maiki (VK) Wattakou (HK) vs Soono (VK) Maiki (VK) vs Funya Q(MU) To 6:07 Maiki (VK) vs Pyume (AZ) Maiki (VK) vs Sannu (MU) Watakkou (HK) vs Soono (VK) Asabishi (RE) vs Soono (VK) - To end
  11. 8/12 a-cho Tera Luna (TS) vs Jin | Set 2 Tera Luna (TS) vs Carl | Set 2 Tera Luna (TS) Vs Relius Kokonoe vs Tera Luna (TS) Charin (TG) vs Tera Luna (TS)
  12. If Ragnas are getting around your fireballs with those attacks, it definitely sounds like you're too close. I normally like to air grab Ragna after he jumps over 421A fireball You just try to IB the first hit and then punish with 2A. You use 2A because if he does the followup your crouching hitbox will avoid it. You need to IB to get the punish. And you're getting hit by GH, online. It's online mate. No stress.
  13. 8/15 Tachikawa Kuresu (TS) vs Dio (CA) 8C (PT) vs Kuresu (TS) Osaka (LI) vs Kuresu (TS)
  14. Using 22B after knockdown is generally not the way forward.
  15. It doesn't sound like you guys are disrupting her movement much in neutral with fireballs. 421A? If she jumps over it you can air throw her or AA her. This is something that applies to most other characters. j.236A? Normally they use afterburner, and if you're too far out you won't be able to get her unless they get greedy with the charge. You should charge yourself instead then. If not, and you're in range you should punish her for it if she commits. It's as said before, you need to play passive aggressive. Disrupt her approach but you need to rush her down at times to avoid letting her get into heat up state. Are you using j.236A oki against her? You should be. The fireball doesn't have a lot of blockstun so you need to act quickly to avoid being caught by the DP. Watch Kuresu's matches against Bullet. Heck you can even use meaty 2A while holding back to block her DP should she use it on her wakeup. That's something I just found out now. It's slow and shouldn't be respected at all. (people really need to study) Barrier blocking against her helps.
  16. Airk seriously. Are you playing as Errol suggested above?
  17. 7/19 Game Chariot Soono (VK) vs Washi (MU) Soono (VK) vs Funya Q (MU) | Set 2 Soono (VK) vs Kan96 (HK) Soono (VK) vs Washi (MU)
  18. 8/14 a-cho Tera Luna (TS) vs Matoi (KO) Tera Luna (TS) vs Noel
  19. Through JP players over twitter but that's all through translations and could be inaccurate. In fact this is why I haven't been saying much on the changes. Not alot of information or specifics.
  20. Just wanted to say that the changes are nice for the fact that it seems to eliminate Tsubaki's main character specific stuff which are annoying. The 6C > j.D > j.C combos, and the 623C > j.214A/B(w) > 5A/5C combos (which was made easier).
  21. 8/3 a-cho Ragna vs Kazu@Ginga (TS) Kikuchiyo (LI) vs Kazu@Ginga (TS) | Set 2 Kazu@Ginga (TS) vs Carl
  22. 7/16 Game Chariot Abeshi (VK) vs Hiro (NU) Abeshi (VK) vs Marian (KG) Abeshi (VK) vs Hasegawa (HZ) Abeshi (VK) vs Tyson (RG) | Set 2 - 14:07 That looked weird.
  23. Next thing you know, Zouf is abusing it in the next video he posts in the critique thread when 2.0 arrives. Shouldn't need to use 6C on block tbh.
  24. The answer is in the strategy guide.
  25. Or both.
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