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Kiba

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Everything posted by Kiba

  1. Allow me to give a small portion of advice since I play a good Jin on a regular basis (or should be playing on a regular basis) The way Jin is going to be playing in neutral is throwing ice swords at you if you're far. They could even use Hizansen or worse ice car, but you can't blame them since you're running around in wolf form just asking to be hit. If your air approach is obvious like w[66D] in the air for example, his Fubuki (623B) will not fail to get you. I haven't had any success poking Jin out of his overhead so don't try to mash, just try to block. Gatlings into his 6A include: -5B > 6A -2A > 6A -5A > 6A (irrelevant in this matchup since his 5A will not hit us crouching *there is an exception but that's extremely minor. He could do something like j.2C > j.C > 5A and that specific 5A will hit you crouching.) What I do usually poke out from are gaps but you need to get accustomed to blocking well first. Jin doesn't have much mixup to offer and his pressure isn't scary at all. Granted if you cannot tech throws then you're in for a real treat. Remember guys, we have option selects we can use with w5A to bait his DPs, and remember w5C works in making his DPs whiff too.The reason being is that his DPs are quite slow in startup, so this allows for an easy bait and punish. The details of which are shown here in this video. It is definately a useful source of information which can help to make your pressure much more scary. Your opponent would be respecting you in no time, which would then allow you to worry less about his DPs. This matchup is definitely not in Jin's favour.
  2. Really? I'm glad I could be of service. Really appreciate the compliment.
  3. Except I swear Valk can't micro dash..
  4. Ah, as usual I read it wrong. Sorry. I don't mind doing that Airk
  5. It would help, a visual reference is always good. Not sure if I'm up for getting links for the combos though, lol.
  6. -Updated Combo thread with more combos. -Added the Near Fullscreen and Back to Corner combos that Dreize compiled to Strategy Guide. -Added Magaki's okizeme explanation to the Strategy Guide (will fill up with more information later) -Added character specific information regarding Bang and Makoto to the Strategy Guide. -Updated FAQS in Strategy Guide. I just need to give myself time to figure out the effectiveness of the multiple wolf enders now.
  7. Nice. Been thinking about getting more OD combos in.
  8. 9/21 LL Koiwa Valkenhayn vs Makoto Valkenhayn vs Ragna Nu-13 vs Valkenhayn
  9. You guys know the drill. Share your videos so we can help improve your gameplay.
  10. Ok I think it's about time we got one. Post videos of yourself and allow us to reward you with constructive criticism
  11. I've been able to do 4 loops at max but for pressure I stick with two just to be consistent. I don't use wolf loop in combos.
  12. NP. Re: Combo Compilation. -Slightly adjusted presentation of 'other' combos. -Added 6C combos -Added more 6B combos -Added 22D combos -Added 2 more CH 22B combos: [1 Charge] CH 22B > 6CC > 214D/236D > 5C > 2CC > IAD j.CC > 5C > 2CC > j.C > dj.CC > j.214A [4043 DM] [28% HG] [2 Charge + 25%] CH 22B > CT > [4]6D > 236D > 6CC > 214B > 5C > 2CC > j.CC > j.236A > j.214A [5403 DM] [22% HG] - The CT hitconfirm here is quite demanding. Stay on your toes.
  13. Look at this. That's how long she's invulnerable. No DP would work. Jin & Hakumen use Yukikaze, Azrael uses Growler. Other characters have to get out of it using extra resources, for example, Tsubaki can probably Astral through it, and Ragna needs to use OD then Carnage Scissors apparently.
  14. You know I did not see this earlier and I blame myself for not paying particular attention to it. The w[5C] meaty is seen here to work against Jin's 623D (I tested it and it works on his 623C too), and here against Mu's DP. It only works if you use w5C from the max range. Using it closer will result in you getting hit.
  15. Hmm let's see. Well let's take this example: 6CC > 214B > 5C. If you hit the opponent with 5C and they're too high you won't be able to followup with an IAD combo and you'll have to make a quick choice to transition into the air or ground ender. You need to hit with 5C as low as possible, and also do not delay 2CC too much or it'll blue beat. Additionally, you don't have to use 5C, using 2CC > IAD is much easier but unfortunately it doesn't work on every character (Listed in combo thread under character specifics in first post). With the 623C > j.214A delay stuff, make sure you hit with j.214A when they are as low to the ground as possible, otherwise the followup 5C will whiff. When you do hit 5C, again you need to make sure you delay 2CC or the 236C followup will whiff. Here's a visual reference.
  16. Thanks for clarifying. I believe this is the most optimal combo from a w[5A/j.A] midscreen: w[5A/j.A > 5B > 5C > 6D > j.A > j.C > j.236B > 1D > j.D] > 5B > 2C > j.B > j.B > j.C [2.3k/2.4k]
  17. 11/8 Tachikawa Kuresu vs Kawata (HZ) - Full event on Jourdal's channel. 11/9 H.H (Kokonoe) vs Kuresu | Part 2 1:21 of part 2: You see H.H go for the unblockable setup. Kuresu went OD then tried to DP but got sucked in on the startup of it (lol Tsubaki's DP). You also notice that Kokonoe teleporting under Tsubaki's pressure can be a bad idea because Tsubaki's normals can autocorrect and CH.
  18. Thank you for everything you've done man, I really appreciate it. I have been playing about with the wolf meatys and they've been extremely useful. I just need to use 'em more. I have not forgotten! I will get this into the strategy guide this week
  19. FAQS How do you do an instant wj.A from standing? You need to perform a wolf brake which is done by inputting either w[1DCA] or w[6D > 4CA] (personal preference) & you need to input it very quickly. If done correctly, he'll just flip right into the j.A, and if not, either nothing will come out, or you may do [w]5A instead. The timing is really strict however and requires practice for consistency. It's also easier if you buffer the 6D input during the normal that you're using, so then after all you'd need to do is press 4CA. How do you perform the Wolf Loop? It is done by doing any of the following inputs: -5C > [1D > 4C] xN -5C > [2D > 4C] xN (Use if you're not aiming to do the loop more than twice) -5C > [3D > 4C] xN (Use if you're aiming to do the loop more than twice) Remember it's the 1D > 4C input you are repeating. Do not make the mistake of inputting 5C again after 4C as it is unnecessary. You have to wolf brake with 1D/2D/3D > 4C even in OD otherwise the combo will not work as you'll be too far out to followup. 1D and & 2D brakes are easier to perform than 3D but isn't recommended for multiple loops. The overall difficulty of the wolf loop is extremely high anyway and I wouldn't completely recommend it. I would only recommend that players learn at least 2 reps for pressure purposes and not for combos as you're only adding 300 more damage to the overall amount. It's not worth it, unless you're using an OD combo. Credits to Magaki for this: The goal of the wolf loop is obviously to land another airtight/comboable w5C right after a first w5C. For that, you need to obviously be on the ground and the only way to cancel w5C is with a special. Rasen wolf ([X]D in wolf mode) is obviously what we use. Problem is that Rasen seems to have some landing recovery. If you notice closely, Wolf Valk will do the same animation as when he lands from a normal jump. Except that you can cancel right away with a normal one but there is an important delay with a Rasen wolf. Just do w5C>2D and mash w5C afterwards to see how important it is. In order to avoid it, we brake Rasen Wolf BEFORE Valk lands. If you do it this way, you won't have to suffer any landing recovery and the second w5C will be done right away thanks to advanced input. It's quite important to understand because if you had a brake like for a brjA, it means you pressed 1/4C way too fast. If you get a delayed w5C instead, it means you pressed it way too late and went through the landing recovery. Rasen Wolf is done in 2 steps: -Wolf Valk stays idle for a while "charging" his move. -Wolf Valk dashes in the desired direction. A brjA consists of braking exactly during the first step in order to stop your momentum and be in midair. The wolf loop is done during the second step. In other words, between the first step and the landing, you have to press that 1/4C to be able to pull it off so you will ALWAYS end up moving according to whether you pressed 1, 2 or 3. Finally, considering you will do a w5C right after, the push back will push you some distance away with a 1DC, really slightly with 2D4C and not at all with 3D4C. Can Valkenhayn block in wolf form? No he cannot block, and he cannot use barrier. He also cannot burst in wolf form. How do you perform the w236A > j.236A > 236B > j.236B combo? The opponent automatically techs by the 4th hit There are a number of methods around this. The first method in preventing the opponent from teching the 4th hit and getting the full damage requires the second cannon needs to be performed with a TK (tiger Knee) input, that is: w[j.2369A]. Bear in the mind this is not easy to do and requires execution practice. In addition, the 4 cannon combo does not work from low prorated starters. You will mainly use it after a 2C, 6B or 6C starter. Furthermore, avoid using the same cannon twice as the 10% repeat proration will kill the combo. w[236B] and w[j.236B] are two different cannons. Instead of doing w[236A>j.236A>236B>j.236B], another way is to do w[j.236A>236A>236B>j.236B] so you don't have to TK the second cannon. After TK214B just do a 4D/5D/6D instead of a 1D so that the first cannon will be a w[j.236A]. The final method is to to opt for 2D > w[236A > 236B > j.236A > j.236B]. This is the easiest out of the three methods. How do I followup from 236B > 236B in the corner? You need to perform a wolf brake. After 236B > 236B, you then input 1D, wolf brake with 1C and then j.A. So really the input would be: 5B > 5C > 236B > 236B > 1DCA. This has been made easier in CPEX so it's worth a try!
  20. Welcome and I hope the Valkenhayn boards help you in your quest for world domination. You picked a really good character. If you need any help please feel free to ask.
  21. I was overreacting over trivial matters. It's just me being a perfectionist. Thanks, updated video thread and added it to strategy guide.
  22. Valkenhayn Combo Tutorial By me
  23. Ok guys, I tried. Valkenhayn Combo Tutorial By me
  24. Fantastic.
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