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Kiba

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Everything posted by Kiba

  1. GGs dude. GGs. You have to determine whether the player's oki is strong enough. Sometimes I messed up so it won't be difficult for you to roll out, but if I have everything on lock I can catch the roll outs, so you'd want to neutral tech. I can't really give you advise as to what to do against Valk. When I play against Valk I usually DP since Tsubaki has nice follow up options, but with everyone else it isn't as simple. I'd advise you to neutral tech and block accordingly against Tsubaki though. 22B combo enders makes it so that if you try to roll out you'll end up right in front of her. Plus it's much easier to block and react to Tsubaki's stuff minus the command grab. Ofc, if you feel that the player is obvious or you have a strong hunch you can counter, but consider the risk and reward of using a counter on wakeup.
  2. Thank you Flubsy.
  3. Sorry I didn't pay attention to it. Luckily there's this: Valkenhayn Challenge Combo 30
  4. Thanks Bat, I agree. I think what let my last video down is mainly windows movie maker. I didn't have anything superior back then but now I'm working with Sony Vegas. You know, I actually thought that you and I may have similar combos/tricks, which is why I wanted mine out first haha! #Bastard
  5. Nice stuff. Will get this into the strategy guide. Also on a side note, callmechalk I moved your post to the Q & A thread as the thread was unnecessary.
  6. Flubsy & / or SKD, could one of you get these combos (ofc not all of 'em) in the first post please? It'll help all of us, and save us time looking through pages.
  7. Thanks Daedron! You're also right. They need to be high enough. Don't delay 5C > 2CC, you have to do it immediately. Looking forward to yours! Also: Tsubaki Basic Combo Tutorial We're certainly getting spoiled now aren't we?
  8. Glad you like the commentary. With Valk combos I'm gonna be doing the same combo enders in the corner to maintain the oki and build my wolf meter back. Valkenhayn Challenge Combos - Excluding challenge 30..
  9. Tsubaki Combo Movie [Resonance]
  10. WARNING:The following is not suited for those who cannot uphold the power of Justice. http://www.youtube.com/watch?v=6xrJa5uIKy4 In other words here's my Tsubaki combo movie. Enjoy!
  11. KIBA! - BlackJaguarXD - London, UK Have at me!
  12. You are correct. You also shouldn't delay the w5B against Litchi. It would be nice if I can make a list of what you need to do against characters but I cannot do so atm.
  13. Here it is Zouf. Posted as a reference.
  14. Here's my Valk if anyone wants to see but please don't expect too much. I interchange between Valk and Tsubaki throughout so I'm not certain of the timestamps since I'm not watching this back. http://www.twitch.tv/thewonderpark/b/475048085
  15. Yeah that's what I mean. It's the same case with me it comes out unintentionally lol.
  16. Much appreciated.
  17. Nice thanks Shyn. I want to point something out about the Midscreen to corner: 5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C] You need to slightly the first w5B in order to be consistent with this combo, or the second w5B will whiff. The reason for the delay is to make sure they are slightly closer to the ground after the wj.C hit. If you delay w5B too much the wj.C will whiff.
  18. I've had more success pressing 5DB (sliding your finger from D to B) after j.A, maybe that'll help you Pegs.
  19. Ah sorry I should have been specific. I've got this added in the first post in the CP combo thread.
  20. It'll be just fine in the combo thread.
  21. I'll try that sometime if I can thanks. 9/22 Game Chariot Denpo (RG) vs Wara (TS) Shugetsu (TG) vs Wara (TS) Miya (HZ) vs Wara (TS) Miya (TS) vs Wara (TS) Wara (TS) vs Myata (HK) Wara (TS) vs Miya (JI) Aru (PT) vs Wara (TS)
  22. 9/22 Game Chariot Funya Q (MU) vs Shadow (VK) Hazama vs Shadow (VK)
  23. Good shit Daedron. Thanks.
  24. Yeah I think that's the one. I have been able to do it while in wolf form too, but by accident.
  25. No probs Shyn. Oh yeah I forgot to mention this. Wolf form seems to provide you with 3 different backdashes now! You have his standard backdash which is performed by inputting 44, you have 4D, and now you also seem to have another where he backs up a little further than 4D. I'm not completely sure how this is done, but while doing the standard corner combo ending with 3C, I pressed 5D (delayed) and held back. It's basically his standard backdash but he backs up a little further. This seems useful in saving wolf meter, but sometimes it seems to come out when I don't mean for it to happen and I lose my advantage.
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