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Everything posted by Kiba
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I figured a way to land DP whiff > 5C > 2C a little more consistently. All this time I had been doing 623C > j.214A (w) > Dash 5C > 2C and most of the time I failed. Then I tried it without dashing, and I've gotten it to land a lot more! Try it. Also I have some things to show too. Not sure when I'll be able to show them though. *Gonna note in combo thread that dp whiffs > 5A/5C > 2C and CT > 5C does not work on Amane. Thanks Daedron.
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Apologies in advance my answers will be quite brief. I did not have any trouble. I'm not even used to it and I am still sloppy with the movement. Getting used to wolf brake and inputting j.A is difficult, and I don't know how to do the wolf loop. w5C > 1D/2D/3D > 5C isn't working for me. I got it down once but I don't exactly remember how I did it, lol. I can't answer this question because I've only been in training mode with Valk and haven't really done CH confirms.
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Thanks still missing a few things but it should be all good. Edit: I may forget about the DP whiff > 5C > 2C combos. I really underestimated it's difficulty. 5A > 2C is much easier but it's less damage, by like 300. Y'all know me I like my max damage. Whatever works though..
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Regarding wolf break, you can use either 1C, 4C or 7C. Because of this change in movement and all I'm finding myself really sloppy atm.
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Alternatively, you can do: etc > 5C > 2CC > 236C > 5A > 5C > 2C > 236A > 214B > 22B
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I don't think they're essential but it'll really help in upping your damage if you can use 'em. 5BB > 5CC > 236B > 214B > 22B is 1.9k 5BB > 5CC > DP whiff > 5C > 2C > 214B > IAD combo into air ender is 2.8k. Nice work Daedron.
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Tsubaki Challenge Combo 30
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10/20 a-cho Hazama vs Yu-Chan (VK)
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Nah no email confirmations. You can check the estimated shipping times from the email you got when you placed the order, but that's way back.
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Rah. I got express shipping too, who knows it could ship earlier anyway. It did say it's subject to change.
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Check your past emails. I checked mine and my expected shipment date is the 25th. Pissed.
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Please take a look at the FAQ here before asking any questions which may be repeated.
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Use this thread to find other Tsubaki players near you! Please leave your details as follows: Dustloop Name - PSN - State / Country Kiba - BlackJaguarXD - United Kingdom / EU Adam0812 - Simatron3000 - United Kingdom / EU EXonestar - EXonestar - United Kingdom / EU Shruikon - Shruikon - United Kingdom / EU CrushingEagle - CrushingEagle - Germany / EU Daedron - Daedron - Netherlands / EU Recca - JReca - Spain / EU Coffee - CavalierJamal - Serbia / EU Svamparn - Svamparn - Sweden / EU Pktazn - Pktazn1215 - FL / US cj_iwakura - gj.iwakura - Florida / US TheGreatReptar - TerraCrash - Georgia / US MikelAL93 - Mikel93 - Oklahoma / US Tsubaki5B - Reaper180 - NYC / UC Logichole - Logicholeflaw - Seattle WA / US Velvien - Velvien - New Mexico / US ReallyTense - ReallyTense - Denver, CO / US GamingPlayer64 - GamingPlayerForLife13 - CA / US DynastyK - MrDynastyK - Socal / US KeyBlaz - Key_to_the_Dawn - Texas / US Frost Monarch - xAzureFlameGod - Illnois / US Level5-Chan - Level5-JeepChan - Montreal / Canada Takagi - IMiyazawa - Sao Paulo / Brazil
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Exposed. And locked.
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Ask a question, get an answer! CP Style! Simple! Go whenever! Commonly asked questions will be added here so please check before asking. I. General FAQ questions (Story, colors, non-gameplay related questions) 1. Where can I find Tsubaki's colors? Colors 1-6 (default) are here! Colors 7-16 (DLC) can be found right here! II. Gameplay-related FAQ 1. What happens when you combine Tsubaki's Overdrive and Mugen? Mugen overrides OD but OD makes mugen drain slower. 2. Is Tsubaki better in CP? Short answer, yes. She has a command grab which strengthens her mixup and a projectile and new super which aids her neutral game and oki. She deals more damage and the addition of crush triggers has helped in making her damage more consistent. However, she is a little more difficult to use in this iteration. 3. How do I get 6C > j.D > j.C to combo? You need to try to delay the 5C slightly because of the recovery of j.C. Most of the time if you input 5C too fast, it won't come out. Also cancel the jump immediately with j.D, if you are too high it will obviously won't combo. Note that it doesn't work against standing opponents and you need them while they are airbourne with 6C in order for this to work. Furthermore, using this from an air throw is character specific so please check out the combo thread for further details.
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You'll be DP'ing more here, have fun!
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Discuss the Terumi matchup here!
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Discuss the Relius matchup here!
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Ha! The matchup is more or less the same, but you have a few new tools. j.236A helps a lot in this matchup because it helps you to control Ragna's approach. If he tries to jump over it you can get ready for an AA but if 2C is blocked either back away or go for 22B CH because they may try to press buttons (the usual, they may try to AA you because Tsubaki has limited options after 2C). j.236A is useful for controlling neutral, but you'd preferably want to use this when you're afar, if you use it when you're closer to him he could try to pressure you (you may not be punished thanks to the fact that j.236A lost landing recovery, but you'll be on the defensive.) Fireballs are useful but I don't really use the C version. This isn't to say use the D version often, I'd rather save the charge for combos. Blood Scythe may remain unknown to you guys, but once you get used to it you'll realise you have a few options against it. You can air grab him out of it, or AA, or you can even OD it on reaction and punish him! Frankly it shouldn't be used on block but if he does, make him pay. You'll need to be fairly fast though, because the ground version of Blood Scythe fatals. Unfortunately Ragna can mash 5A to beat most of your options: jump ins, attempted crossups (I did 5B > IAD j.B and it got beat by 5A), air to air, it's pretty ridiculous just how much he can mash 5A to literally beat most things we have. Ragna's pressure is good, but Ragna isn't scary when he's got you down. I'm more concerned about the fact that I'll be blocking for a while. It helps if you barrier or IB so you can get away easier or DP, especially DP lol. If you have him blocking though it's the reverse. Make sure you use everything in your arsenal to make the player scared: Command grabs, throws, frame traps. The problem I had is that usually I was out of range to do anything major so most of my stuff would get beaten by 5A. When he was mashing in my strings I started frame trapping, and then when he became a little more honest I started using command grabs. Speaking of this matchup, I don't really charge in neutral because of how much priority Ragna's normals have, being 5B and 5C in particular. Even if you do block them, you'll be on the defensive, although it won't be as strong because it's very likely you'll be blocking from a distance.
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Discuss the Rachel matchup here!
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Discuss the Platinum matchup here!