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Kiba

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Everything posted by Kiba

  1. Discuss the Nu matchup here!
  2. Discuss the Noel matchup here!
  3. Discuss the Mu matchup here!
  4. Discuss the Makoto matchup here!
  5. Discuss the Litchi matchup here!
  6. Discuss the Kokonoe matchup here!
  7. Discuss the Kagura matchup here!
  8. Discuss the Jin matchup here!
  9. Discuss the Izayoi matchup here!
  10. Discuss the Hazama matchup here!
  11. Discuss how you constantly lose to air grab > OD!
  12. Discuss the Carl matchup here!
  13. Discuss how Bullet often catches you with j.D!
  14. Discuss the Bang matchup here!
  15. Discuss the Azrael matchup here!
  16. Discuss the Arakune matchup here!
  17. Discuss the Amane matchup here. Drills!
  18. Sure! NP.
  19. j.B > dj.B > j.C > 5D oki is also really good. I need to emphasise how strong the mixup potential is compared to human mode pressure. In fact, I would strongly recommend people to go wolf all the time if they can after a knockdown. I know this is common knowledge, so most of you will know this, but in CP Valk has more wolf normals to play about with. I am still surprised I missed out on such detail and I'm definitely gonna integrate this in to the strategy guide, and I'll also post more information on the oki he can get from various combo enders. Does anyone have anything else that they would want to add? After a while I'm going to lock this thread but there isn't anything stopping you guys from discussing this in the general thread.
  20. Stealing the Import ID format because I think it's nice. You can use this thread to find other Valk players and hook up with them if you wish. Please leave your details as follows: Dustloop Name - PSN - State/Country Kiba - BlackJaguarXD - United Kingdom / EU Magaki - Magaki_x1 - France / EU Falco252 - Falco252_ - France / EU Judaikun - jyudaix - Turkey / EU MetsuGadoken - Armagedron - Netherlands / EU Aki- Akihiko-Hirasawa - NJ / US dakidukno - dakidukno - Florida / US Steeltoedsandal - Steeltoedsandals - El Paso, Texas / US 50-50罠 - Fifty-50trap - Detroit MI / US -Kuro- Kurotsuki-Scythe - Elk Grove, California / US Sezuki - ChronoVex - PA / US Akuhei - Itami66 - CA / US Hugotakon - Hugotakon - Guadalajara, Mexico / US FumblesOBryan - FumblesOBryan - VA / US Sunnuva_Succubus - Sunnuva_Succubus - US samthegreat - RideTheIcening - Quebec / Canada Stellarcircle5 - Stellar3605 - Manitoba / Canada
  21. It's as Moy said, it's from a 2C starter. That's a hit confirm and a half. Tsubaki gets 5.7k from 6C CH > CT.
  22. Ok thanks. I'll get him down as Takamichi. 9/21 Game Chariot Mao (HZ) vs Wara (TS) Hakumadoshi (AZ) vs Wara (TS) Shion (NO) vs Wara (TS) Kuno (TS) vs Aru (PT) - Wonder if he could've tried to get an IAD combo from the j.236A starter. Kuno (TS) vs Mikuso (TK) Wara (TS) vs Aru (PT)
  23. 9/21 Game Chariot Hakumadoshi (AZ) vs Shadow (VK) 10/21 Athena Nipponbashi Suya (VK) vs Kyuu (RE) Suya (VK) vs Hitsugi (RE)
  24. 10/20 Urban Square Yuika (HZ) vs Tsubaki Kaichou (AZ) vs Terra Luna (TS) Tsubaki vs Jin | (Cont) Aru (HZ) vs Tsubaki Yuika (HZ) vs Tsubaki Nagakura (CA) vs Tsubaki Ako (AR) vs Tsubaki - 2:10 he used j.236D which clashed with Arakune's reversal, and then hit him out of it with j.A. That may have some use. Perhaps using that on his wakeup to bait out the reversal?
  25. 9 times out of 10 it's going to trade with spike chaser and you're gonna give Nu a new combo because Masashi was full screen away to begin with. It only really works against 214D~C if you can do w66D on anticipation. Also notice that most times Protos used Gravity well before using Spike Chaser, which would have nerfed the w66D movement. With this in mind and considering the circumstances Masashi would have had to be a good dog and block or try the w66D > j.C and trade, or lose. However this did work once when he managed to grab Protos only because he was closer. Protos did a nice job at keeping Masashi on lock from afar.
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