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Everything posted by Kiba
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Y'know I don't remember taking note of that, but yeah, that's real nice.
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8/13 a-cho http://www.youtube.com/watch?v=gs5voemu4Ec
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7/3 Game Chariot Shadow (VK) vs Yutta (LI) Shadow (VK) vs Jiyon (HK)
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Hi there. Welcome to DL and the Valkenhayn forums. I may be able to shed a little light on this. Nacht Jaeger cannot be cancelled into Sturm Wulf, but what you need to do is very slightly delay the following 632146D input. If you do it too quickly, what will happen is that you drive cancel it into 6D. By slightly delaying the input for the super, you avoid going into wolf form like that.
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8/11 Urban Square Tetsu Yarou (NO) vs Valkenhayn Valkenhayn vs Mame (TK) Uguisu (VK) vs Relius Valkenhayn vs Bullet Valkenhayn vs Bang Uguisu (VK) vs Whistler (TK) | (Cont) Nagakura (CA) vs Valkenhayn Tetsu Yarou (NO) vs Valkenhayn Makoto vs Valkenhayn
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It's a good option, though maybe it didn't occur to him. It is difficult to keep track of the options you have in the heat of a match. 8/11 Urban Square Tetsu Yarou (NO) vs Tsubaki Kuma (RG) vs Tsubaki Tsubaki vs Hazama | (Cont) Hasshi (JI) vs Tsubaki
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Game Chariot Shadow (VK) vs Usagi (TS) Kaqn (BU) vs Usagi (TS) Miya (JI) vs Usagi (TS) 8/9 Tachikawa Kuresu vs ESP (TK) Kuresu vs NT (HK) Spinoza vs Keba (MU) - He's referred to as Miya here. That tragic ending.
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6/30 Game Chariot Shadow (VK) vs Pinose (NU) Shadow (VK) vs Usagi (TS) Kaqn (BU) vs Shadow (VK) Kaqn (JI) vs Shadow (VK) Kaqn (HZ) vs Shadow (VK) Kaqn (RG) vs Shadow (VK)
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The other notable players (Zekuso, Masashi & Uma no Hone) Kin Tager Yuitaba Shiro You can also steal stuff from Ryuu, Suya, Koge & maybe Takenoko, but they're not as strong as the aforementioned players. Found out who the Valk was. It's Koge.
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Tsubaki's C ground projectile ( [4]6C ) has slower startup and recovery, & and travels about 3/4 of the screen. The D version ( [4]6D ) travels full screen, has a bigger hitbox, & has faster startup and recovery. [4]6D can also be combined with 236D to create a ground aura that's advantageous on block. As for the air version, the only real difference is that the j.236D has a slightly bigger hitbox than j.236A. Remember she has the standard version and the alternative version which requires one charge.
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8/6 Mizonokuchi Taito Koge (VK) vs Zekamashi (NO) Koge (VK) vs Meri (BU) Koge (VK) vs Senchou (AZ)
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Kouhatsu https://www.youtube.com/watch?v=h-9LqFQiyyM 8/6 Mizonokuchi Taito http://www.nicovideo.jp/watch/sm21532584 http://www.nicovideo.jp/watch/sm21538797 http://www.nicovideo.jp/watch/sm21538984 http://www.nicovideo.jp/watch/sm21539300
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Yeah it is. The Valk that plays against JUN is Yuitaba. The Valk against Mitsurugi & Ronitta is Takao. Also, thank you for linking those matches. 8/4 Urban Square Ako (VK) vs Taokaka Metal (TK) vs Ako (VK) Metal (JI) vs Ako (VK) Puromete (HK) vs Ako (VK) | Part 2 Yuika (JI) vs Ako (VK) Whistler (LI) vs Ako (VK) Tetsu Yarou (NO) vs Ako (VK)
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You're welcome bro. 8/4 Playspot Big one Igi (CA) vs Kuresu RYO (RE) vs Kuresu
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Bait was probably the wrong word to use, sorry. 6BB > 22D can make Jin's 623C whiff.
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8/3 Central Hachiouji Singles Kuresu vs Xie (PT) Kuresu vs Mabupuku (RE) Kuresu vs Satsuno (TK) Protos (NU) vs Tsubaki Kuresu vs Tsubaki Kuresu vs Hakumen Kuresu vs Jin - 23:36. 6BB > 22D can be used to bait Jin's 623C. Look how close he was too. Post Tournament casuals Kuresu vs Taokaka - 28:32 .... > 22D wallbounce > IAD j.CC was nice. | (Cont) | Part 2 Kuresu vs Platinum Kuresu vs Tsubaki Kuresu vs Mabupuku (RE) Kuresu vs Shino (JI) Protos (NU) vs Tsubaki Enjoy.
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7/22 Athena Kikuchiyo (LI) vs Kazu@Ginga (TS) - Wonder why he's using j.B instead of j.C for jump setups. Kyuu (RE) vs Kazu@Ginga (TS)
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6/26 Game Chariot Miya (JI) vs Nansu (VK) - Not much here unfortunately.
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Grandia (TG) vs Kuresu | Part 2 (Youtube) I wish Kuresu got more out of the 5B(B) > 5CC confirm rather than relying on that DP whiff combo. The same applies with the 22D FC he scored. Now, with Pikuri's match, he looked, a little more solid though there is a reliance on 3CC which seems to work for him ocassionally. I can understand him using it, after all, 3CC does have 1-17f of invincibility. Good reward, high risk, though of course the risk level really depends on the character and how well they can punish it. A shame Pikuri missed the 5C CH > 6CC > 22D, would've liked to see how that turned out. That's actually one of the combos I wanted to experiment with. 7/21 a-cho Tsubaki vs Izayoi Tsubaki vs Amane Amane vs Tsubaki 8/2/13 Tachikawa Kuresu vs Grandia (TG), Sensui (PT)
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Ah man. This is very late but I found this. CSE Tsubaki CH combos: http://www.youtube.com/watch?v=SeinFnWpo64 Not sure if anyone has seen this, but try to enjoy it regardless.
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a-cho https://www.youtube.com/watch?v=-WQbbh_SMEc 7/20 http://www.nicovideo.jp/watch/sm21495827 http://www.nicovideo.jp/watch/sm21495922 http://www.nicovideo.jp/watch/sm21496010 http://www.nicovideo.jp/watch/sm21496063 http://www.nicovideo.jp/watch/sm21496135 Granida (Tager) vs Rashiru (Hazama) http://www.nicovideo.jp/watch/sm21496622 Nega (Izayoi) vs 8C (Platinum) http://www.nicovideo.jp/watch/sm21496860 http://www.nicovideo.jp/watch/sm21496945 Nega (Izayoi) vs Grandia (Tager) http://www.nicovideo.jp/watch/sm21497040 Grandia (Tager) vs Kuresu (Tsubaki) http://www.nicovideo.jp/watch/sm21497169 http://www.nicovideo.jp/watch/sm21497503 https://www.youtube.com/watch?v=ekwLaculMu4 https://www.youtube.com/watch?v=ROkM09z77qo 7/21 a-cho https://www.youtube.com/watch?v=s8mCdzH3lTc https://www.youtube.com/watch?v=-ZQvNzDoF5k 7/25 a-cho https://www.youtube.com/watch?v=aNRXVyNyoPQ
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...wow. Thank you for pointing that out. I've gotten round to it.
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I thought Tsubaki lost the 2B > 5B gatling in CP. That would be a no go.
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7/30 Mizonokuchi Taito Takenoko (VK) vs GS (HK) Takenoko (VK) vs Fumin (PT) Takenoko (VK) vs Doitsuse (AZ) Takenoko (VK) vs Yasuda (JI)
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Allow me to clarify. The combo is not hard to confirm from 3 hits as you stated. However, 2B > 5CC may prove to be a difficult hit confirm, just like 5B > 5CC. In Extend, if I could hitconfirm corner 5B > 5CC > 22C, then I'd always do it because it allows for 6CC, but I don't expect 5B to hit and I end up using 5B > 2B, 5BB etc. Now normally, you would not expect 2B to hit grounded opponents, but if it does, you may end up doing 2BB > 5CC, or even 2BB > 5BB, both of which would kill that outlined combo. Of course I am not making a big deal out of this. If you did manage to do 2BB > 5CC then the followup ...214B > 22B > 5D > 5C > 2CC > air combo would suffice, but I am pointing out that a better combo can be achieved with a harder confirm.