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Everything posted by Dances w Ninjas
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[P4A/P4AU] XBL Match Finder/GG Thread
Dances w Ninjas replied to Kurushii's topic in P4A Online Play
GGs Radoric. I got a lot of Yu experience that's surprisingly hard to find. -
I hear that's a cool converter.
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Shout-outs to Master Grade Strike Gundam: Remaster Version, available May 2013 for 4200 yen. Order now! Also video games.
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Maybe in winners and losers finals. It would be a bit much for anything else.
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Shout-outs to the guy who lent me his converter during most of the tournament. I didn't get your name, though. What's the name of that converter, by the way? Also, shout-outs to Justin Bieber and 2B.
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Is A Skull Cracker any better? I just want as much damage as I can get off of sweet quadruple overheads.
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What are some bnb's for combos starting with B Skull Cracker? I've been using: Oki: B Skull Cracker > 5C > 236B > 236B > 5C > AoA 50 Meter: B Skull Cracker > 5C > 236B > 236B > 5C > 66 > 5A > 5C > 214C > 236236D Probably not optimized.
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It's one player per console online (no LAN), so we need one more. SOMEBODY ELSE BUY THIS GAME ALREADY JESUS!
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How many people have copies of EX VS? We should try to get some 4-player matches going the next time I have a Saturday off.
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Shout-outs to me leaving my games. I couldn't make room with all of the marbles I won.
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I wanna play games! Somebody PM me the address.
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Whoa whoa whoa whoa, did I hear something about Gundam Extreme VS? That's a rad game.
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Yo, that Bang Install Daifunka! What am I supposed to do with all of these erections?! TBF isn't a major. It takes a lot of resources to juggle a bunch of smaller games. There are a ton of fighting games out, and only most popular games of each subgenre (Capcom Ground Fighter/Capcom Seizure Fighter/Namco Fighter/Anime Fighter/Other) are going to show up at the average tournament. Jeff and Kent try their hardest to squeeze as many games as possible into these events. As somebody who loves KoFXIII, I'm grateful for every tournament that it shows up, and I'm not going to be offended when it inevitably gets pulled. It's just what happens in a crowded genre.
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This popped up in my Facebook feed. I'm guessing he was being a bad sport about Yosuke: The game's garbage until Ryu gets his sweet ponytail back.
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Shout-outs to fun!
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I've been compiling/making some SMP combos, trying to optimize them. This is what I have so far. It's kind of a mess. Any additions/improvements are welcome: *Damage doesn't take the final 236A into account unless stated because I'm lazy. *214C 214D 236A combos don't work on Teddie. I should probably post Teddie-friendly versions later. 2A 5AA 5B 2C 236236D 214D 236A~B~D 5C SMP 50 Meter:5.4K Damage 5AA 5B 2C 236236D 214C 214D 236A~B~D 5C SMP 50 Meter:8K with 236A Ender 5AA 5B 2A+B 236AB 236236D 214D 236A~B~D 5C SMP 75 Meter:10.2K Damage 5AA 5B 2A+B 236A OMB 2[C] 5C IAD jB jC 5C SMPx9 *OMB has to be delayed slightly to work on some characters midscreen. 1 Burst:6K Damage 5AA 5B 2A+B 236A OMB 2[C] 2B 5C 236236D SMP *Same as above 1 Burst/50 Meter:Dead 5B 5C 2C 236236D 214C 214D 236A~B~D 2[C] 2B SMP 50 Meter:10K with 236A Ender 5B 5C 2A+B 236A+B 236236D 214C 214D 236A~B~D 2B SMP 75 Meter:Dead 2[C] 5B 5C 2C 236236D 214C 214D 236A~B~D 2B SMP 50 Meter:Dead Anti-Air 2B 5C IAD jA/B jC 236236D 214D 2A+B 236A~B~D 5B SMP 50 Meter:Dead 214C 5C IAD jA/B jC 236236D 214D 2A+B 236A~B~D 5B SMP 50 Meter:Dead 214D 2A 5C IAD jB jC 5C 214A~CCCCC 236236D 2[C] 5B SMP 50 Meter:9.9K Damage 214D 2A 2B 5C jA djB djC OMB 2[C] 5B SMP 1 Burst:8.4K Damage 5D~D 236236D 214C 214D 236A~B~D 2[C] 5C IAD jB jC 5C SMP 50 Meter: Dead 5D~ 214A~AAAAA ~D 236236D 214C 214D 236A~D 2[C] 2B 5C SMP 50 Meter:8.2K Damage 214A(+B)~AAAAA 236236D 214C 214D 236A~D 2[C] 5C IAD jB jC 5C SMP 50(75) Meter: 7.1K Damage A+B~D(FC) 5B 236236D 214C 214D 236A~B~D 5C SMP 50 Meter: 7.9K Damage B+D Wall Bounce Follow-Up 5B 236236D 214C 214D 236A~B~D 2[C] 2B 5C SMP 50 Meter: 8.5K Damage C+D Follow-Up 236236D 214C 214D 236A~B~D 2[C] 2B 5C SMP 50 Meter: 5.5K Damage jC+D OMC jC 5B 236236D 214C 214D 236A~B~D 2[C] 5C SMP 100 Meter:9.5K Damage(9.8K with 236A Ender) jC+D into D Trap 2A 5B 236236D 214C 236A~D (Trap Explodes) 5C IAD jB jC 5C SMP 50 Meter:8.4K Damage(8.6K with 236A Ender) Kick Super(Opponent Near Corner) OMB 5C IAD jA/B jC 236236D 214D 236A~B~D 5B SMP 100 Meter/1 Burst:Dead Kick Super(Cornered) 2B 5C IAD jA/B jC 236236D 214D 236A~B~D 5B SMP 100 Meter:Dead Kick Super(FC) OMC jbC Run Under 5C IAD jA/B jC 236236D 214D 2A+B 236A~B~D 5B SMP 150 Meter:Dead
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It's not really an issue of which game is better, but which one is more likely to bring in the numbers. SFxT might be getting a lot of flak, but it's still a Capcom game. That being said, it surprises me that MK made it again, considering the scene disappeared the second EVO ended.
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My team had to go Full Metro to make it work. Also, Yun and Robo Ky (stolen from some guy I ran into online).
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Anybody know if there's a difference between the XBLA version of KOF2002UM and the PS2 Tougeki Edition? Also, shout-outs to KOFXIII's color edit mode. It's not CvS2's color edit or anything, but Speed Racer/Speed Racer/Speed Racer is a pretty sweet team.
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2nd place money is still money :D
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There's even a System Direction combo video in the DVD that comes with the Japanese Special Edition of Third Strike (PS2). http://youtu.be/XvU5Z5PMb24 (Starts around 9:50) Spoiler: It's badass.
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Yo, I heard there's some free money in Oklahoma this Saturday... and BlazBlue on PS3 I'll be all over that if Raven is top tier and E Honda isn't in the game. Fixed that for you.