I'm new around these parts, and have a quick question for anyone willing to listen. After cursing and having my opponent and having them take a trip on the elevator I'm left with what seems two good choices. The first being a Double DD ender and hopefully finishing the match. The second being setting up for an easy recurse. As of now I have gotten into the habit of ending a non lethal loop with j3a -> j3cd -> land -> j236d -> j6d (hits right as dbug is about to lift) -> land and finish with two bellbugs. The first one connecting on the relaunch of the d bug, and another to prevent a jump out. It pretty much sets me up with the good old corner trap and against most characters this works wonders. The question is, when against someone like Tager this works to a certain extent. I remember seeing a video of an ending involving placing the d bug so as to prevent a forward roll, while having enough time to jc the opponent after the final launch. After canceling the jc, he went into the air DD. Needless to say I was speechless the first time I saw this, and now I would like to check into the possibilities it provides... But after reformatting my PC I have lost the link.
So, has anyone else seen this video? After spending many hours trying to recreate this I'm unable to get the bell bug where it needs to be. I have spent quite a while looking on youtube for it and have come up with nothing. I don't remember who was playing off the top of my head, and its a shot in the dark... but if anyone has seen it please be so kind as to point me in the right direction.