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BigBadBrownBear

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Everything posted by BigBadBrownBear

  1. Cut the driving distance in half.
  2. this belongs somwhere on the front page.
  3. Posting to see if anyone actually plays tao. http://www.youtube.com/watch?v=HhW5asBIUgc
  4. Was messing around with this, and yeah like sinder said you have to jump straight up after the jB3]D[ into jC. As long as you don't delay the jC you should be able to start a 2c really close the ground after falling. Not sure if its character specific but delaying the jC results in no time to 2c on the way down. Also, new carl here... still in the sort of mashy phase but hoping to improve! And while I'm here a quick question, I have had a bit of trouble with Tagers sledge>hammer. I try to keep nirvana out front, and poke him out of it beforehand with 5c but it often ends up trading for some reason and not in my favor. Is there another way to get around this or should I work on timing that 5c better? 4D seems to work some of the time, but I feel its not worth 1/3 of nirvanas life for what little damage I can get off it.
  5. pumpkin resets make me rage too. i feel for Firewolf79
  6. that dualshock brought back memories of playing armored core and dw4 all night. also someone needs to show me the secret behind qcircling on that dpad.
  7. ann arbor is sooo far awayyyyyyyyyyy also will there be a pad there i can use? haven't touched a real dpad in ages.
  8. I have a dvc100 and splitters if you want to use them. Also surprised nobody has mentioned virtual dub. Sample if your interested: http://www.youtube.com/watch?v=R5a1Sm-VL-8
  9. i love the hell out of the 360's dpad.
  10. lol yeah i do, is bbcs going to be run on the 360? or ps3?
  11. you guys dont mind if i show up do ya? sounds like some fun.
  12. With 50 heat I often catch the people i play against with a 2a-->2c rc after j4b pressure. Outside of that the only other time I use 2a would be on my opponents wakeup, just because i like to keep them guessing.
  13. I'm new around these parts, and have a quick question for anyone willing to listen. After cursing and having my opponent and having them take a trip on the elevator I'm left with what seems two good choices. The first being a Double DD ender and hopefully finishing the match. The second being setting up for an easy recurse. As of now I have gotten into the habit of ending a non lethal loop with j3a -> j3cd -> land -> j236d -> j6d (hits right as dbug is about to lift) -> land and finish with two bellbugs. The first one connecting on the relaunch of the d bug, and another to prevent a jump out. It pretty much sets me up with the good old corner trap and against most characters this works wonders. The question is, when against someone like Tager this works to a certain extent. I remember seeing a video of an ending involving placing the d bug so as to prevent a forward roll, while having enough time to jc the opponent after the final launch. After canceling the jc, he went into the air DD. Needless to say I was speechless the first time I saw this, and now I would like to check into the possibilities it provides... But after reformatting my PC I have lost the link. So, has anyone else seen this video? After spending many hours trying to recreate this I'm unable to get the bell bug where it needs to be. I have spent quite a while looking on youtube for it and have come up with nothing. I don't remember who was playing off the top of my head, and its a shot in the dark... but if anyone has seen it please be so kind as to point me in the right direction.
  14. Ragna, CT Ragna to be exact. Whats a bellial edge? When plat drops that will change though. Cant resist a magic loli.
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