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EnvyHax

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Everything posted by EnvyHax

  1. This is a lie. Anyways, I'm looking forward to this new version of Nu. I mained Nu when the arcade first came out and I might pick her up again. All really depends on how she plays though. Can't wait :D
  2. With the net Nail (236C), you can combo into it off of a 2C. Interesting combo: (Works on ragna....havn't tried anyone else) 5a, 5b, 2b, 2c, 2369C \/ j.D, 2369c, \/ j.D, 2369c, \/, 5D, sj.b, j.c, 236a. There are other variations you can use. You can get the combo off of other characters if you don't use Drive three times, I think. Actually now that I think about it I've done this off of a throw cancel into 236C. Like this: A+B, 236c, \/, 2c, 2369C \/ j.D, 2369c, \/ j.D, 2369c, \/, 5D, sj.b, j.c, 236a. In both cases you can to delay the 2369c after all of the attacks a bit until you opponent of completely lying on the floor (not bouncing). Anyone know any uses for B nail?
  3. Nerf X because I play Y and lose to X. Can't wait for the DVD. :D Should be sooo nice.
  4. I'm glad Carl got that far...but I was bummed when Dora was knocked out T_T
  5. I find 66, j.214B to be pretty useless unless you are fighting someone what spams moves since j.214B isn't an overhead... If you do that you have two options: -Land and be punished. -Jump and escape. (or keep pressure if your fighting someone who can't beat your j.c with an antiair.) Not really worth I don't think, at least not for anything but a quick escape...unless I'm missing something here? TKin' it is great, esp when punishing moves you see coming, but not really doable as an apticipation move...it'll waste too many stars. For a quick over head in the corner: 66, j.214C, land, 2C, j.2c, j.c, land, 2c, sj.2c, etc... And what the hell do I do against Carl on a 6A+B? I can't see to get 236A to connect at all T_T
  6. Um...the double KO going for one person like it did also happens in GG and Melty Blood....dunno about other games....since I only play those two beside BB.. I do like your Hakumen tho, alot of potential. I see you dropping alot of damage potential tho... *EDIT* That Ragna was pretty scrubby T_T
  7. Pretty much on the fly....
  8. What's the basic BNB off of a throw vs carl? I can't get the usual 236A to hit after a forward throw... T_T
  9. Hey guys, I'm in Buena Park right next the Knott's Berry Farm. If anyone is down for some games, gimme a call at 7148285050 :D I'll be free till saturday, start my new job on sat :D That's my house number, if you call just ask for Brad. I play both GG and BB. Been playing GG since Reload and BB since arcade release.
  10. Love the vid against carl :D that combo vid was pretty weak tho...
  11. augh, well the other account I made on this forum aren't working T_T I'm Ennvi00 on PSN. Main Hakumen and alt Ragna :D
  12. EnvyHax

    AC: Combos

    Is that only off of CH 2H?
  13. Aw man Nerina vs Ken-I singles was great....to bad I couldn't make it on sunday T_T Any chance of hosting GG early on sunday?
  14. Anyone planning on going to AI today? I'll probably head over there around 6 or so....since there doesn't seem to be anything else going on in socal right now T_T
  15. EnvyHax

    AC: Okizeme

    Know any videos that show examples of these/other ones? Thanks for the combos, it's really helping me wrap my head around fuzzy guards.
  16. EnvyHax

    AC: Okizeme

    What are some good fuzzy guard setups? I'm trying to figure some out as oki...but I can't really get it down T_T Any tip?
  17. Yeah I filled it out yesterday. Can't wait to see the response.
  18. Block run away seems like the best bet to me.
  19. EnvyHax

    AC: Combos

    Is the only way to bait a burst with Dizzy by stopping the combo?
  20. EnvyHax

    AC: Combos

    Due to the proration from 2k, would you think it wise to always lead into the knockdown?
  21. EnvyHax

    AC: Combos

    Oh wow, ok got the first one to work, very nice. Wouldn't doing 2HS do more damage though? It's kinda hard to time correctly, however, so your version if pretty much guaranteed. Nice, thanks for these, I've been trying to figure some out for awhile....I never though tabout skipping the c.s after landing, lol. This also works off of a 2K: HP fish, dash 2K, lazor, dash c.S, HS, Bitey, 5D, bitey, 7FD, j.HS, bubble, j.HS, 421, sj.HS, bubble, sj,k, j.p, j.s, j.hs. Note: If the second bitey fish whiffs, you can cause a knockdown. Knockdown version: HP fish, dash 2K, lazor, dash c.S, HS, Bitey, 5D, bitey (whiff), 7FD, j.HS, bubble, j.HS, walk back a little bit, f.S (3 hits) 236HS. I like to do this when I land a 2K as meaty. The differences in our versions are mainly that with your the get a 2nd options low hit (the 2.k/c.S). And with mine you get the over head (5D). Any opinions? This work on all characters also, since it pretty much is a combo that includes Dizzys impossible dust.
  22. Am I the only one not able to Dl these off of guiltygear.ru anymore T_T
  23. EnvyHax

    AC: Combos

    I couldn't get either of them to work on Ky. I could get this, however: HP fish, IAD 2.s, lazor, AD 2.sm, j.hs, bitey, dash 2hs, bitey, 421, etc... The thing about this is that the first bitey fish will get you enough time to dash 2hs, the 2nd bitey fight will connect your 2hs into 421. I only tried it on ky, but I'll try on more characters.
  24. EnvyHax

    AC: Combos

    What's a combo that leads into bubble loop in corner for characters that are too heavy for the 6P starter?
  25. I find it pretty hard to IAD to right. I use 6956. The wierd this is that this allows me to IAD faster (closer to the ground) than IAD to the right with 956...
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