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LuminAbyss

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Everything posted by LuminAbyss

  1. Then I wonder if something like FC 2C > 5C > 2D > 5B > 5C > 5D(1) > 214D > 6B > 6D > delay j.214B > 22C > stuff would up the damage a little more? Or maybe we could do something like delay j.214B > 5B > 5D(1) > 214B > 22C > stuff To milk a little more damage out of it?
  2. Damn, I'm out of ideas for now then. We'll figure something out though. WE'RE ALMOST THERE... I wonder if we can get the delay j.214B to work on Rachel, though.
  3. Strange, a microdash 5D should work. How about 5D(1) > HF > 22C? I know that works on some characters, but I don't know if Tager is one of them (I've done it on Valkenhayn), and if proration will get in the way.
  4. Okay, double straight punch ender out then. I just remember doing something like that for a high damage combo, I must have used gold bursts or something. Can you 5D(1) > GH > 22C at the end there?
  5. One thing we could do is replace the 3C > JC > j.D > j.214C with 3C > TK j.214C. that would at least help the proration out kind of. What I wanna know if the whole double straight punch ender > 22C catching them as they fall would work. I'm assuming the proration would get in the way, but it's just an idea.
  6. Question. Is that last 5D cross under or standing in place?
  7. How much damage does that do, Seo?
  8. Remember the one time we had the entire scene? We need to do that again.
  9. I'm pretty sure Shadow is whiter than Toasty without Nigga install. Get your shit right.
  10. Corner will save everything, no worries.
  11. Not sure if that would get her out of a meaty 5B or Deadspike when cornered, though.
  12. I love doing meaty 2C on characters like Platinum (no bat), Valkenhayn, and Rachel. So many delicious fatals fff Hell, meaties destroy Rachel in general. She has no way out of them as far as I know.
  13. 5B > Stop works way more than it should. I wish people wouldn't fall for it. Because I'm starting to like it too much.
  14. Basically. It's especially great if they think I'm going to Deadspike or do jump in j.C, then 2D catching them. RAPID. Combo for 4k.
  15. Never forget the 3C > 2D gatling. That shit is amazing for jump outs and mashing.
  16. So long as you remain unpredictable and let the opponent know you have other options, anything can be good. Of course, some options are better than others, but making use of all of them is what makes a good player.
  17. Shoutouts to the unanimous decision to do the Yukiho route next. Shoutouts to Shadow actually making the idols happy for once Shoutouts to Shogun almost committing murder-by-double-fried-rice Shoutouts to hating math class Shoutouts to Hector Special shoutouts to shank Miki outfits.
  18. 6C dash cancelled I think is actually -4. Meaning it's safe to block unless they instant block. It's a level 4 move, meaning it provides 18 frames of blockstun. Dash cancel is 22, last time I checked, unless they made it faster. So 18 - 22 = -4. This one is old as balls, but guess it wouldn't hurt adding it. To everything else that's posted, I'll add these all soon, I promise.
  19. It was a fun page while it lasted.
  20. Oh wow. I never noticed how changing the color changed that. I usually pick CT Green, White, Brown, or Super Golden Ragna when I feel extremely annoying.
  21. Goddamn, you should have joined the Ragna boards sooner, you're already amazing.
  22. Still the greatest picture ever.
  23. What are you doing online. Nigga we need to play more offline yo
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