Dash cancel Deadspike looks like it'll be both strong and jokes at the same time. The dash cancel on whiff property seems to be really strong for oki set-ups, I'm excited to experiment with it.
Fatal D Divider is seriously the best thing they've ever done to him. 7 frame fatal punish TO THE SKIES.
6A has to be air-barriered, barrier makes it -3 on block, if I remember correctly. So it's safe. Unless the air IB-barrier it then...welp might as well cancel into Deadspike, whaddya got to lose you're in counter hit state anyway (well not entirely, but I mean the special cancel will probably still help us).
The 6B nerf makes me sad, but I bet we could do cool things like 6B > OD > 5C > 3C/6C/5D > stuff or whatever. Overdrive in generally looks like a shit load of fun.
We'll be fine, his mix-up and neutral game are like, exactly the same as CS2.