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LuminAbyss

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Everything posted by LuminAbyss

  1. The funny thing is, Ragna's astral is just as negative as Gauntlet Hades. The hitstop just makes punishing it weird as fuck. Yo Del, how is that replay working out? could you find it?
  2. Don't worry, we love you Tong. If we need to bring it up again, we can. For now, I think everyone that regularly posts here has an idea of what frame traps we typically use or how to create them.
  3. I have it, no worries.
  4. I did well in terms of fighting back, but damn Shardz can be a lame motherfucker when he wants to. And Brandino is Brandino.
  5. Shout outs to Banana Ciel: The Second Legend The replay function works, by the way. We managed to get one of my victories against Shardz recorded. We still ran like, 12 to 3 pffft. Good games to him and Brandino both. You sound a little mad, bro.
  6. Fuck Ryougi's knife loop. But it's the only thing that does 5k.
  7. I didn't get a chance to watch the video, disregard my post.
  8. Goddamn Stickbug, marry me. I love idea #2. If we could organize one huge BB tournament, or all show up at one tournament, it would finally help us get some exposure.
  9. Fraps. Shadow has it, so I recorded the video over at this place. It lagged a bit though, so I'm trying to find a better alternative.
  10. I will be his favorite of us. He will call me Uncle Lumin. I will teach him how to properly use supers.
  11. It was legit in the sense that yes, he was going for a reset. It's not in the sense that they air-tech and can block the TK GH in the air. 5C (Hit) TK GH is useful on the ground, where the opponent's default blocking down-back will allow it to hit and let you follow up with 2A into a combo.
  12. The problem with 6C is only the second hit is JCable, making it not too reliable. 6D probably would still work for baiting bursts because of it's jump cancel properties.
  13. I remember KayEff saying once it wasn't, dont' remember if he was referring to it on air hit or on the ground.
  14. There are no real "burst safe" combos for Ragna, designed to bait bursts, as far as I know. But, I've used the following for baiting bursts before: -Jump cancelable normals (5C, 3C, 6A, air normals, I JC them on hit and block the bursts in the air) -Deadspike (Ragna recovers in 14 frames, so if they burst it as it hits, you can block) -Blood Kain activation followed by a jump cancel able normal. -Fatal counters (If you don't follow up into anything, you can block after the 2C and bait their burst. If they don't burst, you can follow up with 5A or 5B after the 2C recovers to continue a combo) There's probably more, but those are some ideas you can use to bait bursts.
  15. you just killed my reading ears.
  16. TK GH floats, while normal GH ground bounces. TK GH also has less recovery than grounded GH. This allows for combo paths you wouldn't be able to do otherwise, such as follow up with 5B meterlessly and the like. For the longest time, I had trouble TKing GH consistently. What I do is simply do a 2147 input before pressing B. You have to wait like a fraction of a second before pressing the actual button, or it's not going to come out properly. It's just something you practice over and over and over and eventually, you'll get it 9 times out of 10.
  17. I'm out for this week as well.
  18. I do. It's what she prefers to be called. She even said so in the Kara no Kyoukai movies.
  19. You better not be hatin' on Ryougi Shiki. She my waifu.
  20. I'd give you my ethernet cable Axis, but laziness.
  21. I just had chicken biscuits. Get at me.
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