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M19Kamikaze

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Everything posted by M19Kamikaze

  1. Just gone done playing a Relius and I think full-screen may fair better against him. That Ignis back attack works better for pressure if you're closer versus further away and besides that, I still think he needs to get in on us. And if the back attack does hit, if you're at full screen you can get out of the stun quicker and compose a counterstrike in comparison to getting stuck in mix-up/combo (testing this out in practice) ...yeah, i think that's about right
  2. The projectile invulnerability is only during the initial dash *Invincible* Carnage...*not invincible* Scissors If that's not the case, then I have no idea why I've been hitting them out of that
  3. I was trying to practice combos from the recent EX Lambda video but I cannot figure out why I keep dropping this combo (3rd Combo): 3C 214B 6A TK Cresent etc. I think the Gravity Seed time is shorter in comparison to the video. Or am I moving too slow? Video Here: http://www.youtube.com/watch?v=hS9wKHW4R3k&list=PL72A8575BA71EF93D&index=7&feature=plpp_video
  4. ... if you'll excuse me, I need to go find this wonderful product before the semester starts. Also, I may be jumping the gun way too early but, is EVO in Arizona's future?
  5. That video is why I can't play Mahvel with you guys...
  6. So am I still the only one who has CSEX or are there others now?
  7. I use an HD PVR, but I hear the BlackMagic products are probably better by far.
  8. And pretty much everyone else for that matter *God-tier Makoto flashbacks* NO NOT 2A!! DX
  9. Laugh at me all you want for saying this... but I just had a dream of a Lambda vs Tager match in REAL-LIFE alternating between 2D and 3D. From that perspective, that shit is menacing. And because of the 2D/3D switching, I found out her moves didn't work too well in 3D. Sidestepping 214D, da fuck =A=
  10. Because I have to say this... Carl stuntin' like his daddy (got the black out of me) Whatever guys, 4B into air grab? All day every day. Although Arakune still shouldn't get away with that Insta-Kill one for 50 meter And I didn't quite get Makoto's last one until I remembered her name was Makoto Haaaaa, Relius with the Venom super Well, I also agree on an Unlimited Tourney.
  11. 2366D?
  12. As of right now, the Japanese players' connections are godly. Play someone stateside and wonder what the hell is going on with the lag spikes.
  13. Finally! I can get some "vs. Haku" matches!
  14. Ah! That explains some of the attacks that whiffed past me. Thanks
  15. Hey guys, decided to learn up on Tsubaki for CSEX Does anyone know if her specials (214x, 236x, etc) have any special properties to them? I know full charged 22D is unblockable, but I'm not sure about the rest.
  16. KOF13? I thought we were still having MK Fun Time!??! Damn these memos are getting to me WAY too late
  17. Because I couldn't sleep... CH 2DD 4B(2) 2DD 4B(2) Calamity Sword 6DD 2DD Air Ender.... 3K with Crescent Ender, 4K if you have 100 meter
  18. Sooooooooooooo... are we allowed to start working on match-up data for CSEX? The more/sooner I can learn how to run through Noels the better
  19. Merry Christmas. Peace on Earth, yadda yadda, and Cheese Nips. I'm out.
  20. Best part about CSEX so far is NOT having to spend more money to unlock DLC. It's all in the gallery and you only have to get enough in-game money to buy it. I got all the colors, Unlimited and system voices (plus a trophy for my trouble). Altho on the JP PSN there's a Rachel and Noel system voice option.
  21. Just to start filling this with content, it's the same combo but from different ranges. I was messing around in Practice and stumbled across this silliness of this thing. Corner combo, I don't think it will work anywhere in the middle between these spots. CLOSE Version FAR Version
  22. Corner Combos A Starter Combos 2/5A 2/5A > 5BB > 3C > 236B > 665A > 6A > 2147D > 6A > j.DD > j.2DD > j.214D – 2,551/33 2/5A > 2B > 3C > 214A > 2147D > 6A > 6C > 236C > 665C > 6C > 236D > 214D~C > 2DD > Aerial D – 3,515/54 6A 6A > 3C > 214A > 2DD > 2147D > 6A > 6C > 236C > 445C > 2C > Aerial D - 3,933/46 B Starter Combos 2B 2B > 3C > 236B > 665A > 6A > 2147D > 6A > 6C > 236C > 44B > Aerial D – 3,608/38 2B> 3C > 214A > 236C > 445C > 6C > 236D > 214D~C > 4B > 2DD > 2147D > 6DD > 2DD > Aerial D – 4,677/62 4B 4B(2)>2DD>j.214D>Dash>6A>6C>236C>Dash Back>6A>Aerial D – 3,392/39 4B(2)> 2DD > j.214D > 5C(x8)> 6C > 236D > 214D~C > 236C > 44B > 2DD > Aerial D – 4,094/57 4B(2) > 632146D > 5C > 6C > 236D > 214D~C > 236C > 445C > 2C > Aerial D – 4,505/45 C Starter Combos 2C 2C > 5C > 3C > 236B > 665B > 6A > 2147D > 6A > 6C > 236C > 44B > 2DD > Aerial D – 4,043/58 2C(CH) > 5C > 4B > 2DD > 2147D > 5C > 6C > 236D > 214D~C > 236C > 44B > 2DD > Aerial D – 4,398/65 3C 3C > 236B > 665B > 6A > 2147D > 6A > 6C > 236C > 445C > 2C > Aerial D – 3,355/51 [CH] 3C(3) > 214D > 6A > 2147D > 6A > 6C > 236C > 5C > 2C > Aerial D – 3,588/47 [CH] 3C(3) > 214D > 5C > 6C > 214D > 5C > 6C > 236C > 4B > 2DD > Aerial D – 3,548/54 5C 5C > 3C > 236B > 665B > 6A > 2147D > 6A > 6C > 236C > 445C > 2C > Aerial D – 4,349/54 5C > 4B(2) > 2DD > 2147D > 5C > 6C > 236D > 214D~C > 236C > 44B > 2DD > Aerial D - 4,875/61 [CH] 5C(1)/6C(1) > 236C > 2C > 5C > 4B > 2DD > 2147D > 5C > 6C > 236D > 214D~C > 2DD > Aerial D – 5,491/61 (5C) 5,322/61 (6C) Drive/Special Starter Combos 5DD > 236B > 665B > 6A > 2147D > 6A > 6C > 236C > 445C > 2C > Aerial D – 3,817/50 6DD > 2147D > RC > 5C > 6C > 236D > 214D~C > 214D > 5C > 6C > 236C > 5C > 2C > Aerial D - 4,634/61 Spike Chaser 214D > 6A > 2147D > 6A > 6C > 214D > 5C > 6C > 236C > 445C > 2C > Aerial D - 4,623/57 214D~C > 5C > 6C > 236D > 214D > 236C > 44B > 2DD > 2147D > 6DD > 2DD > Aerial D - 5,378/62 Cresent Saber 2147D>RC>5C(xN)>6C>236D>214D~C>236C>Dash Back>4B>2DD>j.214D>6DD>2DD>Aerial D - 4,983/(-50)53 [FC] 2147D > dash > 5A > 6A > 6C > 236C > 445C > 4B > 2DD > 2147D > 6DD > 2DD > Aerial D - 4,101/52 Throw Combos Ground Throw Throw > 6A > j.214D > 6A > 6C > 236C > 445C > 2C > Aerial D - 3,269/44 Throw > 5C > 6C > 214D > 5C > 6C > 236C > 44B> 2DD > Aerial D - 3,279/51 Throw > 236C > 5C > 6C > 236D > 214D~C > 2DD > Aerial D - 3,662/47 Air Throw Air Throw > RC > 2C > 5C > 6C > 214D > 5C > 6C > 236C > 44B > 2DD > Aerial D - 4,567/47 Air Throw > RC > 236C > 5B > 6A > 2147D > 5C > 6C > 214D > 6A > Aerial D - 4,811/33 Air Throw > RC > 236C > 2C > 5C > 4B > 2DD > 2147D > 6DD > 2DD > Aerial D - 4,824/40 Work In Progress
  23. Oh, COUNTER hit... that explains everything. Like why I keep missing it. Although, how many people catch that on reaction (like Counter Hit 5C(1)?)
  24. CSEX has been acquired. I'll let you guys know how it is so far Edit: Installing data.... is so much fun
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