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xenophobian

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Everything posted by xenophobian

  1. i don´t know if it already has been asked, but how do i use `Ol Horses bullets effectively (i know i can put in the direction while he freezes) but when do i do it, they just dont seem effective enough....i never touch the stand button when playing `ol horse ! all i do is 623 into 214 into super of choice and i´d like to know how the fuck challenge mode works...i play and play, and then my life runs out and i get killed by the 8th opp. sometimes vanilla ice comes around and fucks me with his unblockable invulnerable super crap...so, no extra chars for unlocked so far >_<
  2. AC eddie has many holes compared to #R, try 2P and j.K to hit lil´ed and start your game...imo, his mixup is not THAT hard to block...unblockables are....well, not blockable >_< so, do your best...axl and anji...these matchups are even at least so paly smart and do what works...axl is the only matchup i miss the old 6HS...sorry i know i´m no help(drunk atm)
  3. i think you mean iAD 214K do 2HS(2) 6HS(late) S jc j.D 214K for sure dmg. midscreen, universal, on some chars you can even replace the aircombo with j.S jc j.S j.HS 236K/623K (basically everyone the S after 6HS hits close) should do around 160dmg. do c.S jc j.D 214K land f.S jc j.D 214K for more dmg. hard to do midscreen, impossible on some, but pretty universal in the corner, but in the corner you straight go into jamming after a landed iAD K do 2HS(1) 236S~D wallstick -> jamming for nasty dmg. and if you have some tension to spare ^_~ oh, i almost forgot, of course you have to run a short distance before you can connect anything, if you can´t do that you´re a lost cause you can´t connect sj.D on most of the lightweights, it´s downright impossible on millia f.e. to be sure just do sj.S sj.HS 623K on the lightweights and you´ll be fine...on all the normal and heavy chars there should be no problem with sj.D 214K
  4. i need some words on abba if you mind
  5. yeah, the fist thing was the music, just then i realised that the combos where sick as hell...best AC vid so far, i have no idea how to top these combos (slayer combovid project on ice for now -__-)
  6. yeah, finally something is changing in this forum ! the texts are great, but i´d like to have to have the "do!"s and "don´t"s listed for each matchup f.e. vs. baiken do: pressure with 2P 5K tickthrow don´t: pressure with 5HS/6HS/any puffball upclose or vs. faust don´t: approach him through the air other than okizeme and so on...just the most important notes for each character in short form (maybe in charts, with relating notes next to eacht other "don´t do X, do Y instead")
  7. i hope the problem wasn´t finding -> http://page.freett.com/AKItanMOVIE/MOVIE.htm <- the actual movie site try to open the site with internet explorer and DL the files with the normal IE downloader strangely most of the JPsites that act up work in IE
  8. not play jam against turtles ? lol i gotta disagree...i think jam is a real tank breaker now in AC with all the frame adv. she has in her rush, turtles have to be really afraid, if they pushblock you quickly bust out a 6HS if they block it rush in with 5K/2P and continue, if the 6HS whiffs do a late HS followup, if you´re lucky they thought they could act and eat the followup -> rush/combo time when they pushed you so far that 6HS followup whiffs or they also block it, they still have to fear your 236S~D (make sure to ALWAYS have 25% just to scare them) in rush you can do so much mixups with K and D (D got much stronger imo since it looks a lot like 6HS) instant j.2K, instant airdashes and far 236P FRC for a sudden approach/overhead (just be careful to go in the air, most turtles have good airthrow reaction) fear became big part of jams gameplay imo, you can make every hit a 200dmg. combo everytime, if you punish them so hard everytime they think they can act, they´ll be scard like mouse after a few matches (like in poker you have to have a strong image, they must be in constant fear and think "when i do X he punishes me, when i do Y he punishes me, when i do Z he punishes me") spam a 236S~D everytime they move (just keep in mind to keep your last 25%, only waste it in combos) if you want, show them how strong AC jam really is gogogo
  9. remember its a 3 frame link, so it´s like practicing a FRC, just pay attention in training and don´t be sloppy about it, you´ll be fine
  10. the song from the latest anji AC vid ...who´s the artist ? thx
  11. with the 236S~K empty cancel you can also have "standalone" charged 236K in AC if you want to go through projectiles or do the infamous blocked charged 236K RC mixup >_< or any stupid shit you needed the charged 236K for
  12. you can´t do that ! what you can do is 236S ~ K ~ 214K ...the good thing is that you can empty cancel the 236S~K anytime, even before it is active, so you got a neat little mixup (cancel before or after the move got active) ...use it with the faster charged version ! @ dark vision: i don´t even know what you´re talking about >_< afaik you can´t hit crouching opp. with 236K, tk or normal (only if charged)...if you see they are crouching and you want your 236K, try to stand them up with 6K or 6HS(AC only) in your string
  13. yeah, i´ll do that...sorry for being so slow with my responses oh, why can´t i DL from filebank anymore ?
  14. lol, i have 11 #R anji combovideos (2 EX)...maybe i have what you need..."speed of moonlight" seems to fit your description
  15. yeah, works now...maybe the sever was down back then =/ edit: no it doesn`t, fucking internet...DL aborted, my request still stands
  16. http://blog.mi-ka-do.net/?eid=321822 anyone able to DL this matches ? i request file #14 thx
  17. http://www.megaupload.com/de/?d=0G99O8PD here you go
  18. i think jump startup is missing....or maybe i´m stupid
  19. http://jbbs.livedoor.jp/bbs/read.cgi/game/34742/1174612154/347 combo -> dizzy -> kill the file is a bit fucked up
  20. it has to be 63.5mb big...maybe your download broke... here´s an alternative link: http://infi-knight.halfmoon.jp/2007/04/post_54/
  21. http://sako.blokula.com/video.shtml semi: FD (SL) vs Ta~ku (TE) semi: Haruaki (AN) vs Smiley (KY) final: FD (SL) vs Haruaki (AN) nice anji, first time i see FBfly unblockable in action http://game41.web.infoseek.co.jp/movieroom.htm Draw! Monster Card!: Rock (PO) / Miu (KY) / Zenten (前転) (TE) vs Shikite-san, Doumin news otsu desu (シキテさん道民ニュース乙です): Daigo Tsuwamono (ダイゴ兵) (IN) / Sanda~su (SL) / torowa (CH) A: Hiko (比古) (SO) / HR Gei (ED) / Hiroki (SO) * mistake? --> os/ed/so vs Ezo-san, Doumin news otsu desu (エゾさん道民ニュース乙です): Myontarou (みょん太) (FA) / Oka (AB) / Y-shi (Y氏) (ED) Nabeyaki udon: Kosumo (BR) / Asahi (FA) / Reno (ED) vs Lolicon wa nou no byouki ja arimasen (ロリコンは脳の病気じゃありません): Motoki (SL) / Bikomaro (ピコまろ) (TE) / Amami no So (甘味の素) (SO) Shiwasu-ment (師走メント): Kaede (楓) (AN) / Nakata (中田) (FA) / Sion (OR) vs Gachi-Shota-Banbi~: Mutsuki (MI) / Tad (BR) / Sakura (桜) (ED) Draw! Monster Card!: Rock (PO) / Miu (KY) / Zenten (TE) vs Ezo-san, ...: Myontarou (FA) / Oka (AB) / Y-shi (ED) Shiwasu-ment: Kaede (AN) / Nakata (FA) / Sion (OR) vs Nabeyaki udon: Kosumo (BR) / Asahi (FA) / Reno (ED) Nabeyaki udon: Kosumo (BR) / Asahi (FA) / Reno (ED) vs Ezo-san...: Myontarou (FA) / Oka (AB) / Y-shi (ED) Shiwasu-ment: Kaede (AN) / Nakata (FA) / Sion (OR) vs Draw! Monster Card!: Rock (PO) / Miu (KY) / Zenten (TE) http://nanasiki.xsrv.jp/newpage1.html sakura - slayer combovid
  22. i just realise how much i missed KA2 matches in AC ! big thx rtl42 for uploading
  23. yeah, definately the coolest version of her FB corner loop, i think yukine did this first...but it does not work on every character (the "236S~HS opp. flies over jam 2HS 236S~D reverse wallslam..." i am speaking of)
  24. yep, i predict tesu to be an really annoying toptier...easy mixup/pressure, easy FRC, easy keepaway/zoning, easy combos, great dmg. output, knockdown or poison or curse after almost every combo...only flaws are his lack of wakeup moves, speed and good FB
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