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Warslane

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Everything posted by Warslane

  1. If you're close enough to be in slide range you can mash it and it'll catch her during her pressure, although that's blockstring dependent. You pretty much win once you have vorpal, Hildas will have to respect it since you can cs -> ex reaper during any of her pressure strings, and that will lead to a knockdown and you win from there. Try baiting veil off once they have 100 meter. And you can throw out raw ex reaper if you see them not respecting it, i.e. you're letting them pressure you for free. Honestly it's not that hard of a match-up, you can just block forever, her mix-ups aren't hard to block, unless you're playing online. Just remember to keep cs, and 100 meter, that makes Hildas stop pressing buttons.
  2. Well, you could always cancel your ground blockstring into a teleport 214(b) or 214c, and continue with 214a if you did 214(b) or you can 22 dash and go for high-low. But the teleports be can easily reacted to (DP, AA, even jumping and hitting with a normal during the teleport can get you.)
  3. Yes, Seth is bottom tier. Low damage output No defensive options outside ex 623 super Mix-ups depend on teleport gimmicks Normal moves are terrible as in has small hitboxes (This game favors characters with moves that have giant hitboxes and fast recovery, I.E. Gord, Wald, Merk Lowest health in the game (He literally dies in 2 combos.) Terrible neutral game. Segment can only take you so far. Impossible to get in against zoning characters, Hilda, Vatista, and Yuzu to an extent. And the list goes on. Honestly if you're new and still learning the game, just pick Gordeau he's easy to use and will teach the basics. He's pretty much the Ragna of UNIEL.
  4. Would like some people to play with, preferabbly Cali area. I play top tier Gord and shit tier Seth. Send me a friend request PSN: Kkazusa
  5. While playing online what does the colored square next to your name represent?
  6. Oh, that makes more sense, thanks.
  7. I usually do the bnbs that end in 214C to 5D.
  8. How do a 22C after a 5D? I've seen it done before, but I can't really do it myself.
  9. What can I follow up with after I counter hit 6C someone in the air? I'm having a hard time figuring out what to do when I do that.
  10. Is B Ice Car punishable in the air after you hit them and is 5D in the air punishable if it doesn't freeze?
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