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Everything posted by BatousaiJ
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Is there a video showing off what gliding is and how it works yet? If not, I'll make a small section for that in that video I'm making that's almost done.
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GGs to Sen's Yukiko. I was wondering how many times I could get away with dashing through your fireball before you stopped using it like that XD.
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I just run in and All day. It works so well because people hold up back against a rushing Yosuke like that's going to accomplish something.
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Yosuke. I have a feeling with my style of play I won't be able to reach near this character's potential but he seems to be the only one I have fun playing in this game atm.
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I'm not a very serious person in general so I tend to troll in everything I dabble at. I haven't fought a good Yukiko yet so I'll look forward to you giving me some MU experience.
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Your name seems familiar. Were you the one that played like 2 games and left? You're on my list of "to-play" as well, Sen.
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GGs to Omega, Mirao and randoms. Man I lost a few games to really random and silly things today, that's what I get for trying to style and being reckless I suppose =d.
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I've learned a lot of the match up playing Spacebace but I'm always down for more. I noticed the reason I wasn't doing as well as I could've is because I wasn't punishing him throwing out his persona and breaking it appropriately. I seem to get too focused on the opponent at hand rather than the persona and I'll need to balance that out a bit more =d. I'll come by the chat after lunch.
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You get the game TD? If you did, we should playyyyy~ Also, 0 PSR, F- over here. Come get your free wins folks~
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GGs to randoms in my casuals room. One guy was complaining that I was using my main because apparently, naming a room "casual" somehow means "no mains". Didn't get the memo. Also GGs to Cirno. I troll because I love.
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2B version requires extra timing on the 5C so it kind of defeats the purpose of making the combo easier. The 1C is easy enough to land I think.
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I screwed up the combo on netplay on the third rep and got a CH j.2C and I continued that into 2C > 236B > etc etc. American resets! That's good to know about the 2B though, I'll have to take it to the lab to see how much easier the combo becomes.
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Who... who does this? And I hope they were properly exposed. Opening up a room in 30 mins or so, look for Lazy Casuals or just message me for a invite if you want some matches, people.
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GGs to shaff and randoms I played tonight. Shoutouts to training mode for always trying to lure me back when a new idea or two pops back into my head.
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Thanks for doing the lab work. I saw how little ticked off in the duration so I wasn't expecting much but that's even lower than I thought. At least you can get around 3k damage off a OMC so I suppose it could be worse? Yosuke isn't really about putting out huge damage off random hits like many other characters so we'll have to pick our spots to put out decent damage. At least his awesome mobility makes up for it.
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How much damage does the poison end up ticking off with along with the initial damage if you get the full duration anyway?
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GGs to Omega and randoms that came into my lazy casuals room. I took some time to mess around with other characters and while many of them felt very strong, I didn't have as much fun playing them as I did Yosuke, it looks like I'm a Yosuke main for this game. Who would've thought? Certainly not me.
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GGs to everyone that entered my really late night casuals room and special shoutouts to Spacebace for having one scary Elizabeth. Holy crap did I have to work for those wins.
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GGs to Toaru and all the randoms that joined my room today. Got a whole bunch of randoms with good connection walking into my room today in a short time, it was quite the nice surprise~
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Depends if it's a CH or not. 2B CH can go into (2C)> 236B > 2x j.236A A > j.236D which does a good amount of more damage than the usual bnb. It's it's not, you can milk some more meter gain and damage with 2B > j.BB > j.2B > jc > j.BB > j.2B > j.236D.
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I haven't been able to safe jump Kanji's FA and if you hit Teddie during his action, it doesn't matter if you've crossed him up, he'll still get ya but luckily his doesn't have a very long active frame compared to Yosuke's or something. I think the best way to deal with Kanji's FA is just to play that medium range game on his wake up to the point where I'll back dash and meaty persona attacks against him at a distance.
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Man, I wish 5D had better active frames than what it has, I feel like people can very easily mash break 5DD traps and transitions with little problem. \ It's a shame because you can setup some really awesome pressure strings with 5DD back up.
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GGs to Minoru and all the randoms I played this afternoon.
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Anyway... Having the presence of mind to punish things properly is a skill- something to be honed in training and finally gained through experience. While some people might pick up on things more naturally and with greater efficiency, this is true for everyone. While I think games like MvC are a bit too much of an example of the "one touch" kill, I think games with defensive gambits like bursts and OMC is a lot more lenient in the matter and there should always be great risks when there is great rewards to be had. In fact, it quite annoys me when things offer such a great reward but has little to no risk and you'll notice that characters with such tools are at best branded as top tier and at worst, broken.