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BatousaiJ

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Everything posted by BatousaiJ

  1. Humm... difficult to say because on one had we have the most important no charge BnB combo with the DP whiff 2CC follow up and the IAD which useful in many situations but they're generally off of things like CH(2C, 22A/B/C etc) and charge use combos. They're both equally important in my book but given the difficult and consistency at which you can learn the combos, I'd recommend beginner to mid-level Tsu players to learn the IAD combo first and get that super consistent before they really goto town on the DP whiff variation. However, it's worth nothing as you said that the 2CC link is where it's hard but things like 5BB > 5CC > 623C > j.214A > dash 2C > jc > j.C > j.CC > j.236A > j.214C is pretty easy and a decent amount of damage for no charge. Having extensive time played on both the PSP and the PS3 version, there are definite timing differences between the two versions so that might have something to do with what may or may not work on it but either way, I suggest people not practice their timing on the PSP version as it will be off on the PS3 version albeit slightly but enough to make you drop stuff.
  2. Oh you kids and your shortcuts. But still, I always say do it the way that it works for you so go wild~
  3. I've already posted up a few test videos to see how it works but they're not of me playing Tsubaki. Lately, I haven't had many close fights that would be fun to watch when I'm using Tsu so I haven't bothered to save any but when I do, I'll post them on the video posting thread so you guys can check it out. Maybe later, I'm saving some for the next video.
  4. DP whiff adds first and foremost a corner carrying, knockdown, untechable time you can use to charge to your arsenal off basically any starter. I wouldn't say you get less mileage out of that really. It's a discouragingly difficult due to you having to compensate for all sorts of different factors like, spacing, character specific hit box, starter option and etc even if you don't count lag into the mix and that's why you even see great JPN Tsubaki players miss it from time to time. Either way, both IAD and DP whiff and both essential part of Tsubaki's game and I'd recommend everyone who wants to use her near to her potential add both weapons to their arsenal as soon as they can. As far as holding C for j.C[C], I don't use it and don't know how it works entirely. I certainly don't see the need for it though, the regular timing way is just fine.
  5. Well, we know better. There are still a few super advanced combos I'm trying to add to my arsenal that I can only really get like 50% of the time in practice mode >_<.
  6. Hum... konan pretty much manhandled R-1 with relative ease and R-1 is definitely one of the best Noel players out there. It could be that R-1 just lacks the match up experience or konan just got lucky but I should look at this match a little closer to see what really happened there.
  7. Your back to corner- 5BB > 5C > 6C >jc(jump straight up) > j.236C(crossover reset) > j.214C > RC > 2B > 2CC > IAD combo finisher Try it. Good times.
  8. Never really want to use 3C without meter to be honest, it's super punishable on block and fairly easy to see coming. Kara throws are handy to know but other tricky throw setups like 5BB > delayed throw works quite well given you condition them to keep blocking by using gatlings first. That way if they try to throw break or poke you out after 5BB they'll just get CH with 2BB/5C and whatever else you can put out there.
  9. Always looking for good players to spar with so if you're in the mood to enjoy some matches in a almost lag-less environment(given you don't use wireless ), hit me up with a request.
  10. 2D CH on crouchers don't go into the full combo? News to me, however, something tells me it'll be more damage than the 2K punish I can whip out so still, a more beneficial exchange for you. Which it basically is the case for most situations where you're both forced to guess.
  11. It's like this. If I read you wrong and go for a quick 2A poke(our goto close range poke) and you hit me with a 2D, you get 5K off of it. If I think you're going to 2D and hit you with a 5B(no one runs up and does 2C when you're on the ground by the way), I can hit confirm that into 2k ish combo if I don't have any charges and maybe 3k with one charge with a bit of corner carry. It's in your interest to know the risk/reward of each situation and take action accordingly. I have to guess right a lot more times to kill a Noel does to me and once you figure out the opportune time to take those risks, you should have the advantage.
  12. Everything Hex points out is pretty much on the nose. I've got a few things I'd add though. I wouldn't bother trying to take out a 236x with optic barrel the risk vs award is really shoddy especially if you're gambling against 236D which leads to a full combo. If you space and time your 2D right, you can actually go "above" and hit Tsu out of her 236x attack but the timing is precise and it's not something I'd try often unless the Tsu player is abusing 236x moves predictably. Don't press buttons after blocking a 236C(red) at its near maximum range as it will be + for them unless you IB it. However, if you decide to do it point blank, feel free to punish with a poke. If you block 236D(Cross over on hit/block), it's + on block so it's risky but 2D/4D option select depending on what you're expecting works given you watch out for the 214D/22D cancel. You should be keeping on eagle eye watch on Tsu's charge meter as much as you would Tager's spark bolt and gather what they can and cannot do from that info. With charge, they can cancel moves on block, hit or whiff into a D variation in many cases and will try to bait you into going into D or poke punish and get a free 214D(lots of invul frames, beatable by feet attribute moves) and the full combo off of that hurts all while putting you in a bad situation. Tsu isn't harmless without charges but their tools and damage options are severely limited so you should do you very best to stick to the Tsu player the best you can and only let them get free charges when they earn it(when they score a knockdown/away on you). Also, if you burst, you're left with two primers and most Tsu players will be out to break those with 236C/22C(236C > RC > 22C is incredibly quick primer killing combo) so watch out for that. Don't get gung-ho about wake up D moves, even the 4D variation as 6C will stuff all your D moves on wake up into a meaty fatal counter combo that can lead to about 4.5-5k damage off of one charge use. Play smart and take your risk where the reward is greater and remember that you can afford to make some mistakes when Tsu doesn't have charges in stock but if you get trapped in the corner with Tsu at 1-2 charges, you're going to be a lot of pain if you're caught sleeping with a unblockable setup and the like. Always be mentally prepared to react to that unblockable reset because if you're free to that, you're free to Tsubaki.
  13. I have a bit of free time on Sunday maybe but two hour round trip to play some casuals is a bit daunting. I'll give you a call beforehand if I decide to come but unless there's gonna be like a bunch of people there, most likely not. Thanks for the offer though.
  14. So I hear people from jersey play this game. Anyone here that wants to get some nearly lagless games going with me can feel free to add me and we can have a go.
  15. 1. Play proper footsies and use your 5B poke to get them to block and get in on them. 236C/D both work well at the right distances and given you don't whiff them. 2. 5B and 2A are her best pokes along with 22A/C at the max hit distance for it. 3. If you've got a kill combo or just really need someone off your face, use 236236C. I generally save it for tricky rapids for added pressure or to save myself for throwing something unsafe out there. Don't forget about counter assaults as well especially if you're up against a skilled rush down character. 4. http://www.youtube.com/watch?v=sf-Y6aSqZA4&feature=player_detailpage#t=170s
  16. Gah. How about IB the 6C into 22A?
  17. Oh, spiffy. I'll have to test out the 214D after 6C block then. If we're able to make them think twice about using her most basic BnB, it would give them something to think about.
  18. SoD has feet attribute, right? Oh and it's worth noting Mu has one of the few distortions we can't counter on super flash with 236236C/214D. It's invulnerability and hit duration is way too long.
  19. You can punish 4D on IAD wake up if you delay your C but I generally don't opt to go with IAD ambigious j.CC against Noel all that much. Sometimes I like to option select after 5B blocked > IAD j.CC(or j.C > 2B) though and I haven't seen many people react to it. Oh ya, I was kind of wondering why we were talking about the Noel match up in such detail here but I guess Noel mainers like to hang out at the cool kid's table.
  20. Once they start overusing 4D on wake up, I just go straight into the 6C option and get a nice meaty fatal off of it. You can beat 4D with 2A as well but 2A loses to 2D and you don't want to gamble on such a terrible reward/risk game. Also, I saw a deal on a Roxio Game Capture and picked it up new for $55. It only captures at 480p but that's enough for my purposes I think since that's what I would upload to youtube at anyway. Looking forward to testing it out and maybe I'll post up some fun matches and finally get cracking on that community combo video I mentioned a while back. Yay~
  21. Because you touch yourself at night, I reckon. I thought Litchi's j2D was neutral first hit and then low second hit?
  22. Similar to Tsu's 236C I see. So after blocking 5C(two hits), I'm too far to punish after block. Blehhhhhhhhhhhhh. Thanks for the info.
  23. What's a good punish for Litchi's 4D with staff on block? It seems like when I try to 2a her after blocking, sometimes we'll trade or worse I'll end up eating a counter hit.
  24. Sweet. Looks like I'll be able to make it on Sat with a buddy of mine. I may or may not enter for BB depending on whether we can wrap things up on Sat though since I doubt I'll be able to make it back on Sunday. Either way, I look forward to seeing some of you guys there and playing some offline casuals for the first time.
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