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mjting

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Everything posted by mjting

  1. okay, 5c>renka>5b> j.2a> j.2c>>2c>j.2a>j.2a>j.c prob with renka now is it has more proration iirc. so id prefer another kishuu enma from enma>j.2c>5c rather than start with 5c> renka>enma.
  2. have values for herp derp wallie combo? grab/5c renka to stuff?
  3. Im not sure if anyone has put this up here but...... >.> here goes Haku-Men +4C combos into specials moves +2D knocks opponent close enought for 5C..... combo potential is low, any combo will do around 2k-2.5K *JD has new falling animation, ?.? possible combo if fast enought -Overall dmg nerf 5C>uppercut> J.2C>2C> J.2A>JC does 2K -6C causes slide effect on air opponents ( Wall bounce maybe, if close to the wall ) -Cannot combo from throws, unless in corner. -J.214B knocks opponent high & to far to combo, if they are close to the wall it causes bounce. Enough time to land with 5c. -J.214C sends opponent away, similar to Tsubaki's air dive attack +C attacks are faster +623a is faster, they seemed to attack faster after the dash. Less recovery ?.? maybe by akira shiro in changes thread. some info might be redundant by now. my apologies.
  4. @mac quite aware of that, although it is still marginally lower than most. (2.5k to border 3k) lol might as well give haku an ice car or a hadouken or something. lol.
  5. @ryoko I was referring to a ch 5c starter to typical enma stuff. I saw a post in the genral discussion iirc that 5c enma, jc j.2c 2c j2a j.2a j.c is a pathetic 2k compared to a 3300-3700 now. WTF. if it were lows or A's for that matter, I don't really mind how low the damage can get.
  6. all i can say for haku mid screen combos outside of zantetsu and tsubaki or rc. DAT LOW DAMAGE but seriously, I'm really underwhelmed/disappointed at the new haku changes. If they're wanting him to go zoner haku, then i believe that he's a bit under equipped for that role, nor is he really designed for it (like lambda). really good new "tools" and stuff though, but I'd rather have less gimmick for more damage really. the LOL low damage will also make it harder to really come back in a match too.
  7. judging from the last post on the prev. page here. seems that his enma combos can still do lotsa good damage with 5c as base starter. 2800-3-something is a pretty good number for the game now. I've even seen makoto average 1900 to low 2k's from the games atm. we'll have to see first though, although jin looks stupid strong.
  8. I noticed that, on the vids, not much enma combos done. i think we should really wait for someone to start doing his usual staples now so as to gauge. most combos on the vid werent even remotely performed in cs1 like 4c ch to enma. If the info given is true that he can still dish out 3200 off of renka enma to stuff, then its pretty acceptable as most of the cast had their damage nerf(someone please tell me this is true) i feel for ragna though, dude cant even break 2k.
  9. Not used to seeing him do significantly less damage though. i miss the hard hitting haku.
  10. I also noticed that combos aht have renka on em seem to be way lower in damage rather than if you do enmas. I'm kinda noobish so i tend to to 5c>renka>enma to stuff for a usual 4.something K. Now i think that it's going more on the 5c>enma j2c 5c another enma for same amount of stars for possibly more damage(or at least matching cs1) this will badly affect the wall combo though. so i guess people will also lean more on enma rather than the renka starter on wall.
  11. I think they are still in effect. 5D > 2B > 5A or Guren > air BnB 2D > 5C > Enma BnB jD won't connect anything 6D still unknown hop 5C (tsubaki?) > Enma BnB seems to be techable in between. 2B > 5A then jA jB dj j2A jC seems to work poster says have only tried mid screen guren into 6C so no actual input also adds that enemy seems to be at a lower point in midair so might be harder to connect. 5D > 2B > Guren = Works on Jin and Ragna etc., unconfirmed on Carl etc. Tsubakopter test in the corner. Seems Tsubaki won't connect into anything more than 4000+ combos. Mugen instant death combos most likely back to hard difficulty due to the loss of Tsubakopter. 5D > 2C > Guren > walking 5C > Guren etc. poster noted this just as a comment to weird combos coming out of 5D. Says usual step 5A BnB might connect. From 5C > 2 5C combo 4200 (I most likely think this is just to confirm the 2 5C combo still is intact) Corner Hotaru Tsubaki BnB 5300 (Again, just to confirm combos) Inserting 6C can lengthen combos a bit (? not sure if this goes with the previous note) Corner 6C > BnB 5500 5D > 5C > BnB 3100 Connects but blue beat during the combo. Close 6D at corner then j2C > 2C > BnB 2600 Some tested combos, pretty sure midscreen it ends at dash j2A, j2C probably falling j2C for inbetween. 5C > 623AA > jc > j2C > 5C > 5C > 623AA > jc > j2C > 2C > jc > j2Ax2 > air dash > j2A > jC > 5C > 3C Hotaru > Tsubaki > 2C > jc > j2A > j2C > 2C > jc > J2Ax2 > air dash > j2A > jC > 5C > 3C (Most likely corner since I think Tsubaki has that weird floor slide now) 5D > 5C > 623AA > jc > j2C > 2C > jc > j2A > air dash > j2A > jC > 5C > 3C 6D > j2C > 2C > jc > j2A > air dash > j2A > jC > 5C > 3C No charge for 6C?* This poster and a following poster says that after some play, Hakumen's movement feels noticeably slower. J2C activation slower, Enma BnB seems easier to pull off. Midscreen damage overall seems to be lowered but maybe compensated with drives new perks. Most likely will see more Enma BnB rather than Guren BnB because of more meter gain and to compensate the big damage midscreens. Renka combo will work in corners. Seems to be 6C has no charge on it.* 6C now may be useful outside of corner pressure. 5A j2A gatling helps a lot. Makes it easier to go in with this. (Most likely through air pokes.) Meter gain seems bad but poster says it didn't bother him because he hardly use Tsubaki Zantetsu. Can't rely on Hotaru. 6D can connect to a 2600 combo with 0 meter. Seems great for meter gain. Because of 6D giving base 1400, countering Cantata might be hilarious. 5A > j2A gatling may have potential for a bigger damage combo in midscreen. 5A > j2A > air dash > jA > jB > land 5A > jc > j2A > air dash > j2A > jC Something like that. Corner throw > 6C > 2C > BnB works (I forgot if this works for both forward and back throw, most likely forward due to the way poster mentions it.) Summarized posts, if anyone have any more insight on it or finds wrong info just fix it please. (sorry for the length, wanted to finish this in one view) credits to itsme thank you. discuss.
  12. lol all cool dude. I'm pretty much new to bb(well a few months new to it) so please be gentle XD

  13. I think loops are kinda bad for a competitive game. I know bursts are there, but there's only so much of them.
  14. too bad j.5c got gimped with the no jc thing, but meh. really glad that they're really trying to get the loops out of the game. the haida loop gimp was kind of a welcome change for me.
  15. hmm...excellent changes, but how does his damage compare to the rest of the cast? doesnt seem like he hits hard as he used to.
  16. alright, thanks!
  17. copy psta: credits to wuku from the general changes thread. Hakumen 5A, 5B, 4C, 5C, 6C, Enma: Air unblockable 5A: 5A>5B gatling works. 2A: 2A>5A works 5B: Can connect to Enma 2C: has wider hitbox. Startup is pretty similar to CS1, just slightly faster. 3C: wider reach. Can combo into 2B only if counter hit 4C: special cancellable. Stun impact of the counter hit is removed. Hit recovery once normal hit is quite short so you need good hit confirm to do followup combo. 5D: can connect to 2B and 5C. Damage decreased. Proration increased 2D: can connect to 5C 6D: can connect to 214A and 6C JD: can’t connect to anything.. 214A: hit stun increased. 214A > 5B or 3C works smoothly. 623A: moving slightly shorter, you can’t even notice if that’s really shorter. 236B: has slower startup (unconfirmed). Does Less damage but not sure if negative proration is completely gone or just increased. 236B > 214A > 6C works. Enma combo beginning with this does about 3200 dmg. 2nd hit does wall bounce on special circumstance but not sure when it happens. It rarely happens. (corner) 236B > 6C >blah blah combo does 4000+ dmg (maybe max damage?) 41236C: you can see 5000+ dmg with zantetsu > enma combo even if at the field. Techable on hit even if you’re mugen mode. Air 214B: nearly impossible to combo on normal hit. Maybe you can do hjc. Once fatal counter, you can do air dash J2C> 2C> blah blah combo. Air 214C: (Corner) tsubaki > 2C > blah blah combo does about 4500 dmg. Counter Super: super flash appears only if you successfully counter. If you use this against Lambda’s D moves, Hakumen already cuts Lambda during the recovery of Lambda’s D moves.. Mugen: consumes meter faster than CS1. you can’t do tsubaki instant kill combo. Meter Gain: little bit slower but not that much. Guard Primer: reduced to 5 Counter Assault: it uses 6A motion now. .
  18. wow. pretty cool changes so far! looking forward to more noel discoveries as we go along. Keep up the good work guys!
  19. Okay boys, let's keep our fingers crossed for decent haku changes.
  20. Loketest thread says no followups for both grab types except if on corner? I was thinking of something along the lines of grab>renka>enma>stuff.....well, if it still was possible. oh well.
  21. uh oh.
  22. Can anyone confirm if our herp derp combo at wall with renka is still possible? like 5c>renka>5b/2c>j.2a>>>stuff still possible?
  23. At LEAST they gave him back the enma stuff. Also, renka combos on wall are still possible? 5c, renka, 2c to stuff?
  24. lol Alright. More practice then for me later. It's a good thing her wall> fenrir is still there (unless they decide to troll noel again and nerf it) But i seriously hope D.5c still can be jump cancelled, and 5d can still hit after 6c. That;'s just me doing some wishful thinking though.
  25. Well, I hope we can get more feedback and tests with this, and hopefully on the next loketest, morestuff can be clarified. I'd still prefer 5D landing after 66c, but we'll just have to see. if it does, then we will just have to adjust to it. I just dont like the fact that there's a chance that noel will switch sides when I do jd after 66c.
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